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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.IO;
- using System.Reflection;
- using OpenMetaverse;
- using log4net;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using System.Collections.Generic;
- using System.Xml;
- namespace OpenSim.Region.Environment.Scenes
- {
- public partial class SceneObjectGroup : EntityBase
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// Force all task inventories of prims in the scene object to persist
- /// </summary>
- public void ForceInventoryPersistence()
- {
- lock (m_parts)
- {
- foreach (SceneObjectPart part in m_parts.Values)
- {
- part.Inventory.ForceInventoryPersistence();
- }
- }
- }
- /// <summary>
- /// Start the scripts contained in all the prims in this group.
- /// </summary>
- public void CreateScriptInstances(int startParam, bool postOnRez,
- string engine, int stateSource)
- {
- // Don't start scripts if they're turned off in the region!
- if (!m_scene.RegionInfo.RegionSettings.DisableScripts)
- {
- foreach (SceneObjectPart part in m_parts.Values)
- {
- part.Inventory.CreateScriptInstances(startParam, postOnRez, engine, stateSource);
- }
- }
- }
- /// <summary>
- /// Stop the scripts contained in all the prims in this group
- /// </summary>
- public void RemoveScriptInstances()
- {
- lock (m_parts)
- {
- foreach (SceneObjectPart part in m_parts.Values)
- {
- part.Inventory.RemoveScriptInstances();
- }
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="remoteClient"></param>
- /// <param name="localID"></param>
- public bool GetPartInventoryFileName(IClientAPI remoteClient, uint localID)
- {
- SceneObjectPart part = GetChildPart(localID);
- if (part != null)
- {
- return part.Inventory.GetInventoryFileName(remoteClient, localID);
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIM INVENTORY]: " +
- "Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
- localID, Name, UUID);
- }
- return false;
- }
- /// <summary>
- /// Return serialized inventory metadata for the given constituent prim
- /// </summary>
- /// <param name="localID"></param>
- /// <param name="xferManager"></param>
- public void RequestInventoryFile(IClientAPI client, uint localID, IXfer xferManager)
- {
- SceneObjectPart part = GetChildPart(localID);
- if (part != null)
- {
- part.Inventory.RequestInventoryFile(client, xferManager);
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIM INVENTORY]: " +
- "Couldn't find part {0} in object group {1}, {2} to request inventory data",
- localID, Name, UUID);
- }
- }
- /// <summary>
- /// Add an inventory item to a prim in this group.
- /// </summary>
- /// <param name="remoteClient"></param>
- /// <param name="localID"></param>
- /// <param name="item"></param>
- /// <param name="copyItemID">The item UUID that should be used by the new item.</param>
- /// <returns></returns>
- public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
- InventoryItemBase item, UUID copyItemID)
- {
- UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
- SceneObjectPart part = GetChildPart(localID);
- if (part != null)
- {
- TaskInventoryItem taskItem = new TaskInventoryItem();
- taskItem.ItemID = newItemId;
- taskItem.AssetID = item.AssetID;
- taskItem.Name = item.Name;
- taskItem.Description = item.Description;
- taskItem.OwnerID = part.OwnerID; // Transfer ownership
- taskItem.CreatorID = item.Creator;
- taskItem.Type = item.AssetType;
- taskItem.InvType = item.InvType;
- if (remoteClient != null &&
- remoteClient.AgentId != part.OwnerID &&
- m_scene.Permissions.PropagatePermissions())
- {
- taskItem.BasePermissions = item.BasePermissions &
- item.NextPermissions;
- taskItem.CurrentPermissions = item.CurrentPermissions &
- item.NextPermissions;
- taskItem.EveryonePermissions = item.EveryOnePermissions &
- item.NextPermissions;
- taskItem.GroupPermissions = item.GroupPermissions &
- item.NextPermissions;
- taskItem.NextPermissions = item.NextPermissions;
- taskItem.CurrentPermissions |= 8;
- } else {
- taskItem.BasePermissions = item.BasePermissions;
- taskItem.CurrentPermissions = item.CurrentPermissions;
- taskItem.CurrentPermissions |= 8;
- taskItem.EveryonePermissions = item.EveryOnePermissions;
- taskItem.GroupPermissions = item.GroupPermissions;
- taskItem.NextPermissions = item.NextPermissions;
- }
- taskItem.Flags = item.Flags;
- // TODO: These are pending addition of those fields to TaskInventoryItem
- // taskItem.SalePrice = item.SalePrice;
- // taskItem.SaleType = item.SaleType;
- taskItem.CreationDate = (uint)item.CreationDate;
- bool addFromAllowedDrop = false;
- if (remoteClient!=null)
- {
- addFromAllowedDrop = remoteClient.AgentId != part.OwnerID;
- }
- part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop);
- return true;
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIM INVENTORY]: " +
- "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}",
- localID, Name, UUID, newItemId);
- }
- return false;
- }
- /// <summary>
- /// Returns an existing inventory item. Returns the original, so any changes will be live.
- /// </summary>
- /// <param name="primID"></param>
- /// <param name="itemID"></param>
- /// <returns>null if the item does not exist</returns>
- public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID)
- {
- SceneObjectPart part = GetChildPart(primID);
- if (part != null)
- {
- return part.Inventory.GetInventoryItem(itemID);
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIM INVENTORY]: " +
- "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}",
- primID, part.Name, part.UUID, itemID);
- }
- return null;
- }
- /// <summary>
- /// Update an existing inventory item.
