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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using libsecondlife;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- using OpenSim.Region.Environment.Modules.ModuleFramework;
- namespace OpenSim.Region.Environment.Modules.Terrain
- {
- public class TerrainModule : IRegionModule , ITerrainTemp, ICommandableModule
- {
- public enum StandardTerrainEffects : byte
- {
- Flatten = 0,
- Raise = 1,
- Lower = 2,
- Smooth = 3,
- Noise = 4,
- Revert = 5
- }
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- private Commander m_commander = new Commander("Terrain");
- private Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
- new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
- private Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
- new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>();
- private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
- Scene m_scene;
- ITerrainChannel m_channel;
- ITerrainChannel m_revert;
- bool m_tainted = false;
- private IConfigSource m_gConfig;
- private void InstallDefaultEffects()
- {
- // Draggable Paint Brush Effects
- m_painteffects[StandardTerrainEffects.Raise] = new PaintBrushes.RaiseSphere();
- m_painteffects[StandardTerrainEffects.Lower] = new PaintBrushes.LowerSphere();
- m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.SmoothSphere();
- m_painteffects[StandardTerrainEffects.Noise] = new PaintBrushes.NoiseSphere();
- m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.FlattenSphere();
- m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.RevertSphere(m_revert);
- // Area of effect selection effects
- m_floodeffects[StandardTerrainEffects.Raise] = new FloodBrushes.RaiseArea();
- m_floodeffects[StandardTerrainEffects.Lower] = new FloodBrushes.LowerArea();
- m_floodeffects[StandardTerrainEffects.Smooth] = new FloodBrushes.SmoothArea();
- m_floodeffects[StandardTerrainEffects.Noise] = new FloodBrushes.NoiseArea();
- m_floodeffects[StandardTerrainEffects.Flatten] = new FloodBrushes.FlattenArea();
- m_floodeffects[StandardTerrainEffects.Revert] = new FloodBrushes.RevertArea(m_revert);
- // Filesystem load/save loaders
- m_loaders[".r32"] = new FileLoaders.RAW32();
- m_loaders[".f32"] = m_loaders[".r32"];
- m_loaders[".ter"] = new FileLoaders.Terragen();
- m_loaders[".raw"] = new FileLoaders.LLRAW();
- m_loaders[".jpg"] = new FileLoaders.JPEG();
- m_loaders[".jpeg"] = m_loaders[".jpg"];
- }
- public void UpdateRevertMap()
- {
- int x, y;
- for (x = 0; x < m_channel.Width; x++)
- {
- for (y = 0; y < m_channel.Height; y++)
- {
- m_revert[x, y] = m_channel[x, y];
- }
- }
- }
- public void LoadFromFile(string filename)
- {
- foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
- {
- if (filename.EndsWith(loader.Key))
- {
- lock (m_scene)
- {
- try
- {
- ITerrainChannel channel = loader.Value.LoadFile(filename);
- m_scene.Heightmap = channel;
- m_channel = channel;
- UpdateRevertMap();
- }
- catch (NotImplementedException)
- {
- m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value.ToString() + " parser does not support file loading. (May be save only)");
- return;
- }
- catch (System.IO.FileNotFoundException)
- {
- m_log.Error("[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
- return;
- }
- }
- m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
- return;
- }
- }
- m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format.");
- }
- public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
- {
- fileStartX -= (int)m_scene.RegionInfo.RegionLocX;
- fileStartY -= (int)m_scene.RegionInfo.RegionLocY;
- foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
- {
- if (filename.EndsWith(loader.Key))
- {
- lock (m_scene)
- {
- ITerrainChannel channel = loader.Value.LoadFile(filename, fileStartX, fileStartY,
- fileWidth, fileHeight, (int)Constants.RegionSize, (int)Constants.RegionSize);
- m_scene.Heightmap = channel;
- m_channel = channel;
- UpdateRevertMap();
- }
- return;
- }
- }
- }
- public void SaveToFile(string filename)
- {
- try
- {
- foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
- {
- if (filename.EndsWith(loader.Key))
- {
- loader.Value.SaveFile(filename, m_channel);
- return;
- }
- }
- }
- catch (NotImplementedException)
- {
- m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
- }
- }
- public void Initialise(Scene scene, IConfigSource config)
- {
- m_scene = scene;
- m_scene.RegisterModuleInterface<ITerrainTemp>(this);
- m_gConfig = config;
- // Install terrain module in the simulator
- if (m_scene.Heightmap == null)
- {
- lock (m_scene)
- {
- m_channel = new TerrainChannel();
- m_scene.Heightmap = m_channel;
- m_revert = new TerrainChannel();
- UpdateRevertMap();
- }
- }
- else
- {
- m_channel = m_scene.Heightmap;
- m_revert = new TerrainChannel();
- UpdateRevertMap();
- }
- m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
- m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
- m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
- }
- void EventManager_OnTerrainTick()
- {
- if (m_tainted)
- {
- m_tainted = false;
- m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
- m_scene.SaveTerrain();
- }
- }
- #region Console Commands
- private void InterfaceLoadFile(Object[] args)
- {
- LoadFromFile((string)args[0]);
- }
- private void InterfaceLoadTileFile(Object[] args)
- {
- LoadFromFile((string)args[0],
- (int)args[1],
- (int)args[2],
- (int)args[3],
- (int)args[4]);
- }
- private void InterfaceSaveFile(Object[] args)
- {
- SaveToFile((string)args[0]);
- }
- private void InterfaceFillTerrain(Object[] args)
- {
- int x, y;
- for (x = 0; x < m_channel.Width; x++)
- for (y = 0; y < m_channel.Height; y++)
- m_channel[x, y] = (double)args[0];
- SendUpdatedLayerData();
- }
- private void InterfaceEnableExperimentalBrushes(Object[] args)
- {
- if ((bool)args[0])
- {
- m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.WeatherSphere();
