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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.Framework.EntityTransfer;
- using OpenSim.Region.CoreModules.Framework.InventoryAccess;
- using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
- using OpenSim.Region.CoreModules.World.Permissions;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using OpenSim.Tests.Common;
- namespace OpenSim.Region.Framework.Scenes.Tests
- {
- /*
- /// <summary>
- /// Test copying of scene objects.
- /// </summary>
- /// <remarks>
- /// This is at a level above the SceneObjectBasicTests, which act on the scene directly.
- /// </remarks>
- [TestFixture]
- public class SceneObjectCopyTests : OpenSimTestCase
- {
- [TestFixtureSetUp]
- public void FixtureInit()
- {
- // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
- // This facility was added after the original async delete tests were written, so it may be possible now
- // to not bother explicitly disabling their async (since everything will be running sync).
- Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
- }
- [TestFixtureTearDown]
- public void TearDown()
- {
- // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
- // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
- // tests really shouldn't).
- Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
- }
- [Test]
- public void TestTakeCopyWhenCopierIsOwnerWithPerms()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- IConfigSource config = new IniConfigSource();
- config.AddConfig("Modules");
- config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
- TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config);
- SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule());
- UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1));
- TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient;
- // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
- AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
- SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", ua.PrincipalID);
- uint soLocalId = so.LocalId;
- // so.UpdatePermissions(
- // ua.PrincipalID, (byte)PermissionWho.Owner, so.LocalId, (uint)OpenMetaverse.PermissionMask.Copy, 1);
- // so.UpdatePermissions(
- // ua.PrincipalID, (byte)PermissionWho.Owner, so.LocalId, (uint)OpenMetaverse.PermissionMask.Transfer, 0);
- // so.UpdatePermissions(
- // ua.PrincipalID, (byte)PermissionWho.Base, so.LocalId, (uint)OpenMetaverse.PermissionMask.Transfer, 0);
- // scene.HandleObjectPermissionsUpdate(client, client.AgentId, client.SessionId, (byte)PermissionWho.Owner, so.LocalId, (uint)OpenMetaverse.PermissionMask.Transfer, 0);
- // Ideally we might change these via client-focussed method calls as commented out above. However, this
- // becomes very convoluted so we will set only the copy perm directly.
- so.RootPart.BaseMask = (uint)OpenMetaverse.PermissionMask.Copy;
- // so.RootPart.OwnerMask = (uint)OpenMetaverse.PermissionMask.Copy;
- List<uint> localIds = new List<uint>();
- localIds.Add(so.LocalId);
- // Specifying a UUID.Zero in this case will currently plop it in Lost and Found
- scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero);
- // Check that object isn't copied until we crank the sogd handle.
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart, Is.Not.Null);
- Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);
- sogd.InventoryDeQueueAndDelete();
- // Check that object is still there.
- SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart2, Is.Not.Null);
- Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
- // Check that we have a copy in inventory
- InventoryItemBase item
- = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Lost And Found/so1");
- Assert.That(item, Is.Not.Null);
- }
- [Test]
- public void TestTakeCopyWhenCopierIsOwnerWithoutPerms()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- IConfigSource config = new IniConfigSource();
- config.AddConfig("Modules");
- config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
- TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config);
- SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule());
- UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1));
- TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient;
- // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
- AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
- SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", ua.PrincipalID);
- uint soLocalId = so.LocalId;
- so.RootPart.BaseMask = (uint)(OpenMetaverse.PermissionMask.All & ~OpenMetaverse.PermissionMask.Copy);
- //so.RootPart.OwnerMask = (uint)(OpenMetaverse.PermissionMask.Copy & ~OpenMetaverse.PermissionMask.Copy);
- List<uint> localIds = new List<uint>();
- localIds.Add(so.LocalId);
- // Specifying a UUID.Zero in this case will currently plop it in Lost and Found
- scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero);
- // Check that object isn't copied until we crank the sogd handle.
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart, Is.Not.Null);
- Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);
- sogd.InventoryDeQueueAndDelete();
- // Check that object is still there.
- SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart2, Is.Not.Null);
- Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
- // Check that we do not have a copy in inventory
- InventoryItemBase item
- = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Lost And Found/so1");
- Assert.That(item, Is.Null);
- }
- [Test]
- public void TestTakeCopyWhenCopierIsNotOwnerWithPerms()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- IConfigSource config = new IniConfigSource();
- config.AddConfig("Modules");
- config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
- TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config);
- SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule());
- UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1));
- TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient;
- // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
- AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
- SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", TestHelpers.ParseTail(0x2));
- uint soLocalId = so.LocalId;
- // Base must allow transfer and copy
- so.RootPart.BaseMask = (uint)(OpenMetaverse.PermissionMask.Copy | OpenMetaverse.PermissionMask.Transfer);
- // Must be set so anyone can copy
- so.RootPart.EveryoneMask = (uint)OpenMetaverse.PermissionMask.Copy;
- List<uint> localIds = new List<uint>();
- localIds.Add(so.LocalId);
- // Specifying a UUID.Zero in this case will plop it in the Objects folder
- scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero);
- // Check that object isn't copied until we crank the sogd handle.
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart, Is.Not.Null);
- Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);
- sogd.InventoryDeQueueAndDelete();
- // Check that object is still there.
- SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart2, Is.Not.Null);
- Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
- // Check that we have a copy in inventory
- InventoryItemBase item
- = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
- Assert.That(item, Is.Not.Null);
- }
- [Test]
- public void TestTakeCopyWhenCopierIsNotOwnerWithoutPerms()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- IConfigSource config = new IniConfigSource();
- config.AddConfig("Modules");
- config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
- TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config);
- SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule());
- UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1));
- TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient;
- // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
- AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
- SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", TestHelpers.ParseTail(0x2));
- uint soLocalId = so.LocalId;
- {
- // Check that object is not copied if copy base perms is missing.
- // Should not allow copy if base does not have this.
- so.RootPart.BaseMask = (uint)OpenMetaverse.PermissionMask.Transfer;
- // Must be set so anyone can copy
- so.RootPart.EveryoneMask = (uint)OpenMetaverse.PermissionMask.Copy;
- // Check that object is not copied
- List<uint> localIds = new List<uint>();
- localIds.Add(so.LocalId);
- // Specifying a UUID.Zero in this case will plop it in the Objects folder if we have perms
- scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero);
- // Check that object isn't copied until we crank the sogd handle.
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart, Is.Not.Null);
- Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);
- sogd.InventoryDeQueueAndDelete();
- // Check that object is still there.
- SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart2, Is.Not.Null);
- Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
- // Check that we have a copy in inventory
- InventoryItemBase item
- = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
- Assert.That(item, Is.Null);
- }
- {
- // Check that object is not copied if copy trans perms is missing.
- // Should not allow copy if base does not have this.
- so.RootPart.BaseMask = (uint)OpenMetaverse.PermissionMask.Copy;
- // Must be set so anyone can copy
- so.RootPart.EveryoneMask = (uint)OpenMetaverse.PermissionMask.Copy;
- // Check that object is not copied
- List<uint> localIds = new List<uint>();
- localIds.Add(so.LocalId);
- // Specifying a UUID.Zero in this case will plop it in the Objects folder if we have perms
- scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero);
- // Check that object isn't copied until we crank the sogd handle.
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart, Is.Not.Null);
- Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);
- sogd.InventoryDeQueueAndDelete();
- // Check that object is still there.
- SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart2, Is.Not.Null);
- Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
- // Check that we have a copy in inventory
- InventoryItemBase item
- = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
- Assert.That(item, Is.Null);
- }
- {
- // Check that object is not copied if everyone copy perms is missing.
- // Should not allow copy if base does not have this.
- so.RootPart.BaseMask = (uint)(OpenMetaverse.PermissionMask.Copy | OpenMetaverse.PermissionMask.Transfer);
- // Make sure everyone perm does not allow copy
- so.RootPart.EveryoneMask = (uint)(OpenMetaverse.PermissionMask.All & ~OpenMetaverse.PermissionMask.Copy);
- // Check that object is not copied
- List<uint> localIds = new List<uint>();
- localIds.Add(so.LocalId);
- // Specifying a UUID.Zero in this case will plop it in the Objects folder if we have perms
- scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero);
- // Check that object isn't copied until we crank the sogd handle.
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart, Is.Not.Null);
- Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);
- sogd.InventoryDeQueueAndDelete();
- // Check that object is still there.
- SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart2, Is.Not.Null);
- Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
- // Check that we have a copy in inventory
- InventoryItemBase item
- = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
- Assert.That(item, Is.Null);
- }
- }
- }
- */
- }
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