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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Text;
- using System.Threading;
- using System.Timers;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Statistics;
- using OpenSim.Region.ClientStack;
- using OpenSim.Region.Communications.Local;
- using OpenSim.Region.Communications.OGS1;
- using OpenSim.Region.Environment;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- using OpenSim.Region.Physics.Manager;
- using Timer=System.Timers.Timer;
- using System.Net;
- using Nwc.XmlRpc;
- using System.Collections;
- using System.Reflection;
- using libsecondlife;
- using Mono.Addins;
- using Mono.Addins.Description;
- namespace OpenSim
- {
- public delegate void ConsoleCommand(string[] comParams);
- public class OpenSimMain : RegionApplicationBase, conscmd_callback
- {
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- private string proxyUrl;
- private int proxyOffset = 0;
- private const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml";
- public string m_physicsEngine;
- public string m_meshEngineName;
- public string m_scriptEngine;
- public bool m_sandbox;
- public bool user_accounts;
- public bool m_gridLocalAsset;
- public bool m_see_into_region_from_neighbor;
- protected LocalLoginService m_loginService;
- protected string m_storageDll;
- protected string m_startupCommandsFile;
- protected string m_shutdownCommandsFile;
- protected List<UDPServer> m_udpServers = new List<UDPServer>();
- protected List<RegionInfo> m_regionData = new List<RegionInfo>();
- private bool m_physicalPrim;
- private bool m_permissions = false;
- private bool m_standaloneAuthenticate = false;
- private string m_standaloneWelcomeMessage = null;
- private string m_standaloneInventoryPlugin;
- private string m_standaloneAssetPlugin;
- private string m_standaloneUserPlugin;
- private string m_assetStorage = "local";
- private string m_timedScript = "disabled";
- private Timer m_scriptTimer;
- public ConsoleCommand CreateAccount = null;
- private bool m_dumpAssetsToFile;
- private List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
- private IniConfigSource m_config;
- public IniConfigSource ConfigSource
- {
- get { return m_config; }
- set { m_config = value; }
- }
- public BaseHttpServer HttpServer
- {
- get { return m_httpServer; }
- }
- public List<UDPServer> UdpServers
- {
- get { return m_udpServers; }
- }
- public List<RegionInfo> RegionData
- {
- get { return m_regionData; }
- }
- private ModuleLoader m_moduleLoader;
- public ModuleLoader ModuleLoader
- {
- get { return m_moduleLoader; }
- set { m_moduleLoader = value; }
- }
- public OpenSimMain(IConfigSource configSource)
- : base()
- {
- IConfig startupConfig = configSource.Configs["Startup"];
- // The Mono addin manager (in Mono.Addins.dll version 0.2.0.0) occasionally seems to corrupt its addin cache
- // Hence, as a temporary solution we'll remove it before each startup
- if (Directory.Exists("addin-db-000"))
- {
- Directory.Delete("addin-db-000", true);
- }
-
- AddinManager.Initialize(".");
- AddinManager.Registry.Update(null);
- Application.iniFilePath = startupConfig.GetString("inifile", "OpenSim.ini");
- m_config = new IniConfigSource();
- //check for .INI file (either default or name passed in command line)
- if (File.Exists(Application.iniFilePath))
- {
- m_config.Merge(new IniConfigSource(Application.iniFilePath));
- m_config.Merge(configSource);
- }
- else
- {
- Application.iniFilePath = Path.Combine(Util.configDir(), Application.iniFilePath);
- if (File.Exists(Application.iniFilePath))
- {
- m_config.Merge(new IniConfigSource(Application.iniFilePath));
- m_config.Merge(configSource);
- }
- else
- {
- // no default config files, so set default values, and save it
- m_config.Merge(DefaultConfig());
- m_config.Merge(configSource);
- m_config.Save(Application.iniFilePath);
- }
- }
- ReadConfigSettings();
- }
- public static IConfigSource DefaultConfig()
- {
- IConfigSource DefaultConfig = new IniConfigSource();
- if (DefaultConfig.Configs["Startup"] == null)
- DefaultConfig.AddConfig("Startup");
- IConfig config = DefaultConfig.Configs["Startup"];
- if (config != null)
- {
- config.Set("gridmode", false);
- config.Set("physics", "basicphysics");
- config.Set("physical_prim", true);
- config.Set("see_into_this_sim_from_neighbor", true);
- config.Set("serverside_object_permissions", false);
