HGFriendsModule.cs 36 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using System.Reflection;
  31. using System.Threading;
  32. using log4net;
  33. using Nini.Config;
  34. using Nwc.XmlRpc;
  35. using Mono.Addins;
  36. using OpenMetaverse;
  37. using OpenSim.Framework;
  38. using OpenSim.Region.Framework.Interfaces;
  39. using OpenSim.Region.Framework.Scenes;
  40. using OpenSim.Services.Interfaces;
  41. using OpenSim.Services.Connectors.Hypergrid;
  42. using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
  43. using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
  44. using GridRegion = OpenSim.Services.Interfaces.GridRegion;
  45. namespace OpenSim.Region.CoreModules.Avatar.Friends
  46. {
  47. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "HGFriendsModule")]
  48. public class HGFriendsModule : FriendsModule, ISharedRegionModule, IFriendsModule, IFriendsSimConnector
  49. {
  50. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  51. private int m_levelHGFriends = 0;
  52. IUserManagement m_uMan;
  53. public IUserManagement UserManagementModule
  54. {
  55. get
  56. {
  57. if (m_uMan == null)
  58. m_uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
  59. return m_uMan;
  60. }
  61. }
  62. protected HGFriendsServicesConnector m_HGFriendsConnector = new HGFriendsServicesConnector();
  63. protected HGStatusNotifier m_StatusNotifier;
  64. #region ISharedRegionModule
  65. public override string Name
  66. {
  67. get { return "HGFriendsModule"; }
  68. }
  69. public override void AddRegion(Scene scene)
  70. {
  71. if (!m_Enabled)
  72. return;
  73. base.AddRegion(scene);
  74. scene.RegisterModuleInterface<IFriendsSimConnector>(this);
  75. }
  76. public override void RegionLoaded(Scene scene)
  77. {
  78. if (!m_Enabled)
  79. return;
  80. if (m_StatusNotifier == null)
  81. m_StatusNotifier = new HGStatusNotifier(this);
  82. }
  83. protected override void InitModule(IConfigSource config)
  84. {
  85. base.InitModule(config);
  86. // Additionally to the base method
  87. IConfig friendsConfig = config.Configs["HGFriendsModule"];
  88. if (friendsConfig != null)
  89. {
  90. m_levelHGFriends = friendsConfig.GetInt("LevelHGFriends", 0);
  91. // TODO: read in all config variables pertaining to
  92. // HG friendship permissions
  93. }
  94. }
  95. #endregion
  96. #region IFriendsSimConnector
  97. /// <summary>
  98. /// Notify the user that the friend's status changed
  99. /// </summary>
  100. /// <param name="userID">user to be notified</param>
  101. /// <param name="friendID">friend whose status changed</param>
  102. /// <param name="online">status</param>
  103. /// <returns></returns>
  104. public bool StatusNotify(UUID friendID, UUID userID, bool online)
  105. {
  106. return LocalStatusNotification(friendID, userID, online);
  107. }
  108. #endregion
  109. protected override void OnInstantMessage(IClientAPI client, GridInstantMessage im)
  110. {
  111. if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
  112. {
  113. // we got a friendship offer
  114. UUID principalID = new UUID(im.fromAgentID);
  115. UUID friendID = new UUID(im.toAgentID);
  116. // Check if friendID is foreigner and if principalID has the permission
  117. // to request friendships with foreigners. If not, return immediately.
