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ScriptInstance.cs 33 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. using System.Runtime.Remoting;
  30. using System.Runtime.Remoting.Lifetime;
  31. using System.Threading;
  32. using System.Collections;
  33. using System.Collections.Generic;
  34. using System.Security.Policy;
  35. using System.Reflection;
  36. using System.Globalization;
  37. using System.Xml;
  38. using OpenMetaverse;
  39. using log4net;
  40. using Nini.Config;
  41. using Amib.Threading;
  42. using OpenSim.Framework;
  43. using OpenSim.Region.Environment;
  44. using OpenSim.Region.Environment.Scenes;
  45. using OpenSim.Region.Environment.Interfaces;
  46. using OpenSim.Region.ScriptEngine.Shared;
  47. using OpenSim.Region.ScriptEngine.Shared.Api;
  48. using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
  49. using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
  50. using OpenSim.Region.ScriptEngine.Shared.CodeTools;
  51. using OpenSim.Region.ScriptEngine.Interfaces;
  52. namespace OpenSim.Region.ScriptEngine.Shared.Instance
  53. {
  54. public class ScriptInstance : IScriptInstance
  55. {
  56. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  57. private IScriptEngine m_Engine;
  58. private IScriptWorkItem m_CurrentResult = null;
  59. private Queue m_EventQueue = new Queue(32);
  60. private bool m_RunEvents = false;
  61. private UUID m_ItemID;
  62. private uint m_LocalID;
  63. private UUID m_ObjectID;
  64. private UUID m_AssetID;
  65. private IScript m_Script;
  66. private UUID m_AppDomain;
  67. private DetectParams[] m_DetectParams;
  68. private bool m_TimerQueued;
  69. private DateTime m_EventStart;
  70. private bool m_InEvent;
  71. private string m_PrimName;
  72. private string m_ScriptName;
  73. private string m_Assembly;
  74. private int m_StartParam = 0;
  75. private string m_CurrentEvent = String.Empty;
  76. private bool m_InSelfDelete = false;
  77. private int m_MaxScriptQueue;
  78. private bool m_SaveState = true;
  79. private bool m_ShuttingDown = false;
  80. private int m_ControlEventsInQueue = 0;
  81. private int m_LastControlLevel = 0;
  82. private bool m_CollisionInQueue = false;
  83. private TaskInventoryItem m_thisScriptTask;
  84. // The following is for setting a minimum delay between events
  85. private double m_minEventDelay = 0;
  86. private long m_eventDelayTicks = 0;
  87. private long m_nextEventTimeTicks = 0;
  88. //private ISponsor m_ScriptSponsor;
  89. private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
  90. m_LineMap;
  91. public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
  92. LineMap
  93. {
  94. get { return m_LineMap; }
  95. set { m_LineMap = value; }
  96. }
  97. private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>();
  98. // Script state
  99. private string m_State="default";
  100. public Object[] PluginData = new Object[0];
  101. /// <summary>
  102. /// Used by llMinEventDelay to suppress events happening any faster than this speed.
  103. /// This currently restricts all events in one go. Not sure if each event type has
  104. /// its own check so take the simple route first.