- config.Set("storage_plugin", "OpenSim.Framework.Data.SQLite.dll");
- config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
- config.Set("storage_prim_inventories", true);
- config.Set("startup_console_commands_file", String.Empty);
- config.Set("shutdown_console_commands_file", String.Empty);
- config.Set("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
- config.Set("asset_database", "sqlite");
- }
- if (DefaultConfig.Configs["StandAlone"] == null)
- DefaultConfig.AddConfig("StandAlone");
- config = DefaultConfig.Configs["StandAlone"];
- if (config != null)
- {
- config.Set("accounts_authenticate", false);
- config.Set("welcome_message", "Welcome to OpenSim");
- config.Set("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll");
- config.Set("userDatabase_plugin", "OpenSim.Framework.Data.SQLite.dll");
- config.Set("asset_plugin", "OpenSim.Framework.Data.SQLite.dll");
- config.Set("dump_assets_to_file", false);
- }
- if (DefaultConfig.Configs["Network"] == null)
- DefaultConfig.AddConfig("Network");
- config = DefaultConfig.Configs["Network"];
- if (config != null)
- {
- config.Set("default_location_x", 1000);
- config.Set("default_location_y", 1000);
- config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort);
- config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort);
- config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
- config.Set("grid_send_key", "null");
- config.Set("grid_recv_key", "null");
- config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
- config.Set("user_send_key", "null");
- config.Set("user_recv_key", "null");
- config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString());
- config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
- }
- if (DefaultConfig.Configs["RemoteAdmin"] == null)
- DefaultConfig.AddConfig("RemoteAdmin");
- config = DefaultConfig.Configs["RemoteAdmin"];
- if (config != null)
- {
- config.Set("enabled", "false");
- }
- return DefaultConfig;
- }
- protected void ReadConfigSettings()
- {
- m_networkServersInfo = new NetworkServersInfo();
- IConfig startupConfig = m_config.Configs["Startup"];
- if (startupConfig != null)
- {
- m_sandbox = !startupConfig.GetBoolean("gridmode", false);
- m_physicsEngine = startupConfig.GetString("physics", "basicphysics");
- m_meshEngineName = startupConfig.GetString("meshing", "ZeroMesher");
-
- m_physicalPrim = startupConfig.GetBoolean("physical_prim", true);
- m_see_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);
- m_permissions = startupConfig.GetBoolean("serverside_object_permissions", false);
- m_storageDll = startupConfig.GetString("storage_plugin", "OpenSim.Framework.Data.SQLite.dll");
- if (m_storageDll == "OpenSim.DataStore.MonoSqlite.dll")
- {
- m_storageDll = "OpenSim.Framework.Data.SQLite.dll";
- Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Framework.Data.SQLite.dll.");
- Thread.Sleep(3000);
- }
- m_storageConnectionString
- = startupConfig.GetString("storage_connection_string", "URI=file:OpenSim.db,version=3");
- m_storagePersistPrimInventories
- = startupConfig.GetBoolean("storage_prim_inventories", true);
- m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", String.Empty);
- m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", String.Empty);
- m_scriptEngine = startupConfig.GetString("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
- m_assetStorage = startupConfig.GetString("asset_database", "local");
- m_timedScript = startupConfig.GetString("timer_Script", "disabled");
- }
- IConfig standaloneConfig = m_config.Configs["StandAlone"];
- if (standaloneConfig != null)
- {
- m_standaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate", false);
- m_standaloneWelcomeMessage = standaloneConfig.GetString("welcome_message", "Welcome to OpenSim");
- m_standaloneInventoryPlugin =
- standaloneConfig.GetString("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll");
- m_standaloneUserPlugin =
- standaloneConfig.GetString("userDatabase_plugin", "OpenSim.Framework.Data.SQLite.dll");
- m_standaloneAssetPlugin =
- standaloneConfig.GetString("asset_plugin", "OpenSim.Framework.Data.SQLite.dll");
- m_dumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false);
- }
- //if (!m_sandbox)
- //m_SendChildAgentTaskData = false;
- m_networkServersInfo.loadFromConfiguration(m_config);
- }
- /// <summary>
- /// Performs initialisation of the scene, such as loading configuration from disk.
