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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Threading;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.ScriptEngine.Interfaces;
- using OpenSim.Region.ScriptEngine.Shared;
- using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
- using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
- namespace OpenSim.Region.ScriptEngine.Shared.Api
- {
- /// <summary>
- /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
- /// </summary>
- public class AsyncCommandManager
- {
- private static Thread cmdHandlerThread;
- private static int cmdHandlerThreadCycleSleepms;
- private static List<IScene> m_Scenes = new List<IScene>();
- private static List<IScriptEngine> m_ScriptEngines =
- new List<IScriptEngine>();
- public IScriptEngine m_ScriptEngine;
- private IScene m_Scene;
- private static Dictionary<IScriptEngine, Dataserver> m_Dataserver =
- new Dictionary<IScriptEngine, Dataserver>();
- private static Dictionary<IScriptEngine, Timer> m_Timer =
- new Dictionary<IScriptEngine, Timer>();
- private static Dictionary<IScriptEngine, Listener> m_Listener =
- new Dictionary<IScriptEngine, Listener>();
- private static Dictionary<IScriptEngine, HttpRequest> m_HttpRequest =
- new Dictionary<IScriptEngine, HttpRequest>();
- private static Dictionary<IScriptEngine, SensorRepeat> m_SensorRepeat =
- new Dictionary<IScriptEngine, SensorRepeat>();
- private static Dictionary<IScriptEngine, XmlRequest> m_XmlRequest =
- new Dictionary<IScriptEngine, XmlRequest>();
- public Dataserver DataserverPlugin
- {
- get { return m_Dataserver[m_ScriptEngine]; }
- }
- public Timer TimerPlugin
- {
- get { return m_Timer[m_ScriptEngine]; }
- }
- public HttpRequest HttpRequestPlugin
- {
- get { return m_HttpRequest[m_ScriptEngine]; }
- }
- public Listener ListenerPlugin
- {
- get { return m_Listener[m_ScriptEngine]; }
- }
- public SensorRepeat SensorRepeatPlugin
- {
- get { return m_SensorRepeat[m_ScriptEngine]; }
- }
- public XmlRequest XmlRequestPlugin
- {
- get { return m_XmlRequest[m_ScriptEngine]; }
- }
- public IScriptEngine[] ScriptEngines
- {
- get { return m_ScriptEngines.ToArray(); }
- }
- public AsyncCommandManager(IScriptEngine _ScriptEngine)
- {
- m_ScriptEngine = _ScriptEngine;
- m_Scene = m_ScriptEngine.World;
- if (m_Scenes.Count == 0)
- ReadConfig();
- if (!m_Scenes.Contains(m_Scene))
- m_Scenes.Add(m_Scene);
- if (!m_ScriptEngines.Contains(m_ScriptEngine))
- m_ScriptEngines.Add(m_ScriptEngine);
- // Create instances of all plugins
- if (!m_Dataserver.ContainsKey(m_ScriptEngine))
- m_Dataserver[m_ScriptEngine] = new Dataserver(this);
- if (!m_Timer.ContainsKey(m_ScriptEngine))
- m_Timer[m_ScriptEngine] = new Timer(this);
- if (!m_HttpRequest.ContainsKey(m_ScriptEngine))
- m_HttpRequest[m_ScriptEngine] = new HttpRequest(this);
- if (!m_Listener.ContainsKey(m_ScriptEngine))
- m_Listener[m_ScriptEngine] = new Listener(this);
- if (!m_SensorRepeat.ContainsKey(m_ScriptEngine))
- m_SensorRepeat[m_ScriptEngine] = new SensorRepeat(this);
- if (!m_XmlRequest.ContainsKey(m_ScriptEngine))
- m_XmlRequest[m_ScriptEngine] = new XmlRequest(this);
- StartThread();
- }
- private static void StartThread()
- {
- if (cmdHandlerThread == null)
- {
- // Start the thread that will be doing the work
- cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
- cmdHandlerThread.Name = "AsyncLSLCmdHandlerThread";
- cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
- cmdHandlerThread.IsBackground = true;
- cmdHandlerThread.Start();
- ThreadTracker.Add(cmdHandlerThread);
- }
- }
- private void ReadConfig()
- {
- // cmdHandlerThreadCycleSleepms = m_ScriptEngine.Config.GetInt("AsyncLLCommandLoopms", 100);
- // TODO: Make this sane again
