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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- using libsecondlife;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.ScriptEngine.Common
- {
- public class OSSL_BuilIn_Commands : LSL_BuiltIn_Commands, OSSL_BuilIn_Commands_Interface
- {
- public OSSL_BuilIn_Commands(ScriptEngineBase.ScriptEngine scriptEngine, SceneObjectPart host, uint localID,
- LLUUID itemID)
- : base(scriptEngine, host, localID, itemID)
- {
- Prim = new OSSLPrim(this);
- }
- public OSSLPrim Prim;
- [Serializable]
- public class OSSLPrim
- {
- internal OSSL_BuilIn_Commands OSSL;
- public OSSLPrim(OSSL_BuilIn_Commands bc)
- {
- OSSL = bc;
- Position = new OSSLPrim_Position(this);
- Rotation = new OSSLPrim_Rotation(this);
- }
- public OSSLPrim_Position Position;
- public OSSLPrim_Rotation Rotation;
- //public LSL_Types.Vector3 Position
- //{
- // get { return OSSL.llGetPos(); }
- // set { OSSL.llSetPos(value); }
- //}
- //public LSL_Types.Quaternion Rotation
- //{
- // get { return OSSL.llGetRot(); }
- // set { OSSL.llSetRot(value); }
- //}
- private TextStruct _text;
- public TextStruct Text
- {
- get { return _text; }
- set
- {
- _text = value;
- OSSL.llSetText(_text.Text, _text.color, _text.alpha);
- }
- }
- [Serializable]
- public struct TextStruct
- {
- public string Text;
- public LSL_Types.Vector3 color;
- public double alpha;
- }
- }
- [Serializable]
- public class OSSLPrim_Position
- {
- private OSSLPrim prim;
- private LSL_Types.Vector3 Position;
- public OSSLPrim_Position(OSSLPrim _prim)
- {
- prim = _prim;
- }
- private void Load()
- {
- Position = prim.OSSL.llGetPos();
- }
- private void Save()
- {
- if (Position.x > 255)
- Position.x = 255;
- if (Position.x < 0)
- Position.x = 0;
- if (Position.y > 255)
- Position.y = 255;
- if (Position.y < 0)
- Position.y = 0;
- if (Position.z > 768)
- Position.z = 768;
- if (Position.z < 0)
- Position.z = 0;
- prim.OSSL.llSetPos(Position);
- }
- public double x
- {
- get
- {
- Load();
- return Position.x;
- }
- set
- {
- Load();
- Position.x = value;
- Save();
- }
- }
- public double y
- {
- get
- {
- Load();
- return Position.y;
- }
- set
- {
- Load();
- Position.y = value;
- Save();
- }
- }
- public double z
- {
- get
- {
- Load();
- return Position.z;
- }
- set
- {
- Load();
- Position.z = value;
- Save();
- }
- }
- }
- [Serializable]
- public class OSSLPrim_Rotation
- {
- private OSSLPrim prim;
- private LSL_Types.Quaternion Rotation;
- public OSSLPrim_Rotation(OSSLPrim _prim)
- {
- prim = _prim;
- }
- private void Load()
- {
- Rotation = prim.OSSL.llGetRot();
- }
- private void Save()
- {
- prim.OSSL.llSetRot(Rotation);
- }
- public double x
- {
- get
- {
- Load();
- return Rotation.x;
- }
- set
- {
- Load();
- Rotation.x = value;
- Save();
- }
- }
- public double y
- {
- get
- {
- Load();
- return Rotation.y;
- }
- set
- {
- Load();
- Rotation.y = value;
- Save();
- }
- }
- public double z
- {
- get
- {
- Load();
- return Rotation.z;
- }
- set
- {
- Load();
- Rotation.z = value;
- Save();
- }
- }
- public double s
- {
- get
- {
- Load();
- return Rotation.s;
- }
- set
- {
- Load();
- Rotation.s = value;
- Save();
- }
- }
- }
- //public struct OSSLPrim_Rotation
- //{
- // public double X;
- // public double Y;
- // public double Z;
- // public double R;
- //}
- }
- }
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