- /// </summary>
- public override void StartUp()
- {
- //
- // Called from app startup (OpenSim.Application)
- //
-
- m_log.Info("====================================================================");
- m_log.Info("========================= STARTING OPENSIM =========================");
- m_log.Info("====================================================================");
- m_log.InfoFormat("[OPENSIM MAIN]: Running in {0} mode", (m_sandbox ? "sandbox" : "grid"));
-
- m_console = CreateConsole();
- MainConsole.Instance = m_console;
- StatsManager.StartCollectingSimExtraStats();
-
- // Do baseclass startup sequence: OpenSim.Region.ClientStack.RegionApplicationBase.StartUp
- // TerrainManager, StorageManager, HTTP Server
- // This base will call abstract Initialize
- base.StartUp();
- // StandAlone mode? m_sandbox is determined by !startupConfig.GetBoolean("gridmode", false)
- if (m_sandbox)
- {
- LocalInventoryService inventoryService = new LocalInventoryService();
- inventoryService.AddPlugin(m_standaloneInventoryPlugin);
- LocalUserServices userService =
- new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX,
- m_networkServersInfo.DefaultHomeLocY, inventoryService);
- userService.AddPlugin(m_standaloneUserPlugin);
- LocalBackEndServices backendService = new LocalBackEndServices();
- CommunicationsLocal localComms =
- new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService,
- inventoryService, backendService, backendService, m_dumpAssetsToFile);
- m_commsManager = localComms;
- m_loginService =
- new LocalLoginService(userService, m_standaloneWelcomeMessage, localComms, m_networkServersInfo,
- m_standaloneAuthenticate);
- m_loginService.OnLoginToRegion += backendService.AddNewSession;
- // set up XMLRPC handler for client's initial login request message
- m_httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
-
- // provides the web form login
- m_httpServer.AddHTTPHandler("login", m_loginService.ProcessHTMLLogin);
- // Provides the LLSD login
- m_httpServer.SetLLSDHandler(m_loginService.LLSDLoginMethod);
- CreateAccount = localComms.doCreate;
- }
- else
- {
- // We are in grid mode
- m_commsManager = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache);
- m_httpServer.AddStreamHandler(new SimStatusHandler());
- }
- proxyUrl = ConfigSource.Configs["Network"].GetString("proxy_url", "");
- proxyOffset = Int32.Parse(ConfigSource.Configs["Network"].GetString("proxy_offset", "0"));
- // Create a ModuleLoader instance
- m_moduleLoader = new ModuleLoader(m_config);
- ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup");
- foreach (TypeExtensionNode node in nodes)
- {
- m_log.InfoFormat("[PLUGINS]: Loading OpenSim application plugin {0}", node.Path);
- IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance();
- plugin.Initialise(this);
- m_plugins.Add(plugin);
- }
- // Start UDP servers
- //for (int i = 0; i < m_udpServers.Count; i++)
- //{
- // m_udpServers[i].ServerListener();
- // }
- //Run Startup Commands
- if (m_startupCommandsFile != String.Empty)
- {
- RunCommandScript(m_startupCommandsFile);
- }
- else
- {
- m_log.Info("[STARTUP]: No startup command script specified. Moving on...");
- }
- // Start timer script (run a script every xx seconds)
- if (m_timedScript != "disabled")
- {
- m_scriptTimer = new Timer();
- m_scriptTimer.Enabled = true;
- m_scriptTimer.Interval = (int)(1200 * 1000);
- m_scriptTimer.Elapsed += new ElapsedEventHandler(RunAutoTimerScript);
- }
- // We are done with startup
- PrintFileToConsole("startuplogo.txt");
- m_log.Info("[OPENSIM MAIN]: Startup complete, serving " + m_udpServers.Count.ToString() + " region(s)");
- }
- protected override void Initialize()
- {
- //
- // Called from base.StartUp()
- //
- m_httpServerPort = m_networkServersInfo.HttpListenerPort;
- IAssetServer assetServer;
- if (m_assetStorage == "db4o")
- {
- assetServer = new LocalAssetServer();
- }
- else if (m_assetStorage == "grid")
- {
- assetServer = new GridAssetClient(m_networkServersInfo.AssetURL);
- }
- else
- {
- SQLAssetServer sqlAssetServer = new SQLAssetServer(m_standaloneAssetPlugin);
- sqlAssetServer.LoadDefaultAssets();
- assetServer = sqlAssetServer;
- }
- m_assetCache = new AssetCache(assetServer);
- m_sceneManager.OnRestartSim += handleRestartRegion;
- }
- public LLUUID CreateUser(string tempfirstname, string templastname, string tempPasswd, uint regX, uint regY)
- {
- return m_commsManager.AddUser(tempfirstname,templastname,tempPasswd,regX,regY);
- }
- /// <summary>
- /// Execute the region creation process. This includes setting up scene infrastructure.