  118. if (!UserManagementModule.IsLocalGridUser(friendID))
  119. {
  120. ScenePresence avatar = null;
  121. ((Scene)client.Scene).TryGetScenePresence(principalID, out avatar);
  122. if (avatar == null)
  123. return;
  124. if (avatar.GodController.UserLevel < m_levelHGFriends)
  125. {
  126. client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false);
  127. return;
  128. }
  129. }
  130. }
  131. base.OnInstantMessage(client, im);
  132. }
  133. protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
  134. {
  135. // Update the local cache. Yes, we need to do it right here
  136. // because the HGFriendsService placed something on the DB
  137. // from under the sim
  138. base.OnApproveFriendRequest(client, friendID, callingCardFolders);
  139. }
  140. protected override bool CacheFriends(IClientAPI client)
  141. {
  142. // m_log.DebugFormat("[HGFRIENDS MODULE]: Entered CacheFriends for {0}", client.Name);
  143. if (base.CacheFriends(client))
  144. {
  145. UUID agentID = client.AgentId;
  146. // we do this only for the root agent
  147. if (m_Friends[agentID].Refcount == 1)
  148. {
  149. IUserManagement uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
  150. if(uMan == null)
  151. return true;
  152. // We need to preload the user management cache with the names
  153. // of foreign friends, just like we do with SOPs' creators
  154. foreach (FriendInfo finfo in m_Friends[agentID].Friends)
  155. {
  156. if (finfo.TheirFlags != -1)
  157. {
  158. UUID id;
  159. if (!UUID.TryParse(finfo.Friend, out id))
  160. {
  161. string url = string.Empty, first = string.Empty, last = string.Empty, tmp = string.Empty;
  162. if (Util.ParseUniversalUserIdentifier(finfo.Friend, out id, out url, out first, out last, out tmp))
  163. {
  164. // m_log.DebugFormat("[HGFRIENDS MODULE]: caching {0}", finfo.Friend);
  165. uMan.AddUser(id, url + ";" + first + " " + last);
  166. }
  167. }
  168. }
  169. }
  170. // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting CacheFriends for {0} since detected root agent", client.Name);
  171. return true;
  172. }
  173. }
  174. // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting CacheFriends for {0} since detected not root agent", client.Name);
  175. return false;
  176. }
  177. public override bool SendFriendsOnlineIfNeeded(IClientAPI client)
  178. {
  179. // m_log.DebugFormat("[HGFRIENDS MODULE]: Entering SendFriendsOnlineIfNeeded for {0}", client.Name);
  180. if (base.SendFriendsOnlineIfNeeded(client))
  181. {
  182. AgentCircuitData aCircuit = ((Scene)client.Scene).AuthenticateHandler.GetAgentCircuitData(client.AgentId);
  183. if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
  184. {
  185. UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, client.AgentId);
  186. if (account == null) // foreign
  187. {
  188. FriendInfo[] friends = GetFriendsFromCache(client.AgentId);
  189. foreach (FriendInfo f in friends)
  190. {
  191. int rights = f.TheirFlags;
  192. if(rights != -1 )
  193. client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, rights);
  194. }
  195. }
  196. }
  197. }
  198. // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting SendFriendsOnlineIfNeeded for {0}", client.Name);
  199. return false;
  200. }
  201. protected override void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online)
  202. {
  203. // m_log.DebugFormat("[HGFRIENDS MODULE]: Entering GetOnlineFriends for {0}", userID);
  204. List<string> fList = new List<string>();
  205. foreach (string s in friendList)
  206. {
  207. if (s.Length < 36)
  208. m_log.WarnFormat(
  209. "[HGFRIENDS MODULE]: Ignoring friend {0} ({1} chars) for {2} since identifier too short",
  210. s, s.Length, userID);
  211. else
  212. fList.Add(s.Substring(0, 36));
  213. }
  214. // FIXME: also query the presence status of friends in other grids (like in HGStatusNotifier.Notify())
  215. PresenceInfo[] presence = PresenceService.GetAgents(fList.ToArray());
  216. foreach (PresenceInfo pi in presence)
  217. {
  218. UUID presenceID;
  219. if (UUID.TryParse(pi.UserID, out presenceID))
  220. online.Add(presenceID);
  221. }
  222. // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetOnlineFriends for {0}", userID);
  223. }
  224. protected override void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online)
  225. {
  226. //m_log.DebugFormat("[HGFRIENDS MODULE]: Entering StatusNotify for {0}", userID);