  105. /// </summary>
  106. public double MinEventDelay
  107. {
  108. get { return m_minEventDelay; }
  109. set
  110. {
  111. if (value > 0.001)
  112. m_minEventDelay = value;
  113. else
  114. m_minEventDelay = 0.0;
  115. m_eventDelayTicks = (long)(m_minEventDelay * 10000000L);
  116. m_nextEventTimeTicks = DateTime.Now.Ticks;
  117. }
  118. }
  119. public bool Running
  120. {
  121. get { return m_RunEvents; }
  122. set { m_RunEvents = value; }
  123. }
  124. public bool ShuttingDown
  125. {
  126. get { return m_ShuttingDown; }
  127. set { m_ShuttingDown = value; }
  128. }
  129. public string State
  130. {
  131. get { return m_State; }
  132. set { m_State = value; }
  133. }
  134. public IScriptEngine Engine
  135. {
  136. get { return m_Engine; }
  137. }
  138. public UUID AppDomain
  139. {
  140. get { return m_AppDomain; }
  141. set { m_AppDomain = value; }
  142. }
  143. public string PrimName
  144. {
  145. get { return m_PrimName; }
  146. }
  147. public string ScriptName
  148. {
  149. get { return m_ScriptName; }
  150. }
  151. public UUID ItemID
  152. {
  153. get { return m_ItemID; }
  154. }
  155. public UUID ObjectID
  156. {
  157. get { return m_ObjectID; }
  158. }
  159. public uint LocalID
  160. {
  161. get { return m_LocalID; }
  162. }
  163. public UUID AssetID
  164. {
  165. get { return m_AssetID; }
  166. }
  167. public Queue EventQueue
  168. {
  169. get { return m_EventQueue; }
  170. }
  171. public void ClearQueue()
  172. {
  173. m_TimerQueued = false;
  174. m_EventQueue.Clear();
  175. }
  176. public int StartParam
  177. {
  178. get { return m_StartParam; }
  179. set { m_StartParam = value; }
  180. }
  181. public TaskInventoryItem ScriptTask
  182. {
  183. get { return m_thisScriptTask; }
  184. }
  185. public ScriptInstance(IScriptEngine engine, SceneObjectPart part,
  186. UUID itemID, UUID assetID, string assembly,
  187. AppDomain dom, string primName, string scriptName,
  188. int startParam, bool postOnRez, StateSource stateSource,
  189. int maxScriptQueue)
  190. {
  191. m_Engine = engine;
  192. m_LocalID = part.LocalId;
  193. m_ObjectID = part.UUID;
  194. m_ItemID = itemID;
  195. m_AssetID = assetID;
  196. m_PrimName = primName;
  197. m_ScriptName = scriptName;
  198. m_Assembly = assembly;
  199. m_StartParam = startParam;
  200. m_MaxScriptQueue = maxScriptQueue;
  201. if (part != null && part.TaskInventory.ContainsKey(m_ItemID))
  202. {
  203. m_thisScriptTask = part.TaskInventory[m_ItemID];
  204. }
  205. ApiManager am = new ApiManager();
  206. foreach (string api in am.GetApis())
  207. {
  208. m_Apis[api] = am.CreateApi(api);
  209. m_Apis[api].Initialize(engine, part, m_LocalID, itemID);
  210. }
  211. try
  212. {
  213. m_Script = (IScript)dom.CreateInstanceAndUnwrap(
  214. Path.GetFileNameWithoutExtension(assembly),
  215. "SecondLife.Script");
  216. // Add a sponsor to the script
  217. // ISponsor scriptSponsor = new ScriptSponsor();
  218. // ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as MarshalByRefObject);
  219. // lease.Register(scriptSponsor);
  220. //m_ScriptSponsor = scriptSponsor;
  221. }
  222. catch (Exception e)
  223. {
  224. m_Engine.Log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly);
  225. }
  226. try
  227. {
  228. foreach (KeyValuePair<string,IScriptApi> kv in m_Apis)
  229. {
  230. m_Script.InitApi(kv.Key, kv.Value);
  231. }
  232. // m_Engine.Log.Debug("[Script] Script instance created");
  233. part.SetScriptEvents(m_ItemID,
  234. (int)m_Script.GetStateEventFlags(State));
  235. }
  236. catch (Exception e)
  237. {
  238. m_Engine.Log.Error("[Script] Error loading script instance\n"+e.ToString());
  239. return;
  240. }
  241. m_SaveState = true;
  242. string savedState = Path.Combine(Path.GetDirectoryName(assembly),
  243. m_ItemID.ToString() + ".state");
  244. if (File.Exists(savedState))
  245. {
  246. string xml = String.Empty;
  247. try
  248. {
  249. FileInfo fi = new FileInfo(savedState);
  250. int size=(int)fi.Length;
  251. if (size < 512000)
  252. {
  253. using (FileStream fs = File.Open(savedState,
  254. FileMode.Open, FileAccess.Read, FileShare.None))
  255. {
  256. System.Text.ASCIIEncoding enc =
  257. new System.Text.ASCIIEncoding();
  258. Byte[] data = new Byte[size];
  259. fs.Read(data, 0, size);
  260. xml = enc.GetString(data);
  261. ScriptSerializer.Deserialize(xml, this);
  262. AsyncCommandManager.CreateFromData(m_Engine,
  263. m_LocalID, m_ItemID, m_ObjectID,
