NeighbourServiceInConnectorModule.cs 4.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using System.Collections.Generic;
  30. using log4net;
  31. using Mono.Addins;
  32. using Nini.Config;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Servers;
  35. using OpenSim.Region.Framework.Scenes;
  36. using OpenSim.Region.Framework.Interfaces;
  37. using OpenSim.Server.Base;
  38. using OpenSim.Server.Handlers.Base;
  39. using OpenSim.Services.Interfaces;
  40. namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour
  41. {
  42. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NeighbourServiceInConnectorModule")]
  43. public class NeighbourServiceInConnectorModule : ISharedRegionModule, INeighbourService
  44. {
  45. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  46. private static bool m_Enabled = false;
  47. private static bool m_Registered = false;
  48. private IConfigSource m_Config;
  49. private List<Scene> m_Scenes = new List<Scene>();
  50. #region Region Module interface
  51. public void Initialise(IConfigSource config)
  52. {
  53. m_Config = config;
  54. IConfig moduleConfig = config.Configs["Modules"];
  55. if (moduleConfig != null)
  56. {
  57. m_Enabled = moduleConfig.GetBoolean("NeighbourServiceInConnector", false);
  58. if (m_Enabled)
  59. {
  60. m_log.Info("[NEIGHBOUR IN CONNECTOR]: NeighbourServiceInConnector enabled");
  61. }
  62. }
  63. }
  64. public void PostInitialise()
  65. {
  66. if (!m_Enabled)
  67. return;
  68. // m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting...");
  69. }
  70. public void Close()
  71. {
  72. }
  73. public Type ReplaceableInterface
  74. {
  75. get { return null; }
  76. }
  77. public string Name
  78. {
  79. get { return "NeighbourServiceInConnectorModule"; }
  80. }
  81. public void AddRegion(Scene scene)
  82. {
  83. if (!m_Enabled)
  84. return;
  85. if (!m_Registered)
  86. {
  87. m_Registered = true;
  88. Object[] args = new Object[] { m_Config, MainServer.Instance, this, scene };
  89. ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:NeighbourServiceInConnector", args);
  90. }
  91. m_Scenes.Add(scene);
  92. }
  93. public void RemoveRegion(Scene scene)
  94. {
  95. if (m_Enabled && m_Scenes.Contains(scene))
  96. m_Scenes.Remove(scene);
  97. }
  98. public void RegionLoaded(Scene scene)
  99. {
  100. }
  101. #endregion
  102. #region INeighbourService
  103. public GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
  104. {
  105. foreach (Scene s in m_Scenes)
  106. {
  107. if (s.RegionInfo.RegionHandle == regionHandle)
  108. {
  109. //m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: HelloNeighbour from {0} to {1}", thisRegion.RegionName, s.RegionInfo.RegionName);
  110. return s.IncomingHelloNeighbour(thisRegion);
  111. }
  112. }
  113. return null;
  114. }
  115. #endregion INeighbourService
  116. }
  117. }