  227. // First, let's divide the friends on a per-domain basis
  228. Dictionary<string, List<FriendInfo>> friendsPerDomain = new Dictionary<string, List<FriendInfo>>();
  229. foreach (FriendInfo friend in friendList)
  230. {
  231. UUID friendID;
  232. if (UUID.TryParse(friend.Friend, out friendID))
  233. {
  234. if (!friendsPerDomain.ContainsKey("local"))
  235. friendsPerDomain["local"] = new List<FriendInfo>();
  236. friendsPerDomain["local"].Add(friend);
  237. }
  238. else
  239. {
  240. // it's a foreign friend
  241. string url = string.Empty, tmp = string.Empty;
  242. if (Util.ParseUniversalUserIdentifier(friend.Friend, out friendID, out url, out tmp, out tmp, out tmp))
  243. {
  244. // Let's try our luck in the local sim. Who knows, maybe it's here
  245. if (LocalStatusNotification(userID, friendID, online))
  246. continue;
  247. if (!friendsPerDomain.ContainsKey(url))
  248. friendsPerDomain[url] = new List<FriendInfo>();
  249. friendsPerDomain[url].Add(friend);
  250. }
  251. }
  252. }
  253. // For the local friends, just call the base method
  254. // Let's do this first of all
  255. if (friendsPerDomain.ContainsKey("local"))
  256. base.StatusNotify(friendsPerDomain["local"], userID, online);
  257. m_StatusNotifier.Notify(userID, friendsPerDomain, online);
  258. // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting StatusNotify for {0}", userID);
  259. }
  260. protected override bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last)
  261. {
  262. first = "Unknown"; last = "UserHGGAI";
  263. if (base.GetAgentInfo(scopeID, fid, out agentID, out first, out last))
  264. return true;
  265. // fid is not a UUID...
  266. string url = string.Empty, tmp = string.Empty, f = string.Empty, l = string.Empty;
  267. if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out f, out l, out tmp))
  268. {
  269. if (!agentID.Equals(UUID.Zero))
  270. {
  271. m_uMan.AddUser(agentID, f, l, url);
  272. string name = m_uMan.GetUserName(agentID);
  273. string[] parts = name.Trim().Split(new char[] { ' ' });
  274. if (parts.Length == 2)
  275. {
  276. first = parts[0];
  277. last = parts[1];
  278. }
  279. else
  280. {
  281. first = f;
  282. last = l;
  283. }
  284. return true;
  285. }
  286. }
  287. return false;
  288. }
  289. protected override string GetFriendshipRequesterName(UUID agentID)
  290. {
  291. return m_uMan.GetUserName(agentID);
  292. }
  293. protected override string FriendshipMessage(string friendID)
  294. {
  295. UUID id;
  296. if (UUID.TryParse(friendID, out id))
  297. return base.FriendshipMessage(friendID);
  298. return "Please confirm this friendship you made while you where on another HG grid";
  299. }
  300. protected override FriendInfo GetFriend(FriendInfo[] friends, UUID friendID)
  301. {
  302. foreach (FriendInfo fi in friends)
  303. {
  304. if (fi.Friend.StartsWith(friendID.ToString()))
  305. return fi;
  306. }
  307. return null;
  308. }
  309. public override FriendInfo[] GetFriendsFromService(IClientAPI client)
  310. {
  311. // m_log.DebugFormat("[HGFRIENDS MODULE]: Entering GetFriendsFromService for {0}", client.Name);
  312. Boolean agentIsLocal = true;
  313. if (UserManagementModule != null)
  314. agentIsLocal = UserManagementModule.IsLocalGridUser(client.AgentId);
  315. if (agentIsLocal)
  316. return base.GetFriendsFromService(client);
  317. FriendInfo[] finfos = new FriendInfo[0];
  318. // Foreigner
  319. AgentCircuitData agentClientCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode);
  320. if (agentClientCircuit != null)
  321. {
  322. // Note that this is calling a different interface than base; this one calls with a string param!
  323. finfos = FriendsService.GetFriends(client.AgentId.ToString());
  324. m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, client.AgentId.ToString());
  325. }
  326. // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetFriendsFromService for {0}", client.Name);
  327. return finfos;
  328. }
  329. protected override bool StoreRights(UUID agentID, UUID friendID, int rights)
  330. {
  331. Boolean agentIsLocal = true;
  332. Boolean friendIsLocal = true;
  333. if (UserManagementModule != null)
  334. {
  335. agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
  336. friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
  337. }
  338. // Are they both local users?