- /// </summary>
- /// <param name="regionInfo"></param>
- /// <param name="portadd_flag"></param>
- /// <returns></returns>
- public UDPServer CreateRegion(RegionInfo regionInfo, bool portadd_flag)
- {
- int port = regionInfo.InternalEndPoint.Port;
- // set initial RegionID to originRegionID in RegionInfo. (it needs for loding prims)
- regionInfo.originRegionID = regionInfo.RegionID;
- // set initial ServerURI
- regionInfo.ServerURI = "http://" + regionInfo.ExternalHostName
- + ":" + regionInfo.InternalEndPoint.Port.ToString();
-
- regionInfo.HttpPort = m_httpServerPort;
- if ((proxyUrl.Length > 0) && (portadd_flag))
- {
- // set proxy url to RegionInfo
- regionInfo.proxyUrl = proxyUrl;
- Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
- }
- UDPServer udpServer;
- Scene scene = SetupScene(regionInfo, proxyOffset, out udpServer, m_permissions);
- m_log.Info("[MODULES]: Loading Region's modules");
- m_moduleLoader.PickupModules(scene, ".");
- //m_moduleLoader.PickupModules(scene, "ScriptEngines");
- //m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene);
- if (string.IsNullOrEmpty(m_scriptEngine))
- {
- m_log.Info("[MODULES]: No script engien module specified");
- }
- else
- {
- m_log.Info("[MODULES]: Loading scripting engine modules");
- foreach (string module in m_scriptEngine.Split(','))
- {
- string mod = module.Trim(" \t".ToCharArray()); // Clean up name
- m_log.Info("[MODULES]: Loading scripting engine: " + mod);
- try
- {
- m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", mod), scene);
- }
- catch (Exception ex)
- {
- m_log.Error("[MODULES]: Failed to load script engine: " + ex.ToString());
- }
- }
- }
- m_moduleLoader.InitialiseSharedModules(scene);
- scene.SetModuleInterfaces();
- //moved these here as the terrain texture has to be created after the modules are initialized
- // and has to happen before the region is registered with the grid.
- scene.CreateTerrainTexture(true);
- scene.RegisterRegionWithGrid();
- //Server side object editing permissions checking
- scene.PermissionsMngr.BypassPermissions = !m_permissions;
-
- // We need to do this after we've initialized the scripting engines.
- scene.StartScripts();
- scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
- scene.LandChannel.performParcelPrimCountUpdate();
- m_sceneManager.Add(scene);
- m_udpServers.Add(udpServer);
- m_regionData.Add(regionInfo);
- udpServer.ServerListener();
- return udpServer;
- }
- protected override StorageManager CreateStorageManager(string connectionstring)
- {
- return new StorageManager(m_storageDll, connectionstring, m_storagePersistPrimInventories);
- }
- protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
- AgentCircuitManager circuitManager)
- {
- PermissionManager permissionManager = new PermissionManager();
- SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);
- return
- new Scene(regionInfo, circuitManager, permissionManager, m_commsManager, sceneGridService, m_assetCache,
- storageManager, m_httpServer,
- m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim, m_see_into_region_from_neighbor);
- }
- public void handleRestartRegion(RegionInfo whichRegion)
- {
- m_log.Error("[OPENSIM MAIN]: Got restart signal from SceneManager");
- // Shutting down the UDP server
- bool foundUDPServer = false;
- int UDPServerElement = 0;
- for (int i = 0; i < m_udpServers.Count; i++)
- {
- if (m_udpServers[i].RegionHandle == whichRegion.RegionHandle)
- {
- UDPServerElement = i;
- foundUDPServer = true;
- break;
- }
- }
- if (foundUDPServer)
- {
- // m_udpServers[UDPServerElement].Server.End
- m_udpServers[UDPServerElement].Server.Close();
- m_udpServers.RemoveAt(UDPServerElement);
- }
- //Removing the region from the sim's database of regions..
- int RegionHandleElement = -1;
- for (int i = 0; i < m_regionData.Count; i++)
- {
- if (whichRegion.RegionHandle == m_regionData[i].RegionHandle)
- {
- RegionHandleElement = i;
- }
- }
- if (RegionHandleElement >= 0)
- {
- m_regionData.RemoveAt(RegionHandleElement);
- }
- CreateRegion(whichRegion, true);
- //UDPServer restartingRegion = CreateRegion(whichRegion);
- //restartingRegion.ServerListener();
- //m_sceneManager.SendSimOnlineNotification(restartingRegion.RegionHandle);
- }
