TaskInventoryTests.cs 8.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Text;
  31. using System.Threading;
  32. using System.Timers;
  33. using Timer=System.Timers.Timer;
  34. using Nini.Config;
  35. using NUnit.Framework;
  36. using OpenMetaverse;
  37. using OpenMetaverse.Assets;
  38. using OpenSim.Framework;
  39. using OpenSim.Region.Framework.Scenes;
  40. using OpenSim.Region.Framework.Interfaces;
  41. using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
  42. using OpenSim.Region.CoreModules.World.Serialiser;
  43. using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
  44. using OpenSim.Services.Interfaces;
  45. using OpenSim.Tests.Common;
  46. namespace OpenSim.Region.Framework.Tests
  47. {
  48. [TestFixture]
  49. public class TaskInventoryTests : OpenSimTestCase
  50. {
  51. [Test]
  52. public void TestAddTaskInventoryItem()
  53. {
  54. TestHelpers.InMethod();
  55. // log4net.Config.XmlConfigurator.Configure();
  56. Scene scene = new SceneHelpers().SetupScene();
  57. UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
  58. SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
  59. SceneObjectPart sop1 = sog1.RootPart;
  60. // Create an object embedded inside the first
  61. UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
  62. TaskInventoryHelpers.AddSceneObject(scene.AssetService, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
  63. TaskInventoryItem addedItem = sop1.Inventory.GetInventoryItem(taskSceneObjectItemId);
  64. Assert.That(addedItem.ItemID, Is.EqualTo(taskSceneObjectItemId));
  65. Assert.That(addedItem.OwnerID, Is.EqualTo(user1.PrincipalID));
  66. Assert.That(addedItem.ParentID, Is.EqualTo(sop1.UUID));
  67. Assert.That(addedItem.InvType, Is.EqualTo((int)InventoryType.Object));
  68. Assert.That(addedItem.Type, Is.EqualTo((int)AssetType.Object));
  69. }
  70. [Test]
  71. public void TestRezObjectFromInventoryItem()
  72. {
  73. TestHelpers.InMethod();
  74. // log4net.Config.XmlConfigurator.Configure();
  75. Scene scene = new SceneHelpers().SetupScene();
  76. UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
  77. SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
  78. SceneObjectPart sop1 = sog1.RootPart;
  79. // Create an object embedded inside the first
  80. UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
  81. TaskInventoryItem taskSceneObjectItem
  82. = TaskInventoryHelpers.AddSceneObject(scene.AssetService, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
  83. scene.AddSceneObject(sog1);
  84. Vector3 rezPos = new Vector3(10, 10, 10);
  85. Quaternion rezRot = new Quaternion(0.5f, 0.5f, 0.5f, 0.5f);
  86. Vector3 rezVel = new Vector3(2, 2, 2);
  87. scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0,false);
  88. SceneObjectGroup rezzedObject = scene.GetSceneObjectGroup("tso");
  89. Assert.That(rezzedObject, Is.Not.Null);
  90. Assert.That(rezzedObject.AbsolutePosition, Is.EqualTo(rezPos));
  91. // Velocity doesn't get applied, probably because there is no physics in tests (yet)
  92. // Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel));
  93. Assert.That(rezzedObject.Velocity, Is.EqualTo(Vector3.Zero));
  94. // Confusingly, this isn't the rezzedObject.Rotation
  95. Assert.That(rezzedObject.RootPart.RotationOffset, Is.EqualTo(rezRot));
  96. }
  97. /// <summary>
  98. /// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned.
  99. /// </summary>
  100. /// <remarks>
  101. /// This should place it in the most suitable user folder.
  102. /// </remarks>
  103. [Test]
  104. public void TestMoveTaskInventoryItem()
  105. {
  106. TestHelpers.InMethod();
  107. // log4net.Config.XmlConfigurator.Configure();
  108. Scene scene = new SceneHelpers().SetupScene();
  109. UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
  110. SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
  111. SceneObjectPart sop1 = sog1.RootPart;
  112. TaskInventoryItem sopItem1
  113. = TaskInventoryHelpers.AddNotecard(
  114. scene.AssetService, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
  115. InventoryFolderBase folder
  116. = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
  117. // Perform test
  118. string message;
  119. scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID, out message);
  120. InventoryItemBase ncUserItem
  121. = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem");
  122. Assert.That(ncUserItem, Is.Not.Null, "Objects/ncItem was not found");
  123. }
  124. /// <summary>
  125. /// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned.
  126. /// </summary>
  127. /// <remarks>
  128. /// This should place it in the most suitable user folder.
  129. /// </remarks>
  130. [Test]
  131. public void TestMoveTaskInventoryItemNoParent()
  132. {
  133. TestHelpers.InMethod();
  134. // log4net.Config.XmlConfigurator.Configure();
  135. Scene scene = new SceneHelpers().SetupScene();
  136. UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
  137. SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
  138. SceneObjectPart sop1 = sog1.RootPart;
  139. TaskInventoryItem sopItem1
  140. = TaskInventoryHelpers.AddNotecard(
  141. scene.AssetService, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
  142. // Perform test
  143. string message;
  144. scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID, out message);
  145. InventoryItemBase ncUserItem
  146. = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem");
  147. Assert.That(ncUserItem, Is.Not.Null, "Notecards/ncItem was not found");
  148. }
  149. }
  150. }