  339. if (agentIsLocal && friendIsLocal)
  340. {
  341. // local grid users
  342. return base.StoreRights(agentID, friendID, rights);
  343. }
  344. if (agentIsLocal) // agent is local, friend is foreigner
  345. {
  346. FriendInfo[] finfos = GetFriendsFromCache(agentID);
  347. FriendInfo finfo = GetFriend(finfos, friendID);
  348. if (finfo != null)
  349. {
  350. FriendsService.StoreFriend(agentID.ToString(), finfo.Friend, rights);
  351. return true;
  352. }
  353. }
  354. if (friendIsLocal) // agent is foreigner, friend is local
  355. {
  356. string agentUUI = GetUUI(friendID, agentID);
  357. if (agentUUI != string.Empty)
  358. {
  359. FriendsService.StoreFriend(agentUUI, friendID.ToString(), rights);
  360. return true;
  361. }
  362. }
  363. return false;
  364. }
  365. protected override void StoreBackwards(UUID friendID, UUID agentID)
  366. {
  367. bool agentIsLocal = true;
  368. // bool friendIsLocal = true;
  369. if (UserManagementModule != null)
  370. {
  371. agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
  372. // friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
  373. }
  374. // Is the requester a local user?
  375. if (agentIsLocal)
  376. {
  377. // local grid users
  378. m_log.DebugFormat("[HGFRIENDS MODULE]: Friendship requester is local. Storing backwards.");
  379. base.StoreBackwards(friendID, agentID);
  380. return;
  381. }
  382. // no provision for this temporary friendship state when user is not local
  383. //FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0);
  384. }
  385. protected override void StoreFriendships(UUID agentID, UUID friendID)
  386. {
  387. Boolean agentIsLocal = true;
  388. Boolean friendIsLocal = true;
  389. if (UserManagementModule != null)
  390. {
  391. agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
  392. friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
  393. }
  394. // Are they both local users?
  395. if (agentIsLocal && friendIsLocal)
  396. {
  397. // local grid users
  398. m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local");
  399. DeletePreviousHGRelations(agentID, friendID);
  400. base.StoreFriendships(agentID, friendID);
  401. return;
  402. }
  403. // ok, at least one of them is foreigner, let's get their data
  404. IClientAPI agentClient = LocateClientObject(agentID);
  405. IClientAPI friendClient = LocateClientObject(friendID);
  406. AgentCircuitData agentClientCircuit = null;
  407. AgentCircuitData friendClientCircuit = null;
  408. string agentUUI = string.Empty;
  409. string friendUUI = string.Empty;
  410. string agentFriendService = string.Empty;
  411. string friendFriendService = string.Empty;
  412. if (agentClient != null)
  413. {
  414. agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
  415. agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
  416. agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
  417. RecacheFriends(agentClient);
  418. }
  419. if (friendClient != null)
  420. {
  421. friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode);
  422. friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit);
  423. friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
  424. RecacheFriends(friendClient);
  425. }
  426. m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
  427. agentUUI, friendUUI, agentFriendService, friendFriendService);
  428. // Generate a random 8-character hex number that will sign this friendship
  429. string secret = UUID.Random().ToString().Substring(0, 8);
  430. string theFriendUUID = friendUUI + ";" + secret;
  431. string agentUUID = agentUUI + ";" + secret;
  432. if (agentIsLocal) // agent is local, 'friend' is foreigner
  433. {
  434. // This may happen when the agent returned home, in which case the friend is not there
  435. // We need to look for its information in the friends list itself
  436. FriendInfo[] finfos = null;
  437. bool confirming = false;
  438. if (friendUUI == string.Empty)
  439. {