- protected override ConsoleBase CreateConsole()
- {
- return new ConsoleBase("Region", this);
- }
- # region Setup methods
- protected override PhysicsScene GetPhysicsScene()
- {
- return GetPhysicsScene(m_physicsEngine, m_meshEngineName);
- }
- private class SimStatusHandler : IStreamedRequestHandler
- {
- public byte[] Handle(string path, Stream request)
- {
- return Encoding.UTF8.GetBytes("OK");
- }
- public string ContentType
- {
- get { return "text/plain"; }
- }
- public string HttpMethod
- {
- get { return "GET"; }
- }
- public string Path
- {
- get { return "/simstatus/"; }
- }
- }
- #endregion
- /// <summary>
- /// Performs any last-minute sanity checking and shuts down the region server
- /// </summary>
- public virtual void Shutdown()
- {
- if (proxyUrl.Length > 0)
- {
- Util.XmlRpcCommand(proxyUrl, "Stop");
- }
- if (m_startupCommandsFile != String.Empty)
- {
- RunCommandScript(m_shutdownCommandsFile);
- }
- m_log.Info("[SHUTDOWN]: Closing all threads");
- m_log.Info("[SHUTDOWN]: Killing listener thread");
- m_log.Info("[SHUTDOWN]: Killing clients");
- // TODO: implement this
- m_log.Info("[SHUTDOWN]: Closing console and terminating");
- m_sceneManager.Close();
- m_console.Close();
- Environment.Exit(0);
- }
- private void RunAutoTimerScript(object sender, EventArgs e)
- {
- if (m_timedScript != "disabled")
- {
- RunCommandScript(m_timedScript);
- }
- }
- #region Console Commands
- /// <summary>
- ///
- /// </summary>
- /// <param name="fileName"></param>
- private void RunCommandScript(string fileName)
- {
- m_log.Info("[COMMANDFILE]: Running " + fileName);
- if (File.Exists(fileName))
- {
- StreamReader readFile = File.OpenText(fileName);
- string currentCommand = String.Empty;
- while ((currentCommand = readFile.ReadLine()) != null)
- {
- if (currentCommand != String.Empty)
- {
- m_log.Info("[COMMANDFILE]: Running '" + currentCommand + "'");
- m_console.RunCommand(currentCommand);
- }
- }
- }
- else
- {
- m_log.Error("[COMMANDFILE]: Command script missing. Can not run commands");
- }
- }
- private void PrintFileToConsole(string fileName)
- {
- if (File.Exists(fileName))
- {
- StreamReader readFile = File.OpenText(fileName);
- string currentLine = String.Empty;
- while ((currentLine = readFile.ReadLine()) != null)
- {
- m_log.Info("[!]" + currentLine);
- }
- }
- }
- /// <summary>
- /// Runs commands issued by the server console from the operator
- /// </summary>
- /// <param name="command">The first argument of the parameter (the command)</param>
- /// <param name="cmdparams">Additional arguments passed to the command</param>
- public override void RunCmd(string command, string[] cmdparams)
- {
- base.RunCmd(command, cmdparams);
-
- switch (command)
- {
- case "clear-assets":
- m_assetCache.Clear();
- break;
- case "set-time":
- m_sceneManager.SetCurrentSceneTimePhase(Convert.ToInt32(cmdparams[0]));
- break;
- case "force-update":
- m_console.Notice("Updating all clients");
- m_sceneManager.ForceCurrentSceneClientUpdate();
- break;
- case "edit-scale":
- if (cmdparams.Length == 4)
- {
- m_sceneManager.HandleEditCommandOnCurrentScene(cmdparams);
- }
- break;
- case "debug":
- if (cmdparams.Length > 0)
- {
- Debug(cmdparams);
- }
- break;
- case "scene-debug":
- if (cmdparams.Length == 3)
- {
- if (m_sceneManager.CurrentScene == null)
- {
- m_console.Error("CONSOLE", "Please use 'change-region <regioname>' first");
- }
- else
- {
- m_sceneManager.CurrentScene.SetSceneCoreDebug(!System.Convert.ToBoolean(cmdparams[0]), !System.Convert.ToBoolean(cmdparams[1]), !System.Convert.ToBoolean(cmdparams[2]));
- }
- }
- else
- {
- m_console.Error("scene-debug <scripting> <collisions> <physics> (where inside <> is true/false)");
- }
- break;
- case "help":
- m_console.Notice("alert - send alert to a designated user or all users.");
- m_console.Notice(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive.");
- m_console.Notice(" alert general [Message] - send an alert to all users.");
- m_console.Notice("backup - trigger a simulator backup");
- m_console.Notice("clear-assets - clear asset cache");
- m_console.Notice("create user - adds a new user.");
- m_console.Notice("change-region [name] - sets the region that many of these commands affect.");
