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ITerrainLoader.cs 3.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.IO;
  28. using OpenSim.Region.Framework.Interfaces;
  29. namespace OpenSim.Region.CoreModules.World.Terrain
  30. {
  31. public interface ITerrainLoader
  32. {
  33. // Returns true if that extension can be used for terrain save-tile
  34. // (Look into each file in Region.CoreModules.World.Terrain.FileLoaders)
  35. bool SupportsTileSave();
  36. string FileExtension { get; }
  37. ITerrainChannel LoadFile(string filename);
  38. ITerrainChannel LoadFile(string filename, int fileStartX, int fileStartY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight);
  39. ITerrainChannel LoadStream(Stream stream);
  40. void SaveFile(string filename, ITerrainChannel map);
  41. void SaveStream(Stream stream, ITerrainChannel map);
  42. /// <summary>
  43. /// Save a number of map tiles to a single big image file.
  44. /// </summary>
  45. /// <remarks>
  46. /// If the image file already exists then the tiles saved will replace those already in the file - other tiles
  47. /// will be untouched.
  48. /// </remarks>
  49. /// <param name="filename">The terrain file to save</param>
  50. /// <param name="offsetX">The map x co-ordinate at which to begin the save.</param>
  51. /// <param name="offsetY">The may y co-ordinate at which to begin the save.</param>
  52. /// <param name="fileWidth">The number of tiles to save along the X axis.</param>
  53. /// <param name="fileHeight">The number of tiles to save along the Y axis.</param>
  54. /// <param name="regionSizeX">The width of a map tile.</param>
  55. /// <param name="regionSizeY">The height of a map tile.</param>
  56. void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY);
  57. }
  58. }