- cmdHandlerThreadCycleSleepms = 100;
- }
- ~AsyncCommandManager()
- {
- // Shut down thread
- // try
- // {
- // if (cmdHandlerThread != null)
- // {
- // if (cmdHandlerThread.IsAlive == true)
- // {
- // cmdHandlerThread.Abort();
- // //cmdHandlerThread.Join();
- // }
- // }
- // }
- // catch
- // {
- // }
- }
- /// <summary>
- /// Main loop for the manager thread
- /// </summary>
- private static void CmdHandlerThreadLoop()
- {
- while (true)
- {
- try
- {
- while (true)
- {
- Thread.Sleep(cmdHandlerThreadCycleSleepms);
- DoOneCmdHandlerPass();
- }
- }
- catch
- {
- }
- }
- }
- private static void DoOneCmdHandlerPass()
- {
- // Check HttpRequests
- m_HttpRequest[m_ScriptEngines[0]].CheckHttpRequests();
- // Check XMLRPCRequests
- m_XmlRequest[m_ScriptEngines[0]].CheckXMLRPCRequests();
- foreach (IScriptEngine s in m_ScriptEngines)
- {
- // Check Listeners
- m_Listener[s].CheckListeners();
- // Check timers
- m_Timer[s].CheckTimerEvents();
- // Check Sensors
- m_SensorRepeat[s].CheckSenseRepeaterEvents();
- // Check dataserver
- m_Dataserver[s].ExpireRequests();
- }
- }
- /// <summary>
- /// Remove a specific script (and all its pending commands)
- /// </summary>
- /// <param name="localID"></param>
- /// <param name="itemID"></param>
- public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID)
- {
- // Remove a specific script
- // Remove dataserver events
- m_Dataserver[engine].RemoveEvents(localID, itemID);
- // Remove from: Timers
- m_Timer[engine].UnSetTimerEvents(localID, itemID);
- // Remove from: HttpRequest
- IHttpRequests iHttpReq =
- engine.World.RequestModuleInterface<IHttpRequests>();
- iHttpReq.StopHttpRequest(localID, itemID);
- IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
- comms.DeleteListener(itemID);
- IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
- xmlrpc.DeleteChannels(itemID);
- xmlrpc.CancelSRDRequests(itemID);
- // Remove Sensors
- m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
- }
- public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
- {
- List<Object> data = new List<Object>();
- Object[] listeners=m_Listener[engine].GetSerializationData(itemID);
- if (listeners.Length > 0)
- {
- data.Add("listener");
- data.Add(listeners.Length);
- data.AddRange(listeners);
- }
- Object[] timers=m_Timer[engine].GetSerializationData(itemID);
- if (timers.Length > 0)
- {
- data.Add("timer");
- data.Add(timers.Length);
- data.AddRange(timers);
- }
- Object[] sensors=m_SensorRepeat[engine].GetSerializationData(itemID);
- if (sensors.Length > 0)
- {
- data.Add("sensor");
- data.Add(sensors.Length);
- data.AddRange(sensors);
- }
- return data.ToArray();
- }
- public static void CreateFromData(IScriptEngine engine, uint localID,
- UUID itemID, UUID hostID, Object[] data)
- {
- int idx = 0;
- int len;
- while (idx < data.Length)
- {
- string type = data[idx].ToString();
- len = (int)data[idx+1];
- idx+=2;
- if (len > 0)
- {
- Object[] item = new Object[len];
- Array.Copy(data, idx, item, 0, len);
- idx+=len;
- switch (type)
- {
- case "listener":
- m_Listener[engine].CreateFromData(localID, itemID,
- hostID, item);
- break;
- case "timer":
- m_Timer[engine].CreateFromData(localID, itemID,
- hostID, item);
- break;
- case "sensor":
- m_SensorRepeat[engine].CreateFromData(localID,
- itemID, hostID, item);
- break;
- }
- }
- }
- }
- #region Check llRemoteData channels
- #endregion
- #region Check llListeners
- #endregion
- /// <summary>
- /// If set to true then threads and stuff should try to make a graceful exit
- /// </summary>
- public bool PleaseShutdown
- {
- get { return _PleaseShutdown; }
- set { _PleaseShutdown = value; }
- }
- private bool _PleaseShutdown = false;
- }
- }
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