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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Threading;
- using libsecondlife;
- using libsecondlife.Packets;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Environment.Modules
- {
- public class AssetDownloadModule : IRegionModule
- {
- private Scene m_scene;
- private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
- ///
- /// Assets requests (for each user) which are waiting for asset server data. This includes texture requests
- /// </summary>
- private Dictionary<LLUUID, Dictionary<LLUUID,AssetRequest>> RequestedAssets;
- /// <summary>
- /// Asset requests with data which are ready to be sent back to requesters. This includes textures.
- /// </summary>
- private List<AssetRequest> AssetRequests;
- public AssetDownloadModule()
- {
- RequestedAssets = new Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>>();
- AssetRequests = new List<AssetRequest>();
- }
- public void Initialise(Scene scene, IConfigSource config)
- {
- if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
- {
- RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
- // scene.EventManager.OnNewClient += NewClient;
- }
- if (m_scene == null)
- {
- m_scene = scene;
- // m_thread = new Thread(new ThreadStart(RunAssetQueue));
- // m_thread.Name = "AssetDownloadQueueThread";
- // m_thread.IsBackground = true;
- // m_thread.Start();
- // OpenSim.Framework.ThreadTracker.Add(m_thread);
- }
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "AssetDownloadModule"; }
- }
- public bool IsSharedModule
- {
- get { return true; }
- }
- public void NewClient(IClientAPI client)
- {
- // client.OnRequestAsset += AddAssetRequest;
- }
- /// <summary>
- /// Make an asset request the result of which will be packeted up and sent directly back to the client.
- /// </summary>
- /// <param name="userInfo"></param>
- /// <param name="transferRequest"></param>
- public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
- {
- LLUUID requestID = null;
- byte source = 2;
- if (transferRequest.TransferInfo.SourceType == 2)
- {
- //direct asset request
- requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
- }
- else if (transferRequest.TransferInfo.SourceType == 3)
- {
- //inventory asset request
- requestID = new LLUUID(transferRequest.TransferInfo.Params, 80);
- source = 3;
- //Console.WriteLine("asset request " + requestID);
- }
- //not found asset
- // so request from asset server
- Dictionary<LLUUID, AssetRequest> userRequests = null;
- if (RequestedAssets.TryGetValue(userInfo.AgentId, out userRequests))
- {
- if (!userRequests.ContainsKey(requestID))
- {
- AssetRequest request = new AssetRequest();
- request.RequestUser = userInfo;
- request.RequestAssetID = requestID;
- request.TransferRequestID = transferRequest.TransferInfo.TransferID;
- request.AssetRequestSource = source;
- request.Params = transferRequest.TransferInfo.Params;
- userRequests[requestID] = request;
- m_scene.AssetCache.GetAsset(requestID, AssetCallback, false);
- }
- }
- else
- {
- userRequests = new Dictionary<LLUUID, AssetRequest>();
- AssetRequest request = new AssetRequest();
- request.RequestUser = userInfo;
- request.RequestAssetID = requestID;
- request.TransferRequestID = transferRequest.TransferInfo.TransferID;
- request.AssetRequestSource = source;
- request.Params = transferRequest.TransferInfo.Params;
- userRequests.Add(requestID, request);
- RequestedAssets[userInfo.AgentId] = userRequests;
- m_scene.AssetCache.GetAsset(requestID, AssetCallback, false);
- }
- }
- public void AssetCallback(LLUUID assetID, AssetBase asset)
- {
- if (asset != null)
- {
- foreach (Dictionary<LLUUID, AssetRequest> userRequests in RequestedAssets.Values)
- {
- if (userRequests.ContainsKey(assetID))
- {
- AssetRequest req = userRequests[assetID];
- if (req != null)
- {
- req.AssetInf = asset;
- req.NumPackets = CalculateNumPackets(asset.Data);
- userRequests.Remove(assetID);
- AssetRequests.Add(req);
- }
- }
- }
- }
- }
- // TODO: unused
- // private void RunAssetQueue()
- // {
- // while (true)
- // {
- // try
- // {
- // ProcessAssetQueue();
- // Thread.Sleep(500);
- // }
- // catch (Exception)
- // {
- // // m_log.Error("[ASSET CACHE]: " + e.ToString());
- // }
- // }
- // }
- // TODO: unused
- // /// <summary>
- // /// Process the asset queue which sends packets directly back to the client.
