ScriptEngine.cs 2.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using Nini.Config;
  29. using OpenSim.Framework.Console;
  30. using OpenSim.Region.Environment.Interfaces;
  31. using OpenSim.Region.Environment.Scenes;
  32. using OpenSim.Region.ScriptEngine.Common;
  33. using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
  34. using EventManager = OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.EventManager;
  35. using ScriptManager=OpenSim.Region.ScriptEngine.LSOEngine.ScriptManager;
  36. namespace OpenSim.Region.ScriptEngine.LSOEngine
  37. {
  38. [Serializable]
  39. public class ScriptEngine : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptEngine
  40. {
  41. // We need to override a few things for our DotNetEngine
  42. public override void Initialise(Scene scene, IConfigSource config)
  43. {
  44. InitializeEngine(scene, config, true, GetScriptManager());
  45. }
  46. public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager()
  47. {
  48. return new ScriptManager(this);
  49. }
  50. public override string ScriptEngineName
  51. {
  52. get { return "ScriptEngine.LSOEngine"; }
  53. }
  54. }
  55. }