  264. PluginData);
  265. // m_Engine.Log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
  266. part.SetScriptEvents(m_ItemID,
  267. (int)m_Script.GetStateEventFlags(State));
  268. if (m_RunEvents && (!m_ShuttingDown))
  269. {
  270. m_RunEvents = false;
  271. Start();
  272. if (postOnRez)
  273. PostEvent(new EventParams("on_rez",
  274. new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
  275. }
  276. // we get new rez events on sim restart, too
  277. // but if there is state, then we fire the change
  278. // event
  279. // We loaded state, don't force a re-save
  280. m_SaveState = false;
  281. if (stateSource == StateSource.NewRez)
  282. {
  283. // m_Engine.Log.Debug("[Script] Posted changed(CHANGED_REGION_RESTART) to script");
  284. PostEvent(new EventParams("changed",
  285. new Object[] {new LSL_Types.LSLInteger(256)}, new DetectParams[0]));
  286. }
  287. else if (stateSource == StateSource.PrimCrossing)
  288. {
  289. // CHANGED_REGION
  290. PostEvent(new EventParams("changed",
  291. new Object[] {new LSL_Types.LSLInteger(512)}, new DetectParams[0]));
  292. }
  293. }
  294. }
  295. else
  296. {
  297. m_Engine.Log.Error("[Script] Unable to load script state: Memory limit exceeded");
  298. Start();
  299. PostEvent(new EventParams("state_entry",
  300. new Object[0], new DetectParams[0]));
  301. if (postOnRez)
  302. PostEvent(new EventParams("on_rez",
  303. new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
  304. }
  305. }
  306. catch (Exception e)
  307. {
  308. m_Engine.Log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml);
  309. Start();
  310. PostEvent(new EventParams("state_entry",
  311. new Object[0], new DetectParams[0]));
  312. if (postOnRez)
  313. PostEvent(new EventParams("on_rez",
  314. new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
  315. }
  316. }
  317. else
  318. {
  319. ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID);
  320. if (presence != null && (!postOnRez))
  321. presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
  322. // m_Engine.Log.ErrorFormat("[Script] Unable to load script state, file not found");
  323. Start();
  324. PostEvent(new EventParams("state_entry",
  325. new Object[0], new DetectParams[0]));
  326. if (postOnRez)
  327. PostEvent(new EventParams("on_rez",
  328. new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
  329. }
  330. }
  331. private void ReleaseControls()
  332. {
  333. SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
  334. if (part != null && part.TaskInventory.ContainsKey(m_ItemID))
  335. {
  336. UUID permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
  337. int permsMask = part.TaskInventory[m_ItemID].PermsMask;
  338. if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
  339. {
  340. ScenePresence presence = m_Engine.World.GetScenePresence(permsGranter);
  341. if (presence != null)
  342. presence.UnRegisterControlEventsToScript(m_LocalID, m_ItemID);
  343. }
  344. }
  345. }
  346. public void DestroyScriptInstance()
  347. {
  348. ReleaseControls();
  349. AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
  350. }
  351. public void RemoveState()
  352. {
  353. string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly),
  354. m_ItemID.ToString() + ".state");
  355. try
  356. {
  357. File.Delete(savedState);
  358. }
  359. catch(Exception)
  360. {
  361. }
  362. }
  363. public void VarDump(Dictionary<string, object> vars)
  364. {
  365. Console.WriteLine("Variable dump for script {0}", m_ItemID.ToString());
  366. foreach (KeyValuePair<string, object> v in vars)
  367. {
  368. Console.WriteLine("Variable: {0} = '{1}'", v. Key,
  369. v.Value.ToString());
  370. }
  371. }
  372. public void Start()
  373. {
  374. lock (m_EventQueue)
  375. {
  376. if (Running)
  377. return;
  378. m_RunEvents = true;
  379. if (m_EventQueue.Count > 0)
  380. {
  381. if (m_CurrentResult == null)
  382. m_CurrentResult = m_Engine.QueueEventHandler(this);
  383. else
  384. m_Engine.Log.Error("[Script] Tried to start a script that was already queued");
  385. }
  386. }
  387. }
  388. public bool Stop(int timeout)
  389. {
  390. IScriptWorkItem result;
  391. lock (m_EventQueue)
  392. {
  393. if (!Running)
  394. return true;
  395. if (m_CurrentResult == null)
  396. {
  397. m_RunEvents = false;
  398. return true;
  399. }
  400. if (m_CurrentResult.Cancel())
  401. {
  402. m_CurrentResult = null;
  403. m_RunEvents = false;
  404. return true;
