PhysicsPluginManager.cs 4.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System;
  29. using System.Collections.Generic;
  30. using System.IO;
  31. using System.Reflection;
  32. using OpenSim.Framework.Console;
  33. namespace OpenSim.Region.Physics.Manager
  34. {
  35. /// <summary>
  36. /// Description of MyClass.
  37. /// </summary>
  38. public class PhysicsPluginManager
  39. {
  40. private Dictionary<string, IPhysicsPlugin> _plugins=new Dictionary<string, IPhysicsPlugin>();
  41. public PhysicsPluginManager()
  42. {
  43. }
  44. public PhysicsScene GetPhysicsScene(string engineName)
  45. {
  46. if (String.IsNullOrEmpty(engineName))
  47. {
  48. return PhysicsScene.Null;
  49. }
  50. if(_plugins.ContainsKey(engineName))
  51. {
  52. MainLog.Instance.Verbose("PHYSICS","creating "+engineName);
  53. return _plugins[engineName].GetScene();
  54. }
  55. else
  56. {
  57. MainLog.Instance.Warn("PHYSICS", "couldn't find physicsEngine: {0}", engineName);
  58. throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}",engineName));
  59. }
  60. }
  61. public void LoadPlugins()
  62. {
  63. string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory ,"Physics");
  64. string[] pluginFiles = Directory.GetFiles(path, "*.dll");
  65. for(int i= 0; i<pluginFiles.Length; i++)
  66. {
  67. this.AddPlugin(pluginFiles[i]);
  68. }
  69. }
  70. private void AddPlugin(string FileName)
  71. {
  72. Assembly pluginAssembly = Assembly.LoadFrom(FileName);
  73. foreach (Type pluginType in pluginAssembly.GetTypes())
  74. {
  75. if (pluginType.IsPublic)
  76. {
  77. if (!pluginType.IsAbstract)
  78. {
  79. Type typeInterface = pluginType.GetInterface("IPhysicsPlugin", true);
  80. if (typeInterface != null)
  81. {
  82. IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
  83. plug.Init();
  84. this._plugins.Add(plug.GetName(),plug);
  85. Console.WriteLine("added physics engine: " + plug.GetName());
  86. }
  87. typeInterface = null;
  88. }
  89. }
  90. }
  91. pluginAssembly = null;
  92. }
  93. //---
  94. public static void PhysicsPluginMessage(string message, bool isWarning)
  95. {
  96. if (isWarning)
  97. {
  98. MainLog.Instance.Warn("PHYSICS", message);
  99. }
  100. else
  101. {
  102. MainLog.Instance.Verbose("PHYSICS", message);
  103. }
  104. }
  105. //---
  106. }
  107. public interface IPhysicsPlugin
  108. {
  109. bool Init();
  110. PhysicsScene GetScene();
  111. string GetName();
  112. void Dispose();
  113. }
  114. }