- m_console.Notice("command-script [filename] - Execute command in a file.");
- m_console.Notice("debug - debugging commands");
- m_console.Notice(" packet 0..255 - print incoming/outgoing packets (0=off)");
- m_console.Notice("scene-debug [scripting] [collision] [physics] - Enable/Disable debug stuff, each can be True/False");
- m_console.Notice("edit-scale [prim name] [x] [y] [z] - resize given prim");
- m_console.Notice("export-map [filename] - save image of world map");
- m_console.Notice("force-update - force an update of prims in the scene");
- m_console.Notice("load-xml [filename] - load prims from XML");
- m_console.Notice("load-xml2 [filename] - load prims from XML using version 2 format");
- m_console.Notice("permissions [true/false] - turn on/off permissions on the scene");
- m_console.Notice("quit - equivalent to shutdown.");
- m_console.Notice("restart - disconnects all clients and restarts the sims in the instance.");
- m_console.Notice("remove-region [name] - remove a region");
- m_console.Notice("save-xml [filename] - save prims to XML");
- m_console.Notice("save-xml2 [filename] - save prims to XML using version 2 format");
- m_console.Notice("script - manually trigger scripts? or script commands?");
- m_console.Notice("set-time [x] - set the current scene time phase");
- m_console.Notice("show assets - show state of asset cache.");
- m_console.Notice("show users - show info about connected users.");
- m_console.Notice("show modules - shows info about loaded modules.");
- m_console.Notice("show stats - statistical information for this server not displayed in the client");
- m_console.Notice("threads - list threads");
- m_console.Notice("shutdown - disconnect all clients and shutdown.");
- m_console.Notice("config set section field value - set a config value");
- m_console.Notice("config get section field - get a config value");
- m_console.Notice("config save - save OpenSim.ini");
- m_console.Notice("terrain help - show help for terrain commands.");
- break;
- case "threads":
- // m_console.Notice("THREAD", Process.GetCurrentProcess().Threads.Count + " threads running:");
- // int _tc = 0;
-
- // foreach (ProcessThread pt in Process.GetCurrentProcess().Threads)
- // {
- // _tc++;
- // m_console.Notice("THREAD", _tc + ": ID: " + pt.Id + ", Started: " + pt.StartTime.ToString() + ", CPU time: " + pt.TotalProcessorTime + ", Pri: " + pt.BasePriority.ToString() + ", State: " + pt.ThreadState.ToString());
- // }
- List<Thread> threads = OpenSim.Framework.ThreadTracker.GetThreads();
- if (threads == null)
- {
- m_console.Notice("THREAD", "Thread tracking is only enabled in DEBUG mode.");
- }
- else
- {
- int _tc = 0;
- m_console.Notice("THREAD", threads.Count + " threads are being tracked:");
- foreach (Thread t in threads)
- {
- _tc++;
- m_console.Notice("THREAD", _tc + ": ID: " + t.ManagedThreadId.ToString() + ", Name: " + t.Name + ", Alive: " + t.IsAlive.ToString() + ", Pri: " + t.Priority.ToString() + ", State: " + t.ThreadState.ToString());
- }
- }
- break;
- case "save-xml":
- if (cmdparams.Length > 0)
- {
- m_sceneManager.SaveCurrentSceneToXml(cmdparams[0]);
- }
- else
- {
- m_sceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
- }
- break;
- case "load-xml":
- LLVector3 loadOffset = new LLVector3(0, 0, 0);
- if (cmdparams.Length > 0)
- {
- bool generateNewIDS = false;
- if (cmdparams.Length > 1)
- {
- if (cmdparams[1] == "-newUID")
- {
- generateNewIDS = true;
- }
- if (cmdparams.Length > 2)
- {
- loadOffset.X = (float) Convert.ToDecimal(cmdparams[2]);
- if (cmdparams.Length > 3)
- {
- loadOffset.Y = (float) Convert.ToDecimal(cmdparams[3]);
- }
- if (cmdparams.Length > 4)
- {
- loadOffset.Z = (float) Convert.ToDecimal(cmdparams[4]);
- }
- m_console.Error("loadOffsets <X,Y,Z> = <" + loadOffset.X + "," + loadOffset.Y + "," +
- loadOffset.Z + ">");
- }
- }
- m_sceneManager.LoadCurrentSceneFromXml(cmdparams[0], generateNewIDS, loadOffset);
- }
- else
- {
- m_sceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
- }
- break;
- case "save-xml2":
- if (cmdparams.Length > 0)
- {
- m_sceneManager.SaveCurrentSceneToXml2(cmdparams[0]);
- }
- else
- {
- m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
- }
- break;
- case "load-xml2":
- if (cmdparams.Length > 0)
- {