- // /// </summary>
- // private void ProcessAssetQueue()
- // {
- // //should move the asset downloading to a module, like has been done with texture downloading
- // if (AssetRequests.Count == 0)
- // {
- // //no requests waiting
- // return;
- // }
- // // if less than 5, do all of them
- // int num = Math.Min(5, AssetRequests.Count);
- // AssetRequest req;
- // for (int i = 0; i < num; i++)
- // {
- // req = (AssetRequest)AssetRequests[i];
- // //Console.WriteLine("sending asset " + req.RequestAssetID);
- // TransferInfoPacket Transfer = new TransferInfoPacket();
- // Transfer.TransferInfo.ChannelType = 2;
- // Transfer.TransferInfo.Status = 0;
- // Transfer.TransferInfo.TargetType = 0;
- // if (req.AssetRequestSource == 2)
- // {
- // Transfer.TransferInfo.Params = new byte[20];
- // Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
- // int assType = (int)req.AssetInf.Type;
- // Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
- // }
- // else if (req.AssetRequestSource == 3)
- // {
- // Transfer.TransferInfo.Params = req.Params;
- // // Transfer.TransferInfo.Params = new byte[100];
- // //Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
- // //Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
- // }
- // Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
- // Transfer.TransferInfo.TransferID = req.TransferRequestID;
- // req.RequestUser.OutPacket(Transfer, ThrottleOutPacketType.Asset);
- // if (req.NumPackets == 1)
- // {
- // TransferPacketPacket TransferPacket = new TransferPacketPacket();
- // TransferPacket.TransferData.Packet = 0;
- // TransferPacket.TransferData.ChannelType = 2;
- // TransferPacket.TransferData.TransferID = req.TransferRequestID;
- // TransferPacket.TransferData.Data = req.AssetInf.Data;
- // TransferPacket.TransferData.Status = 1;
- // req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
- // }
- // else
- // {
- // int processedLength = 0;
- // // libsecondlife hardcodes 1500 as the maximum data chunk size
- // int maxChunkSize = 1250;
- // int packetNumber = 0;
- // while (processedLength < req.AssetInf.Data.Length)
- // {
- // TransferPacketPacket TransferPacket = new TransferPacketPacket();
- // TransferPacket.TransferData.Packet = packetNumber;
- // TransferPacket.TransferData.ChannelType = 2;
- // TransferPacket.TransferData.TransferID = req.TransferRequestID;
- // int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize);
- // byte[] chunk = new byte[chunkSize];
- // Array.Copy(req.AssetInf.Data, processedLength, chunk, 0, chunk.Length);
- // TransferPacket.TransferData.Data = chunk;
- // // 0 indicates more packets to come, 1 indicates last packet
- // if (req.AssetInf.Data.Length - processedLength > maxChunkSize)
- // {
- // TransferPacket.TransferData.Status = 0;
- // }
- // else
- // {
- // TransferPacket.TransferData.Status = 1;
- // }
- // req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
- // processedLength += chunkSize;
- // packetNumber++;
- // }
- // }
- // }
- // //remove requests that have been completed
- // for (int i = 0; i < num; i++)
- // {
- // AssetRequests.RemoveAt(0);
- // }
- // }
- /// <summary>
- /// Calculate the number of packets required to send the asset to the client.
- /// </summary>
- /// <param name="data"></param>
- /// <returns></returns>
- private int CalculateNumPackets(byte[] data)
- {
- const uint m_maxPacketSize = 600;
- int numPackets = 1;
- if (data.LongLength > m_maxPacketSize)
- {
- // over max number of bytes so split up file
- long restData = data.LongLength - m_maxPacketSize;
- int restPackets = (int)((restData + m_maxPacketSize - 1) / m_maxPacketSize);
- numPackets += restPackets;
- }
- return numPackets;
- }
- public class AssetRequest
- {
- public IClientAPI RequestUser;
- public LLUUID RequestAssetID;
- public AssetBase AssetInf;
- public AssetBase ImageInfo;
- public LLUUID TransferRequestID;
- public long DataPointer = 0;
- public int NumPackets = 0;
- public int PacketCounter = 0;
- public bool IsTextureRequest;
- public byte AssetRequestSource = 2;
- public byte[] Params = null;
- //public bool AssetInCache;
- //public int TimeRequested;
- public int DiscardLevel = -1;
- public AssetRequest()
- {
- }
- }
- }
- }
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