  405. }
  406. result = m_CurrentResult;
  407. m_RunEvents = false;
  408. }
  409. if (result.Wait(new TimeSpan((long)timeout * 100000)))
  410. {
  411. return true;
  412. }
  413. lock (m_EventQueue)
  414. {
  415. result = m_CurrentResult;
  416. }
  417. if (result == null)
  418. return true;
  419. if (!m_InSelfDelete)
  420. result.Abort();
  421. lock (m_EventQueue)
  422. {
  423. m_CurrentResult = null;
  424. }
  425. return true;
  426. }
  427. public void SetState(string state)
  428. {
  429. if (state == State)
  430. return;
  431. PostEvent(new EventParams("state_exit", new Object[0],
  432. new DetectParams[0]));
  433. PostEvent(new EventParams("state", new Object[] { state },
  434. new DetectParams[0]));
  435. PostEvent(new EventParams("state_entry", new Object[0],
  436. new DetectParams[0]));
  437. throw new EventAbortException();
  438. }
  439. public void PostEvent(EventParams data)
  440. {
  441. // m_Engine.Log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}",
  442. // m_PrimName, m_ScriptName, data.EventName, m_State);
  443. if (!Running)
  444. return;
  445. // If min event delay is set then ignore any events untill the time has expired
  446. // This currently only allows 1 event of any type in the given time period.
  447. // This may need extending to allow for a time for each individual event type.
  448. if (m_eventDelayTicks != 0)
  449. {
  450. if (DateTime.Now.Ticks < m_nextEventTimeTicks)
  451. return;
  452. m_nextEventTimeTicks = DateTime.Now.Ticks + m_eventDelayTicks;
  453. }
  454. lock (m_EventQueue)
  455. {
  456. if (m_EventQueue.Count >= m_MaxScriptQueue)
  457. return;
  458. if (data.EventName == "timer")
  459. {
  460. if (m_TimerQueued)
  461. return;
  462. m_TimerQueued = true;
  463. }
  464. if (data.EventName == "control")
  465. {
  466. int held = ((LSL_Types.LSLInteger)data.Params[1]).value;
  467. // int changed = ((LSL_Types.LSLInteger)data.Params[2]).value;
  468. // If the last message was a 0 (nothing held)
  469. // and this one is also nothing held, drop it
  470. //
  471. if (m_LastControlLevel == held && held == 0)
  472. return;
  473. // If there is one or more queued, then queue
  474. // only changed ones, else queue unconditionally
  475. //
  476. if (m_ControlEventsInQueue > 0)
  477. {
  478. if (m_LastControlLevel == held)
  479. return;
  480. }
  481. m_LastControlLevel = held;
  482. m_ControlEventsInQueue++;
  483. }
  484. if (data.EventName == "collision")
  485. {
  486. if (m_CollisionInQueue)
  487. return;
  488. if (data.DetectParams == null)
  489. return;
  490. m_CollisionInQueue = true;
  491. }
  492. m_EventQueue.Enqueue(data);
  493. if (m_CurrentResult == null)
  494. {
  495. m_CurrentResult = m_Engine.QueueEventHandler(this);
  496. }
  497. }
  498. }
  499. /// <summary>
  500. /// Process the next event queued for this script
  501. /// </summary>
  502. /// <returns></returns>
  503. public object EventProcessor()
  504. {
  505. lock (m_Script)
  506. {
  507. EventParams data = null;
  508. lock (m_EventQueue)
  509. {
  510. data = (EventParams) m_EventQueue.Dequeue();
  511. if (data == null) // Shouldn't happen
  512. {
  513. if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
  514. {
  515. m_CurrentResult = m_Engine.QueueEventHandler(this);
  516. }
  517. else
  518. {
  519. m_CurrentResult = null;
  520. }
  521. return 0;
  522. }
  523. if (data.EventName == "timer")
  524. m_TimerQueued = false;
  525. if (data.EventName == "control")
  526. {
  527. if (m_ControlEventsInQueue > 0)
  528. m_ControlEventsInQueue--;
  529. }
  530. if (data.EventName == "collision")
  531. m_CollisionInQueue = false;
  532. }
  533. //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this);
  534. m_DetectParams = data.DetectParams;
  535. if (data.EventName == "state") // Hardcoded state change
  536. {
  537. // m_Engine.Log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
  538. // m_PrimName, m_ScriptName, data.Params[0].ToString());
  539. m_State=data.Params[0].ToString();
  540. AsyncCommandManager.RemoveScript(m_Engine,
  541. m_LocalID, m_ItemID);
  542. SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
  543. m_LocalID);
  544. if (part != null)
  545. {
  546. part.SetScriptEvents(m_ItemID,
  547. (int)m_Script.GetStateEventFlags(State));
  548. }
  549. }
  550. else
  551. {
  552. if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
  553. data.EventName == "control") // Don't freeze avies!