- m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[0]);
- }
- else
- {
- m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
- }
- break;
- case "plugin":
- m_sceneManager.SendCommandToPluginModules(cmdparams);
- break;
- case "command-script":
- if (cmdparams.Length > 0)
- {
- RunCommandScript(cmdparams[0]);
- }
- break;
- case "permissions":
- // Treats each user as a super-admin when disabled
- bool permissions = Convert.ToBoolean(cmdparams[0]);
- m_sceneManager.SetBypassPermissionsOnCurrentScene(!permissions);
- break;
- case "backup":
- m_sceneManager.BackupCurrentScene();
- break;
- case "alert":
- m_sceneManager.HandleAlertCommandOnCurrentScene(cmdparams);
- break;
- case "create":
- CreateAccount(cmdparams);
- break;
- case "create-region":
- CreateRegion(new RegionInfo(cmdparams[0], "Regions/" + cmdparams[1],false), true);
- break;
- case "remove-region":
- string regName = CombineParams(cmdparams, 0);
- Scene killScene;
- if (m_sceneManager.TryGetScene(regName, out killScene))
- {
- if (m_sceneManager.CurrentScene.RegionInfo.RegionID == killScene.RegionInfo.RegionID)
- {
- m_sceneManager.TrySetCurrentScene("..");
- }
- m_regionData.Remove(killScene.RegionInfo);
- m_sceneManager.CloseScene(killScene);
- }
- break;
- case "quit":
- case "shutdown":
- Shutdown();
- break;
- case "restart":
- m_sceneManager.RestartCurrentScene();
- break;
- case "change-region":
- if (cmdparams.Length > 0)
- {
- string regionName = CombineParams(cmdparams, 0);
- if (!m_sceneManager.TrySetCurrentScene(regionName))
- {
- m_console.Error("Couldn't set current region to: " + regionName);
- }
- }
- if (m_sceneManager.CurrentScene == null)
- {
- m_console.Error("CONSOLE", "Currently at Root level. To change region please use 'change-region <regioname>'");
- }
- else
- {
- m_console.Error("CONSOLE", "Current Region: " + m_sceneManager.CurrentScene.RegionInfo.RegionName +
- ". To change region please use 'change-region <regioname>'");
- }
- break;
- case "export-map":
- if (cmdparams.Length > 0)
- {
- m_sceneManager.CurrentOrFirstScene.ExportWorldMap(cmdparams[0]);
- }
- else
- {
- m_sceneManager.CurrentOrFirstScene.ExportWorldMap("exportmap.jpg");
- }
- break;
- case "config":
- string n = command.ToUpper();
- if (cmdparams.Length > 0)
- {
- switch (cmdparams[0].ToLower())
- {
- case "set":
- if (cmdparams.Length < 4)
- {
- m_console.Error(n, "SYNTAX: " + n + " SET SECTION KEY VALUE");
- m_console.Error(n, "EXAMPLE: " + n + " SET ScriptEngine.DotNetEngine NumberOfScriptThreads 5");
- }
- else
- {
- IConfig c = DefaultConfig().Configs[cmdparams[1]];
- if (c == null)
- c = DefaultConfig().AddConfig(cmdparams[1]);
- string _value = String.Join(" ", cmdparams, 3, cmdparams.Length - 3);
- c.Set(cmdparams[2], _value);
- m_config.Merge(c.ConfigSource);
- m_console.Error(n, n + " " + n + " " + cmdparams[1] + " " + cmdparams[2] + " " +
- _value);
- }
- break;
- case "get":
- if (cmdparams.Length < 3)
- {
- m_console.Error(n, "SYNTAX: " + n + " GET SECTION KEY");
- m_console.Error(n, "EXAMPLE: " + n + " GET ScriptEngine.DotNetEngine NumberOfScriptThreads");
- }
- else
- {
- IConfig c = DefaultConfig().Configs[cmdparams[1]];
- if (c == null)
- {
- m_console.Notice(n, "Section \"" + cmdparams[1] + "\" does not exist.");
- break;
- }
- else
- {
- m_console.Notice(n + " GET " + cmdparams[1] + " " + cmdparams[2] + ": " +
- c.GetString(cmdparams[2]));
- }
- }
- break;
- case "save":
- m_console.Notice("Saving configuration file: " + Application.iniFilePath);
- m_config.Save(Application.iniFilePath);
- break;
- }
- }
- break;
- case "modules":
- if (cmdparams.Length > 0)
- {
- switch (cmdparams[0].ToLower())
- {
- case "list":
- foreach (IRegionModule irm in m_moduleLoader.GetLoadedSharedModules)
- {
- m_console.Notice("Shared region module: " + irm.Name);
- }
- break;
- case "unload":
- if (cmdparams.Length > 1)
- {
- foreach (IRegionModule rm in new System.Collections.ArrayList(m_moduleLoader.GetLoadedSharedModules))
- {
- if (rm.Name.ToLower() == cmdparams[1].ToLower())
- {
- m_console.Notice("Unloading module: " + rm.Name);
- m_moduleLoader.UnloadModule(rm);
- }
- }
- }
- break;
- case "load":
- if (cmdparams.Length > 1)
- {
- foreach (Scene s in new System.Collections.ArrayList(m_sceneManager.Scenes))