  440. finfos = GetFriendsFromCache(agentID);
  441. foreach (FriendInfo finfo in finfos)
  442. {
  443. if (finfo.TheirFlags == -1)
  444. {
  445. if (finfo.Friend.StartsWith(friendID.ToString()))
  446. {
  447. friendUUI = finfo.Friend;
  448. theFriendUUID = friendUUI;
  449. UUID utmp = UUID.Zero;
  450. string url = String.Empty;
  451. string first = String.Empty;
  452. string last = String.Empty;
  453. // If it's confirming the friendship, we already have the full UUI with the secret
  454. if (Util.ParseUniversalUserIdentifier(theFriendUUID, out utmp, out url, out first, out last, out secret))
  455. {
  456. agentUUID = agentUUI + ";" + secret;
  457. m_uMan.AddUser(utmp, first, last, url);
  458. }
  459. confirming = true;
  460. break;
  461. }
  462. }
  463. }
  464. if (!confirming)
  465. {
  466. friendUUI = m_uMan.GetUserUUI(friendID);
  467. theFriendUUID = friendUUI + ";" + secret;
  468. }
  469. friendFriendService = m_uMan.GetUserServerURL(friendID, "FriendsServerURI");
  470. // m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
  471. // agentUUI, friendUUI, agentFriendService, friendFriendService);
  472. }
  473. // Delete any previous friendship relations
  474. DeletePreviousRelations(agentID, friendID);
  475. // store in the local friends service a reference to the foreign friend
  476. FriendsService.StoreFriend(agentID.ToString(), theFriendUUID, 1);
  477. // and also the converse
  478. FriendsService.StoreFriend(theFriendUUID, agentID.ToString(), 1);
  479. //if (!confirming)
  480. //{
  481. // store in the foreign friends service a reference to the local agent
  482. HGFriendsServicesConnector friendsConn = null;
  483. if (friendClientCircuit != null) // the friend is here, validate session
  484. friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
  485. else // the friend is not here, he initiated the request in his home world
  486. friendsConn = new HGFriendsServicesConnector(friendFriendService);
  487. friendsConn.NewFriendship(friendID, agentUUID);
  488. //}
  489. }
  490. else if (friendIsLocal) // 'friend' is local, agent is foreigner
  491. {
  492. // Delete any previous friendship relations
  493. DeletePreviousRelations(agentID, friendID);
  494. // store in the local friends service a reference to the foreign agent
  495. FriendsService.StoreFriend(friendID.ToString(), agentUUI + ";" + secret, 1);
  496. // and also the converse
  497. FriendsService.StoreFriend(agentUUI + ";" + secret, friendID.ToString(), 1);
  498. if (agentClientCircuit != null)
  499. {
  500. // store in the foreign friends service a reference to the local agent
  501. HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID);
  502. friendsConn.NewFriendship(agentID, friendUUI + ";" + secret);
  503. }
  504. }
  505. else // They're both foreigners!
  506. {
  507. HGFriendsServicesConnector friendsConn;
  508. if (agentClientCircuit != null)
  509. {
  510. friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID);
  511. friendsConn.NewFriendship(agentID, friendUUI + ";" + secret);
  512. }
  513. if (friendClientCircuit != null)
  514. {
  515. friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
  516. friendsConn.NewFriendship(friendID, agentUUI + ";" + secret);
  517. }
  518. }
  519. // my brain hurts now
  520. }
  521. private void DeletePreviousRelations(UUID a1, UUID a2)
  522. {
  523. // Delete any previous friendship relations
  524. FriendInfo[] finfos = null;
  525. FriendInfo f = null;
  526. finfos = GetFriendsFromCache(a1);
  527. if (finfos != null)
  528. {
  529. f = GetFriend(finfos, a2);
  530. if (f != null)
  531. {
  532. FriendsService.Delete(a1, f.Friend);
  533. // and also the converse
  534. FriendsService.Delete(f.Friend, a1.ToString());
  535. }
  536. }
  537. finfos = GetFriendsFromCache(a2);
  538. if (finfos != null)
  539. {
  540. f = GetFriend(finfos, a1);
  541. if (f != null)
  542. {
  543. FriendsService.Delete(a2, f.Friend);
  544. // and also the converse
