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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Text;
- using Axiom.Math;
- using OpenSim.Framework.Console;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- using Key = libsecondlife.LLUUID;
- using Rotation = libsecondlife.LLQuaternion;
- using Vector = libsecondlife.LLVector3;
- using LSLList = System.Collections.Generic.List<string>;
- namespace OpenSim.Region.ExtensionsScriptModule
- {
- /// <summary>
- /// A class inteded to act as an API for LSL-styled interpreted languages
- /// </summary>
- /// <remarks>Avoid at all costs. This should ONLY be used for LSL.</remarks>
- internal class ScriptInterpretedAPI
- {
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- protected Key m_object;
- protected Scene m_scene;
- /// <summary>
- /// The scene in which this script is acting
- /// </summary>
- public Scene Scene
- {
- get { return m_scene; }
- }
- /// <summary>
- /// The id of the object our script is supposed to be acting in
- /// </summary>
- public Key ObjectID
- {
- get { return m_object; }
- }
- /// <summary>
- /// The object our script is supposed to be in
- /// </summary>
- public SceneObjectGroup Task
- {
- // XXX Casting not ideal, but previous Scene.Objects propery wasn't actually populated, so
- // wouldn't have worked anyway.
- get { return (SceneObjectGroup)Scene.Entities[ObjectID]; }
- }
- /// <summary>
- /// Creates a new ScriptInterpretedAPI for a specified object
- /// </summary>
- /// <param name="world">The scene the object is located in</param>
- /// <param name="member">The specific member being 'occupied' by the script</param>
- public ScriptInterpretedAPI(Scene world, Key member)
- {
- m_scene = world;
- m_object = member;
- }
- /// <summary>
- /// Returns the absolute number of a integer value.
- /// </summary>
- /// <param name="val">Input</param>
- /// <returns>Absolute number of input</returns>
- public int osAbs(int val)
- {
- return Math.Abs(val);
- }
- public float osAcos(float val)
- {
- return (float) Math.Acos(val);
- }
- [Obsolete("Unimplemented")]
- public void osAddToLandPassList(Key avatar, float hours)
- {
- Vector myPosition = Task.AbsolutePosition;
- ILandObject myParcel = Scene.LandChannel.getLandObject(myPosition.X, myPosition.Y);
- if (myParcel == null)
- {
- //Dont do anything!
- }
- m_log.Warn("[script]: " +
- "Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
- return;
- }
- [Obsolete("Unimplemented")]
- public void osAdjustSoundVolume(float volume)
- {
- m_log.Warn("[script]: Unimplemented function called by script: osAdjustSoundVolume(float volume)");
- return;
- }
- [Obsolete("Unimplemented")]
- public void osAllowInventoryDrop(int add)
- {
- return;
- }
- [Obsolete("Unimplemented")]
- public float osAngleBetween(Rotation a, Rotation b)
- {
- Quaternion axA = new Quaternion(a.W, a.X, a.Y, a.Z);
- Quaternion axB = new Quaternion(b.W, b.X, b.Y, b.Z);
- return 0;
- }
- [Obsolete("Unimplemented")]
- public void osApplyImpulse(Vector force, int local)
- {
- return;
- }
- [Obsolete("Unimplemented")]
- public void osApplyRotationalImpulse(Vector force, int local)
- {
- return;
- }
- public float osAsin(float val)
- {
- return (float) Math.Asin(val);
- }
- public float osAtan2(float x, float y)
- {
- return (float) Math.Atan2(x, y);
- }
- [Obsolete("Unimplemented")]
- public void osAttachToAvatar(Key avatar, int attachmentPoint)
- {
- return;
- }
- [Obsolete("Unimplemented")]
- public Key osAvatarOnSitTarget()
- {
- //TODO: Follow this as Children is chanced to be of type entity to support ScenePresences
- /*
- foreach (KeyValuePair<Key, EntityBase> Child in Task.Children)
- {
- if (Child.Value is ScenePresence)
- {
- return Child.Value.uuid;
- }
- }
- */
- return Key.Zero;
- }
- public Rotation osAxes2Rot(Vector fwd, Vector left, Vector up)
- {
- Quaternion axQ = new Quaternion();
- Vector3 axFwd = new Vector3(fwd.X, fwd.Y, fwd.Z);
- Vector3 axLeft = new Vector3(left.X, left.Y, left.Z);
- Vector3 axUp = new Vector3(up.X, up.Y, up.Z);
- axQ.FromAxes(axFwd, axLeft, axUp);
- return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
- }
- public Rotation osAxisAngle2Rot(Vector axis, float angle)
- {
- Quaternion axQ = Quaternion.FromAngleAxis(angle, new Vector3(axis.X, axis.Y, axis.Z));
- return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
- }
- public string osBase64ToString(string str)
- {
- Encoding enc = Encoding.UTF8;
- return enc.GetString(Convert.FromBase64String(str));
- }
- [Obsolete("Unimplemented")]
- public void osBreakAllLinks()
- {
- return;
- }
- [Obsolete("Unimplemented")]
- public void osBreakLink()
- {
- return;
- }
- public LSLList osCSV2List(string src)
- {
- LSLList retVal = new LSLList();
- retVal.AddRange(src.Split(','));
- return retVal;
- }
- public int osCeil(float val)
- {
- return (int) Math.Ceiling(val);
- }
- [Obsolete("Unimplemented")]
- public void osCloseRemoteDataChannel(Key channel)
- {
- return;
- }
- [Obsolete("Unimplemented")]
- public float osCloud(Vector offset)
- {
- return 0.0f;
- }
- [Obsolete("Unimplemented")]
- public void osCollisionFilter(string name, Key id, int accept)
- {
- return;
- }
- [Obsolete("Unimplemented")]
- public void osCollisionSprite(string impact_sprite)
- {
- return;
- }
- public float osCos(float theta)
- {
- return (float) Math.Cos(theta);
- }
- public void osCreateLink(Key target, int parent)
- {
- if (Scene.Entities[target] is SceneObjectGroup)
- Task.LinkToGroup((SceneObjectGroup) Scene.Entities[target]);
- return;
- }
- [Obsolete("Partially Unimplemented")]
- public LSLList osDeleteSubList(LSLList src, int start, int end)
- {
- if (start < 0 || end < 0)
- {
- throw new Exception("Unsupported at this time.");
- }
- src.RemoveRange(start, start - end + 1);
- return src;
- }
- [Obsolete("Partially Unimplemented")]
- public string osDeleteSubString(string src, int start, int end)
- {
- if (start < 0 || end < 0)
- {
- throw new Exception("Unsupported at this time.");
- }
- return src.Remove(start, start - end + 1);
- }
- [Obsolete("Unimplemented")]
- public void osDetachFromAvatar(Key avatar)
- {
- return;
- }
- }
- }
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