- /// </summary>
- /// <param name="item">The updated item. An item with the same id must already exist
- /// in this prim's inventory</param>
- /// <returns>false if the item did not exist, true if the update occurred succesfully</returns>
- public bool UpdateInventoryItem(TaskInventoryItem item)
- {
- SceneObjectPart part = GetChildPart(item.ParentPartID);
- if (part != null)
- {
- part.Inventory.UpdateInventoryItem(item);
- return true;
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIM INVENTORY]: " +
- "Couldn't find prim ID {0} to update item {1}, {2}",
- item.ParentPartID, item.Name, item.ItemID);
- }
- return false;
- }
- public int RemoveInventoryItem(uint localID, UUID itemID)
- {
- SceneObjectPart part = GetChildPart(localID);
- if (part != null)
- {
- int type = part.Inventory.RemoveInventoryItem(itemID);
- return type;
- }
- return -1;
- }
- public uint GetEffectivePermissions()
- {
- uint perms=(uint)(PermissionMask.Modify |
- PermissionMask.Copy |
- PermissionMask.Move |
- PermissionMask.Transfer) | 7;
- uint ownerMask = 0x7ffffff;
- foreach (SceneObjectPart part in m_parts.Values)
- {
- ownerMask &= part.OwnerMask;
- perms &= part.Inventory.MaskEffectivePermissions();
- }
- if ((ownerMask & (uint)PermissionMask.Modify) == 0)
- perms &= ~(uint)PermissionMask.Modify;
- if ((ownerMask & (uint)PermissionMask.Copy) == 0)
- perms &= ~(uint)PermissionMask.Copy;
- if ((ownerMask & (uint)PermissionMask.Transfer) == 0)
- perms &= ~(uint)PermissionMask.Transfer;
- if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Modify) == 0)
- perms &= ~((uint)PermissionMask.Modify >> 13);
- if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Copy) == 0)
- perms &= ~((uint)PermissionMask.Copy >> 13);
- if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Transfer) == 0)
- perms &= ~((uint)PermissionMask.Transfer >> 13);
- return perms;
- }
- public void ApplyNextOwnerPermissions()
- {
- foreach (SceneObjectPart part in m_parts.Values)
- {
- part.ApplyNextOwnerPermissions();
- }
- }
- public string GetStateSnapshot()
- {
- List<string> assemblies = new List<string>();
- Dictionary<UUID, string> states = new Dictionary<UUID, string>();
- foreach (SceneObjectPart part in m_parts.Values)
- {
- foreach (string a in part.Inventory.GetScriptAssemblies())
- {
- if (a != "" && !assemblies.Contains(a))
- assemblies.Add(a);
- }
- foreach (KeyValuePair<UUID, string> s in part.Inventory.GetScriptStates())
- {
- states[s.Key] = s.Value;
- }
- }
- if (states.Count < 1 || assemblies.Count < 1)
- return "";
- XmlDocument xmldoc = new XmlDocument();
- XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration,
- "", "");
- xmldoc.AppendChild(xmlnode);
- XmlElement rootElement = xmldoc.CreateElement("", "ScriptData",
- "");
-
- xmldoc.AppendChild(rootElement);
- XmlElement wrapper = xmldoc.CreateElement("", "Assemblies",
- "");
-
- rootElement.AppendChild(wrapper);
- foreach (string assembly in assemblies)
- {
- string fn = Path.GetFileName(assembly);
- if (fn == String.Empty)
- continue;
- FileInfo fi = new FileInfo(assembly);
- if (fi == null)
- continue;
- Byte[] data = new Byte[fi.Length];
- FileStream fs = File.Open(assembly, FileMode.Open, FileAccess.Read);
- fs.Read(data, 0, data.Length);
- fs.Close();
- XmlElement assemblyData = xmldoc.CreateElement("", "Assembly", "");
- XmlAttribute assemblyName = xmldoc.CreateAttribute("", "Filename", "");
- assemblyName.Value = fn;
- assemblyData.Attributes.Append(assemblyName);
- assemblyData.InnerText = System.Convert.ToBase64String(data);
- wrapper.AppendChild(assemblyData);
- }
- wrapper = xmldoc.CreateElement("", "ScriptStates",
- "");
-
- rootElement.AppendChild(wrapper);
- foreach (KeyValuePair<UUID, string> state in states)
- {
- XmlElement stateData = xmldoc.CreateElement("", "State", "");
- XmlAttribute stateID = xmldoc.CreateAttribute("", "UUID", "");
- stateID.Value = state.Key.ToString();
- stateData.Attributes.Append(stateID);
- XmlDocument sdoc = new XmlDocument();
- sdoc.LoadXml(state.Value);
- XmlNodeList rootL = sdoc.GetElementsByTagName("ScriptState");
- XmlNode rootNode = rootL[0];
- XmlNode newNode = xmldoc.ImportNode(rootNode, true);
- stateData.AppendChild(newNode);
- wrapper.AppendChild(stateData);
- }
- return xmldoc.InnerXml;
- }
- }
- }
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