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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Scenes;
- using OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM;
- namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine
- {
- public class JVMScript : IScript
- {
- private List<Thread> _threads = new List<Thread>();
- private BlockingQueue<CompileInfo> CompileScripts = new BlockingQueue<CompileInfo>();
- private MainMemory _mainMemory;
- private ScriptInfo scriptInfo;
- public void Initialise(ScriptInfo info)
- {
- scriptInfo = info;
- _mainMemory = new MainMemory();
- Thread.GlobalMemory = _mainMemory;
- Thread.World = info.world;
- CompileScript();
- scriptInfo.events.OnFrame += new EventManager.OnFrameDelegate(events_OnFrame);
- scriptInfo.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence);
- }
- private void events_OnNewPresence(ScenePresence presence)
- {
- for (int i = 0; i < _threads.Count; i++)
- {
- if (!_threads[i].running)
- {
- _threads[i].StartMethod("OnNewPresence");
- bool run = true;
- while (run)
- {
- run = _threads[i].Excute();
- }
- }
- }
- }
- private void events_OnFrame()
- {
- for (int i = 0; i < _threads.Count; i++)
- {
- if (!_threads[i].running)
- {
- _threads[i].StartMethod("OnFrame");
- bool run = true;
- while (run)
- {
- run = _threads[i].Excute();
- }
- }
- }
- }
- public string Name
- {
- get { return "JVM Scripting Engine"; }
- }
- public void LoadScript(string script)
- {
- Console.WriteLine("OpenSimJVM - loading new script: " + script);
- CompileInfo comp = new CompileInfo();
- comp.script = script;
- comp.scriptName = script;
- CompileScripts.Enqueue(comp);
- }
- public void CompileScript()
- {
- CompileInfo comp = CompileScripts.Dequeue();
- string script = comp.script;
- string scriptName = comp.scriptName;
- try
- {
- //need to compile the script into a java class file
- //first save it to a java source file
- TextWriter tw = new StreamWriter(scriptName + ".java");
- tw.WriteLine(script);
- tw.Close();
- //now compile
- ProcessStartInfo psi = new ProcessStartInfo("javac.exe", "*.java");
- // psi.RedirectStandardOutput = true;
- psi.WindowStyle = ProcessWindowStyle.Hidden;
- psi.UseShellExecute = false;
- Process javacomp;
- javacomp = Process.Start(psi);
- javacomp.WaitForExit();
- //now load in class file
- ClassRecord class1 = new ClassRecord();
- class1.LoadClassFromFile(scriptName + ".class");
- class1.PrintToConsole();
- //Console.WriteLine();
- _mainMemory.MethodArea.Classes.Add(class1);
- class1.AddMethodsToMemory(_mainMemory.MethodArea);
- Thread newThread = new Thread();
- _threads.Add(newThread);
- newThread.currentClass = class1;
- newThread.scriptInfo = scriptInfo;
- //now delete the created files
- File.Delete(scriptName + ".java");
- File.Delete(scriptName + ".class");
- //this.OnFrame();
- }
- catch (Exception e)
- {
- Console.WriteLine("exception");
- Console.WriteLine(e.StackTrace);
- Console.WriteLine(e.Message);
- }
- }
- private class CompileInfo
- {
- public string script;
- public string scriptName;
- public CompileInfo()
- {
- }
- }
- }
- }
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