ExportRegionToLSL.cs 3.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenSim.Region.Environment.Scenes;
  28. namespace OpenSim.Region.ExtensionsScriptModule.CSharp.Examples
  29. {
  30. public class LSLExportScript : IScript
  31. {
  32. private ScriptInfo script;
  33. public string Name
  34. {
  35. get { return "LSL Export Script 0.1"; }
  36. }
  37. public void Initialise(ScriptInfo scriptInfo)
  38. {
  39. script = scriptInfo;
  40. script.events.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(ProcessConsoleMsg);
  41. }
  42. private void ProcessConsoleMsg(string[] args)
  43. {
  44. /*if (args[0].ToLower() == "lslexport")
  45. {
  46. string sequence = String.Empty;
  47. foreach (KeyValuePair<LLUUID, SceneObject> obj in script.world.Objects)
  48. {
  49. SceneObject root = obj.Value;
  50. sequence += "NEWOBJ::" + obj.Key.ToString() + "\n";
  51. string rootPrim = processPrimitiveToString(root.rootPrimitive);
  52. sequence += "ROOT:" + rootPrim;
  53. foreach (KeyValuePair<LLUUID, OpenSim.Region.Environment.Scenes.Primitive> prim in root.Children)
  54. {
  55. string child = processPrimitiveToString(prim.Value);
  56. sequence += "CHILD:" + child;
  57. }
  58. }
  59. System.Console.WriteLine(sequence);
  60. }*/
  61. }
  62. // TODO: unused
  63. // private string processPrimitiveToString(SceneObjectPart prim)
  64. // {
  65. // /*string desc = prim.Description;
  66. // string name = prim.Name;
  67. // LLVector3 pos = prim.Pos;
  68. // LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w);
  69. // LLVector3 scale = prim.Scale;
  70. // LLVector3 rootPos = prim.WorldPos;
  71. // string setPrimParams = String.Empty;
  72. // setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n";
  73. // return setPrimParams;
  74. // */
  75. // return System.String.Empty;
  76. // }
  77. }
  78. }