  545. FriendsService.Delete(f.Friend, a2.ToString());
  546. }
  547. }
  548. }
  549. private void DeletePreviousHGRelations(UUID a1, UUID a2)
  550. {
  551. // Delete any previous friendship relations
  552. FriendInfo[] finfos = null;
  553. finfos = GetFriendsFromCache(a1);
  554. if (finfos != null)
  555. {
  556. foreach (FriendInfo f in finfos)
  557. {
  558. if (f.TheirFlags == -1)
  559. {
  560. if (f.Friend.StartsWith(a2.ToString()))
  561. {
  562. FriendsService.Delete(a1, f.Friend);
  563. // and also the converse
  564. FriendsService.Delete(f.Friend, a1.ToString());
  565. }
  566. }
  567. }
  568. }
  569. finfos = GetFriendsFromCache(a1);
  570. if (finfos != null)
  571. {
  572. foreach (FriendInfo f in finfos)
  573. {
  574. if (f.TheirFlags == -1)
  575. {
  576. if (f.Friend.StartsWith(a1.ToString()))
  577. {
  578. FriendsService.Delete(a2, f.Friend);
  579. // and also the converse
  580. FriendsService.Delete(f.Friend, a2.ToString());
  581. }
  582. }
  583. }
  584. }
  585. }
  586. protected override bool DeleteFriendship(UUID agentID, UUID exfriendID)
  587. {
  588. Boolean agentIsLocal = true;
  589. Boolean friendIsLocal = true;
  590. if (UserManagementModule != null)
  591. {
  592. agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
  593. friendIsLocal = UserManagementModule.IsLocalGridUser(exfriendID);
  594. }
  595. // Are they both local users?
  596. if (agentIsLocal && friendIsLocal)
  597. {
  598. // local grid users
  599. return base.DeleteFriendship(agentID, exfriendID);
  600. }
  601. // ok, at least one of them is foreigner, let's get their data
  602. string agentUUI = string.Empty;
  603. string friendUUI = string.Empty;
  604. if (agentIsLocal) // agent is local, 'friend' is foreigner
  605. {
  606. // We need to look for its information in the friends list itself
  607. FriendInfo[] finfos = GetFriendsFromCache(agentID);
  608. FriendInfo finfo = GetFriend(finfos, exfriendID);
  609. if (finfo != null)
  610. {
  611. friendUUI = finfo.Friend;
  612. // delete in the local friends service the reference to the foreign friend
  613. FriendsService.Delete(agentID, friendUUI);
  614. // and also the converse
  615. FriendsService.Delete(friendUUI, agentID.ToString());
  616. // notify the exfriend's service
  617. Util.FireAndForget(
  618. delegate { Delete(exfriendID, agentID, friendUUI); }, null, "HGFriendsModule.DeleteFriendshipForeignFriend");
  619. m_log.DebugFormat("[HGFRIENDS MODULE]: {0} terminated {1}", agentID, friendUUI);
  620. return true;
  621. }
  622. }
  623. else if (friendIsLocal) // agent is foreigner, 'friend' is local
  624. {
  625. agentUUI = GetUUI(exfriendID, agentID);
  626. if (agentUUI != string.Empty)
  627. {
  628. // delete in the local friends service the reference to the foreign agent
  629. FriendsService.Delete(exfriendID, agentUUI);
  630. // and also the converse
  631. FriendsService.Delete(agentUUI, exfriendID.ToString());
  632. // notify the agent's service?
  633. Util.FireAndForget(
  634. delegate { Delete(agentID, exfriendID, agentUUI); }, null, "HGFriendsModule.DeleteFriendshipLocalFriend");
  635. m_log.DebugFormat("[HGFRIENDS MODULE]: {0} terminated {1}", agentUUI, exfriendID);
  636. return true;
  637. }
  638. }
  639. //else They're both foreigners! Can't handle this
  640. return false;
  641. }
  642. private string GetUUI(UUID localUser, UUID foreignUser)
  643. {
  644. // Let's see if the user is here by any chance
  645. FriendInfo[] finfos = GetFriendsFromCache(localUser);
  646. if (finfos != EMPTY_FRIENDS) // friend is here, cool
  647. {
  648. FriendInfo finfo = GetFriend(finfos, foreignUser);
  649. if (finfo != null)
  650. {
  651. return finfo.Friend;
  652. }
  653. }
  654. else // user is not currently on this sim, need to get from the service
  655. {
  656. finfos = FriendsService.GetFriends(localUser);
  657. foreach (FriendInfo finfo in finfos)
  658. {
  659. if (finfo.Friend.StartsWith(foreignUser.ToString())) // found it!