- m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.OlsenSphere();
- m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.ErodeSphere();
- }
- else
- {
- InstallDefaultEffects();
- }
- }
- private void InstallInterfaces()
- {
- // Load / Save
- string supportedFileExtensions = "";
- foreach (KeyValuePair<string,ITerrainLoader> loader in m_loaders)
- supportedFileExtensions += " " + loader.Key + " (" + loader.Value.ToString() + ")";
- Command loadFromFileCommand = new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file.");
- loadFromFileCommand.AddArgument("filename", "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + supportedFileExtensions, "String");
- Command saveToFileCommand = new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file.");
- saveToFileCommand.AddArgument("filename", "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " + supportedFileExtensions, "String");
- Command loadFromTileCommand = new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file.");
- loadFromTileCommand.AddArgument("filename", "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + supportedFileExtensions, "String");
- loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
- loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
- loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file", "Integer");
- loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", "Integer");
- // Terrain adjustments
- Command fillRegionCommand = new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
- fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.", "Double");
- // Brushes
- Command experimentalBrushesCommand = new Command("newbrushes", InterfaceEnableExperimentalBrushes, "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
- experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean");
- m_commander.RegisterCommand("load", loadFromFileCommand);
- m_commander.RegisterCommand("load-tile", loadFromTileCommand);
- m_commander.RegisterCommand("save", saveToFileCommand);
- m_commander.RegisterCommand("fill", fillRegionCommand);
- m_commander.RegisterCommand("newbrushes", experimentalBrushesCommand);
- // Add this to our scene so scripts can call these functions
- m_scene.RegisterModuleCommander("Terrain", m_commander);
- }
- #endregion
- void EventManager_OnPluginConsole(string[] args)
- {
- if (args[0] == "terrain")
- {
- string[] tmpArgs = new string[args.Length - 2];
- int i = 0;
- for (i = 2; i < args.Length; i++)
- tmpArgs[i - 2] = args[i];
-
- m_commander.ProcessConsoleCommand(args[1], tmpArgs);
- }
- }
- void EventManager_OnNewClient(IClientAPI client)
- {
- client.OnModifyTerrain += client_OnModifyTerrain;
- }
- void SendUpdatedLayerData()
- {
- bool shouldTaint = false;
- float[] serialised = m_channel.GetFloatsSerialised();
- int x, y;
- for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
- {
- for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
- {
- if (m_channel.Tainted(x, y))
- {
- m_scene.ForEachClient(delegate(IClientAPI controller)
- {
- controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
- });
- shouldTaint = true;
- }
- }
- }
- if (shouldTaint)
- {
- m_tainted = true;
- }
- }
- void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient)
- {
- // Not a good permissions check, if in area mode, need to check the entire area.
- if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0)))
- {
- if (north == south && east == west)
- {
- if (m_painteffects.ContainsKey((StandardTerrainEffects)action))
- {
- m_painteffects[(StandardTerrainEffects)action].PaintEffect(
- m_channel, west, south, size, seconds);
- bool usingTerrainModule = true;
- if (usingTerrainModule)
- {
- SendUpdatedLayerData();
- }
- }
- else
- {
- m_log.Debug("Unknown terrain brush type " + action.ToString());
- }
- }
- else
- {
- if (m_floodeffects.ContainsKey((StandardTerrainEffects)action))
- {
- bool[,] fillArea = new bool[m_channel.Width, m_channel.Height];
- fillArea.Initialize();
- int x, y;
-
- for (x = 0; x < m_channel.Width; x++)
- {
- for (y = 0; y < m_channel.Height; y++)
- {
- if (x < east && x > west)
- {
- if (y < north && y > south)
- {
- fillArea[x, y] = true;
- }
- }
- }
- }
- m_floodeffects[(StandardTerrainEffects)action].FloodEffect(
- m_channel, fillArea, size);
- bool usingTerrainModule = true;
- if (usingTerrainModule)
- {
- SendUpdatedLayerData();
- }
- }
- else
- {
- m_log.Debug("Unknown terrain flood type " + action.ToString());
- }
- }
- }
- }
- public byte[] WriteJpegImage(string gradientmap)
- {
- byte[] imageData = null;
- try
- {
- Bitmap bmp = TerrainToBitmap(gradientmap);
- imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, true);
-
- }
- catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
- {
- Console.WriteLine("Failed generating terrain map: " + e.ToString());
- }
- return imageData;
- }
- private Bitmap TerrainToBitmap(string gradientmap)
- {
- Bitmap gradientmapLd = new Bitmap(gradientmap);
- int pallete = gradientmapLd.Height;
- Bitmap bmp = new Bitmap(m_channel.Width, m_channel.Height);
- Color[] colours = new Color[pallete];
- for (int i = 0; i < pallete; i++)
- {
- colours[i] = gradientmapLd.GetPixel(0, i);
- }
- TerrainChannel copy =(TerrainChannel) m_channel.MakeCopy();
- for (int y = 0; y < copy.Height; y++)
- {
- for (int x = 0; x < copy.Width; x++)
- {
- // 512 is the largest possible height before colours clamp
- int colorindex = (int)(Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1));
- bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]);
- }
- }
- return bmp;
- }
- public void PostInitialise()
- {
- InstallDefaultEffects();
- InstallInterfaces();
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "TerrainModule"; }
- }
- public bool IsSharedModule
- {
- get { return false; }
- }
- #region ICommandable Members
- public ICommander CommandInterface
- {
- get { return m_commander; }
- }
- #endregion
- }
- }
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