  554. {
  555. SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
  556. m_LocalID);
  557. // m_Engine.Log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
  558. // m_PrimName, m_ScriptName, data.EventName, m_State);
  559. try
  560. {
  561. m_CurrentEvent = data.EventName;
  562. m_EventStart = DateTime.Now;
  563. m_InEvent = true;
  564. m_Script.ExecuteEvent(State, data.EventName, data.Params);
  565. m_InEvent = false;
  566. m_CurrentEvent = String.Empty;
  567. if (m_SaveState)
  568. {
  569. // This will be the very first event we deliver
  570. // (state_entry) in defualt state
  571. //
  572. SaveState(m_Assembly);
  573. m_SaveState = false;
  574. }
  575. }
  576. catch (Exception e)
  577. {
  578. m_InEvent = false;
  579. m_CurrentEvent = String.Empty;
  580. if ((!(e is TargetInvocationException) || !(e.InnerException is SelfDeleteException)) && (!(e is ThreadAbortException)))
  581. {
  582. try
  583. {
  584. // DISPLAY ERROR INWORLD
  585. string text = FormatException(e);
  586. if (text.Length > 1000)
  587. text = text.Substring(0, 1000);
  588. m_Engine.World.SimChat(Utils.StringToBytes(text),
  589. ChatTypeEnum.DebugChannel, 2147483647,
  590. part.AbsolutePosition,
  591. part.Name, part.UUID, false);
  592. }
  593. catch (Exception e2) // LEGIT: User Scripting
  594. {
  595. m_Engine.Log.Error("[Script]: "+
  596. "Error displaying error in-world: " +
  597. e2.ToString());
  598. m_Engine.Log.Error("[Script]: " +
  599. "Errormessage: Error compiling script:\r\n" +
  600. e.ToString());
  601. }
  602. }
  603. else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
  604. {
  605. m_InSelfDelete = true;
  606. if (part != null && part.ParentGroup != null)
  607. m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
  608. }
  609. }
  610. }
  611. }
  612. lock (m_EventQueue)
  613. {
  614. if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
  615. {
  616. m_CurrentResult = m_Engine.QueueEventHandler(this);
  617. }
  618. else
  619. {
  620. m_CurrentResult = null;
  621. }
  622. }
  623. m_DetectParams = null;
  624. return 0;
  625. }
  626. }
  627. public int EventTime()
  628. {
  629. if (!m_InEvent)
  630. return 0;
  631. return (DateTime.Now - m_EventStart).Seconds;
  632. }
  633. public void ResetScript()
  634. {
  635. if (m_Script == null)
  636. return;
  637. bool running = Running;
  638. RemoveState();
  639. ReleaseControls();
  640. Stop(0);
  641. SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
  642. part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0;
  643. part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero;
  644. AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
  645. m_EventQueue.Clear();
  646. m_Script.ResetVars();
  647. m_State = "default";
  648. part.SetScriptEvents(m_ItemID,
  649. (int)m_Script.GetStateEventFlags(State));
  650. if (running)
  651. Start();
  652. m_SaveState = true;
  653. PostEvent(new EventParams("state_entry",
  654. new Object[0], new DetectParams[0]));
  655. }
  656. public void ApiResetScript()
  657. {
  658. // bool running = Running;
  659. RemoveState();
  660. ReleaseControls();
  661. m_Script.ResetVars();
  662. SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
  663. part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0;
  664. part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero;
  665. AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
  666. m_EventQueue.Clear();
  667. m_Script.ResetVars();
  668. m_State = "default";
