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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Timers;
- using Axiom.Math;
- using OpenSim.Framework;
- namespace OpenSim.Region.Physics.Manager
- {
- [Flags]
- public enum SenseType : uint
- {
- NONE = 0,
- AGENT = 1,
- ACTIVE = 2,
- PASSIVE = 3,
- SCRIPTED = 4
- }
- public abstract class PhysicsSensor
- {
- public static PhysicsSensor Null
- {
- get { return new NullPhysicsSensor(); }
- }
- public abstract PhysicsVector Position {get; set;}
- public abstract void TimerCallback (object obj, ElapsedEventArgs eea);
- public abstract float radianarc {get; set;}
- public abstract string targetname {get; set;}
- public abstract Guid targetKey{get;set;}
- public abstract SenseType sensetype { get;set;}
- public abstract float range { get;set;}
- public abstract float rateSeconds { get;set;}
- }
- public class NullPhysicsSensor : PhysicsSensor
- {
- public override PhysicsVector Position
- {
- get { return PhysicsVector.Zero; }
- set { return; }
- }
- public override void TimerCallback(object obj, ElapsedEventArgs eea)
- {
- // don't do squat
- }
- public override float radianarc { get { return 0f; } set { } }
- public override string targetname { get { return ""; } set { } }
- public override Guid targetKey { get { return Guid.Empty; } set { } }
- public override SenseType sensetype { get { return SenseType.NONE; } set { } }
- public override float range { get { return 0; } set { } }
- public override float rateSeconds { get { return 0; } set { } }
- }
- }
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