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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Scenes;
- using OpenSim.Region.ScriptEngine.Shared;
- using OpenSim.ScriptEngine.Shared;
- using EventParams=OpenSim.ScriptEngine.Shared.EventParams;
- namespace OpenSim.ScriptEngine.Components.DotNetEngine.Events
- {
- public class LSLEventProvider : IScriptEventProvider
- {
- public delegate void RezScriptDelegate(uint localID, UUID itemID, string script, int startParam, bool postOnRez,
- string engine);
- public event RezScriptDelegate RezScript;
- public delegate void RemoveScriptDelegate(uint localID, UUID itemID);
- public event RemoveScriptDelegate RemoveScript;
- public delegate void ScriptChangedDelegate(uint localID, uint change);
- public event ScriptChangedDelegate ScriptChanged;
- private RegionInfoStructure CurrentRegion;
- public void Initialize(RegionInfoStructure currentRegion)
- {
- CurrentRegion = currentRegion;
- HookupEvents();
- }
- private void HookupEvents()
- {
- CurrentRegion.Scene.EventManager.OnObjectGrab += OnObjectGrab;
- CurrentRegion.Scene.EventManager.OnRezScript += OnRezScript;
- CurrentRegion.Scene.EventManager.OnRemoveScript += OnRemoveScript;
- CurrentRegion.Scene.EventManager.OnScriptChangedEvent += OnScriptChangedEvent;
- }
- private void OnScriptChangedEvent(uint localID, uint change)
- {
- // Script is being changed, fire event
- if (ScriptChanged != null)
- ScriptChanged(localID, change);
- }
- private void OnRemoveScript(uint localID, UUID itemID)
- {
- // Script is being removed, fire event
- if (RemoveScript != null)
- RemoveScript(localID, itemID);
- }
- private void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
- {
- // New script being created, fire event
- if (RezScript != null)
- RezScript(localID, itemID, script, startParam, postOnRez, engine);
- }
- private void OnObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
- {
- // Add to queue for all scripts in ObjectID object
- DetectParams[] det = new DetectParams[1];
- det[0] = new DetectParams();
- det[0].Key = remoteClient.AgentId;
- //det[0].Populate(World);
- if (originalID == 0)
- {
- SceneObjectPart part =
- CurrentRegion.Scene.GetSceneObjectPart(localID);
- if (part == null)
- return;
- det[0].LinkNum = part.LinkNum;
- }
- else
- {
- SceneObjectPart originalPart =
- CurrentRegion.Scene.GetSceneObjectPart(originalID);
- det[0].LinkNum = originalPart.LinkNum;
- }
- if (surfaceArgs != null)
- {
- det[0].SurfaceTouchArgs = surfaceArgs;
- }
- Shared.EventParams ep =
- new Shared.EventParams(localID, "touch_start", new Object[] {new LSL_Types.LSLInteger(1)}, det);
- CurrentRegion.Executors_Execute(ep);
-
- }
- }
- }
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