  660. {
  661. return finfo.Friend;
  662. }
  663. }
  664. }
  665. return string.Empty;
  666. }
  667. private void Delete(UUID foreignUser, UUID localUser, string uui)
  668. {
  669. UUID id;
  670. string url = string.Empty, secret = string.Empty, tmp = string.Empty;
  671. if (Util.ParseUniversalUserIdentifier(uui, out id, out url, out tmp, out tmp, out secret))
  672. {
  673. m_log.DebugFormat("[HGFRIENDS MODULE]: Deleting friendship from {0}", url);
  674. HGFriendsServicesConnector friendConn = new HGFriendsServicesConnector(url);
  675. friendConn.DeleteFriendship(foreignUser, localUser, secret);
  676. }
  677. }
  678. protected override bool ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
  679. {
  680. if (base.ForwardFriendshipOffer(agentID, friendID, im))
  681. return true;
  682. // OK, that didn't work, so let's try to find this user somewhere
  683. if (!m_uMan.IsLocalGridUser(friendID))
  684. {
  685. string friendsURL = m_uMan.GetUserServerURL(friendID, "FriendsServerURI");
  686. if (friendsURL != string.Empty)
  687. {
  688. m_log.DebugFormat("[HGFRIENDS MODULE]: Forwading friendship from {0} to {1} @ {2}", agentID, friendID, friendsURL);
  689. GridRegion region = new GridRegion();
  690. region.ServerURI = friendsURL;
  691. string name = im.fromAgentName;
  692. if (m_uMan.IsLocalGridUser(agentID))
  693. {
  694. IClientAPI agentClient = LocateClientObject(agentID);
  695. AgentCircuitData agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
  696. string agentHomeService = string.Empty;
  697. try
  698. {
  699. agentHomeService = agentClientCircuit.ServiceURLs["HomeURI"].ToString();
  700. string lastname = "@" + new Uri(agentHomeService).Authority;
  701. string firstname = im.fromAgentName.Replace(" ", ".");
  702. name = firstname + lastname;
  703. }
  704. catch (KeyNotFoundException)
  705. {
  706. m_log.DebugFormat("[HGFRIENDS MODULE]: Key HomeURI not found for user {0}", agentID);
  707. return false;
  708. }
  709. catch (NullReferenceException)
  710. {
  711. m_log.DebugFormat("[HGFRIENDS MODULE]: Null HomeUri for local user {0}", agentID);
  712. return false;
  713. }
  714. catch (UriFormatException)
  715. {
  716. m_log.DebugFormat("[HGFRIENDS MODULE]: Malformed HomeUri {0} for local user {1}", agentHomeService, agentID);
  717. return false;
  718. }
  719. }
  720. m_HGFriendsConnector.FriendshipOffered(region, agentID, friendID, im.message, name);
  721. return true;
  722. }
  723. }
  724. return false;
  725. }
  726. public override bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
  727. {
  728. if (base.LocalFriendshipOffered(toID, im))
  729. {
  730. if (im.fromAgentName.Contains("@"))
  731. {
  732. string[] parts = im.fromAgentName.Split(new char[] { '@' });
  733. if (parts.Length == 2)
  734. {
  735. string[] fl = parts[0].Trim().Split(new char[] { '.' });
  736. if (fl.Length == 2)
  737. m_uMan.AddUser(new UUID(im.fromAgentID), fl[0], fl[1], "http://" + parts[1]);
  738. else
  739. m_uMan.AddUser(new UUID(im.fromAgentID), fl[0], "", "http://" + parts[1]);
  740. }
  741. }
  742. return true;
  743. }
  744. return false;
  745. }
  746. }
  747. }