  669. part.SetScriptEvents(m_ItemID,
  670. (int)m_Script.GetStateEventFlags(State));
  671. if (m_CurrentEvent != "state_entry")
  672. {
  673. m_SaveState = true;
  674. PostEvent(new EventParams("state_entry",
  675. new Object[0], new DetectParams[0]));
  676. throw new EventAbortException();
  677. }
  678. }
  679. public Dictionary<string, object> GetVars()
  680. {
  681. return m_Script.GetVars();
  682. }
  683. public void SetVars(Dictionary<string, object> vars)
  684. {
  685. m_Script.SetVars(vars);
  686. }
  687. public DetectParams GetDetectParams(int idx)
  688. {
  689. if (m_DetectParams == null)
  690. return null;
  691. if (idx < 0 || idx >= m_DetectParams.Length)
  692. return null;
  693. return m_DetectParams[idx];
  694. }
  695. public UUID GetDetectID(int idx)
  696. {
  697. if (m_DetectParams == null)
  698. return UUID.Zero;
  699. if (idx < 0 || idx >= m_DetectParams.Length)
  700. return UUID.Zero;
  701. return m_DetectParams[idx].Key;
  702. }
  703. public void SaveState(string assembly)
  704. {
  705. // If we're currently in an event, just tell it to save upon return
  706. //
  707. if (m_InEvent)
  708. {
  709. m_SaveState = true;
  710. return;
  711. }
  712. PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID);
  713. string xml = ScriptSerializer.Serialize(this);
  714. try
  715. {
  716. FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"));
  717. System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
  718. Byte[] buf = enc.GetBytes(xml);
  719. fs.Write(buf, 0, buf.Length);
  720. fs.Close();
  721. }
  722. catch(Exception e)
  723. {
  724. Console.WriteLine("Unable to save xml\n"+e.ToString());
  725. }
  726. if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")))
  727. {
  728. throw new Exception("Completed persistence save, but no file was created");
  729. }
  730. }
  731. public IScriptApi GetApi(string name)
  732. {
  733. if (m_Apis.ContainsKey(name))
  734. return m_Apis[name];
  735. return null;
  736. }
  737. public override string ToString()
  738. {
  739. return String.Format("{0} {1} on {2}", m_ScriptName, m_ItemID, m_PrimName);
  740. }
  741. string FormatException(Exception e)
  742. {
  743. if (e.InnerException == null) // Not a normal runtime error
  744. return e.ToString();
  745. string message = "Runtime error:\n" + e.InnerException.StackTrace;
  746. string[] lines = message.Split(new char[] {'\n'});
  747. foreach (string line in lines)
  748. {
  749. if (line.Contains("SecondLife.Script"))
  750. {
  751. int idx = line.IndexOf(':');
  752. if (idx != -1)
  753. {
  754. string val = line.Substring(idx+1);
  755. int lineNum = 0;
  756. if (int.TryParse(val, out lineNum))
  757. {
  758. KeyValuePair<int, int> pos =
  759. Compiler.FindErrorPosition(
  760. lineNum, 0, LineMap);
  761. int scriptLine = pos.Key;
  762. int col = pos.Value;
  763. if (scriptLine == 0)
  764. scriptLine++;
  765. if (col == 0)
  766. col++;
  767. message = string.Format("Runtime error:\n" +
  768. "Line ({0}): {1}", scriptLine - 1,
  769. e.InnerException.Message);
  770. return message;
  771. }
  772. }
  773. }
  774. }
  775. m_log.ErrorFormat("Scripting exception:");
  776. m_log.ErrorFormat(e.ToString());
  777. return e.ToString();
  778. }
  779. public string GetAssemblyName()
  780. {
  781. return m_Assembly;
  782. }
  783. public string GetXMLState()
  784. {
  785. bool run = Running;
  786. Stop(100);
  787. Running = run;
  788. return ScriptSerializer.Serialize(this);
  789. }
  790. }
  791. }