- {
-
- m_console.Notice("Loading module: " + cmdparams[1]);
- m_moduleLoader.LoadRegionModules(cmdparams[1], s);
- }
- }
- break;
- }
- }
- break;
- default:
- string[] tmpPluginArgs = new string[cmdparams.Length + 1];
- cmdparams.CopyTo(tmpPluginArgs, 1);
- tmpPluginArgs[0] = command;
- m_sceneManager.SendCommandToPluginModules(tmpPluginArgs);
- break;
- }
- }
- public void Debug(string[] args)
- {
- switch (args[0])
- {
- case "packet":
- if (args.Length > 1)
- {
- int newDebug;
- if (int.TryParse(args[1], out newDebug))
- {
- m_sceneManager.SetDebugPacketOnCurrentScene(newDebug);
- }
- else
- {
- m_console.Error("packet debug should be 0..2");
- }
- m_console.Notice("New packet debug: " + newDebug.ToString());
- }
- break;
- default:
- m_console.Error("Unknown debug");
- break;
- }
- }
- // see BaseOpenSimServer
- public override void Show(string ShowWhat)
- {
- base.Show(ShowWhat);
-
- switch (ShowWhat)
- {
- case "assets":
- m_assetCache.ShowState();
- break;
- case "users":
- m_console.Notice(
- String.Format("{0,-16}{1,-16}{2,-37}{3,-16}{4,-22}{5,-16}{6,-15}", "Firstname", "Lastname",
- "Agent ID", "Circuit", "IP", "Region", "Status"));
- foreach (ScenePresence presence in m_sceneManager.GetCurrentSceneAvatars())
- {
- RegionInfo regionInfo = m_sceneManager.GetRegionInfo(presence.RegionHandle);
- string regionName;
- System.Net.EndPoint ep = null;
- if (regionInfo == null)
- {
- regionName = "Unresolvable";
- }
- else
- {
- regionName = regionInfo.RegionName;
- }
- for (int i = 0; i < m_udpServers.Count; i++)
- {
- if (m_udpServers[i].RegionHandle == presence.RegionHandle)
- {
- m_udpServers[i].clientCircuits_reverse.TryGetValue(presence.ControllingClient.CircuitCode, out ep);
- }
- }
- m_console.Notice(
- String.Format(
- "{0,-16}{1,-16}{2,-37}{3,-16}{4,-22}{5,-16}{6,-15}",
- presence.Firstname,
- presence.Lastname,
- presence.UUID,
- presence.ControllingClient.CircuitCode,
- ep,
- regionName,
- ((((ClientView)presence.ControllingClient).PacketProcessingEnabled)
- ?"Active client":"Standby client")));
- }
- break;
- case "modules":
- m_console.Notice("The currently loaded shared modules are:");
- foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules)
- {
- m_console.Notice("Shared Module: " + module.Name);
- }
- break;
- case "regions":
- m_sceneManager.ForEachScene(
- delegate(Scene scene)
- {
- m_console.Notice("Region Name: " + scene.RegionInfo.RegionName + " , Region XLoc: " +
- scene.RegionInfo.RegionLocX + " , Region YLoc: " +
- scene.RegionInfo.RegionLocY);
- });
- break;
-
- case "stats":
- if (StatsManager.SimExtraStats != null)
- {
- m_console.Notice(
- "STATS", Environment.NewLine + StatsManager.SimExtraStats.Report());
- }
- else
- {
- m_console.Notice("Extra sim statistics collection has not been enabled");
- }
- break;
- }
- }
- private string CombineParams(string[] commandParams, int pos)
- {
- string result = String.Empty;
- for (int i = pos; i < commandParams.Length; i++)
- {
- result += commandParams[i] + " ";
- }
- result = result.TrimEnd(' ');
- return result;
- }
- #endregion
- /// <summary>
- /// Get the start time and up time of Region server
- /// </summary>
- /// <param name="starttime">The first out parameter describing when the Region server started</param>
- /// <param name="uptime">The second out parameter describing how long the Region server has run</param>
- public void GetRunTime(out string starttime, out string uptime)
- {
- starttime = m_startuptime.ToString();
- uptime = (DateTime.Now - m_startuptime).ToString();
- }
- /// <summary>
- /// Get the number of the avatars in the Region server
- /// </summary>
- /// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
- public void GetAvatarNumber(out int usernum)
- {
- usernum = m_sceneManager.GetCurrentSceneAvatars().Count;
- }
- /// <summary>
- /// Get the number of the avatars in the Region server
- /// </summary>
- /// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
- public void GetRegionNumber(out int regionnum)
- {
- int accounter = 0;
- //List<string> regionNameList = new List<string>();
- m_sceneManager.ForEachScene(delegate(Scene scene) {
- accounter++;
- });
- regionnum = accounter;
- }
- }
- }
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