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- using System;
- using System.Collections.Generic;
- using System.Text;
- using libsecondlife;
- using libsecondlife.Packets;
- using OpenSim.Region.Environment.Scenes;
- using OpenSim.Framework;
- namespace OpenSim.Region.Environment.Interfaces
- {
- public interface ILandChannel
- {
- bool allowedForcefulBans { get; set; }
- void IncomingLandObjectsFromStorage(List<LandData> data);
- void IncomingLandObjectFromStorage(LandData data);
- void NoLandDataFromStorage();
- ILandObject getLandObject(int x, int y);
- ILandObject getLandObject(float x, float y);
- void setPrimsTainted();
- bool isLandPrimCountTainted();
- void sendLandUpdate(ScenePresence avatar, bool force);
- void sendLandUpdate(ScenePresence avatar);
- void resetAllLandPrimCounts();
- void addPrimToLandPrimCounts(SceneObjectGroup obj);
- void removePrimFromLandPrimCounts(SceneObjectGroup obj);
- void finalizeLandPrimCountUpdate();
- void updateLandPrimCounts();
- void performParcelPrimCountUpdate();
- void updateLandObject(int local_id, LandData newData);
- void sendParcelOverlay(IClientAPI remote_client);
- void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
- void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
- void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
- void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
- void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client);
- void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client);
- void resetSimLandObjects();
- List<ILandObject> parcelsNearPoint(LLVector3 position);
- void sendYouAreBannedNotice(ScenePresence avatar);
- void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
- void sendOutNearestBanLine(IClientAPI avatar);
- void handleSignificantClientMovement(IClientAPI remote_client);
- void handleAnyClientMovement(ScenePresence avatar);
- void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client);
- void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
- }
- }
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