PointMetaEntity.cs 4.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. #region Header
  28. // PointMetaEntity.cs created with MonoDevelop
  29. // User: bongiojp at 3:03 PM 8/6/2008
  30. //
  31. // To change standard headers go to Edit->Preferences->Coding->Standard Headers
  32. //
  33. #endregion Header
  34. using System;
  35. using System.Collections.Generic;
  36. using System.Drawing;
  37. using OpenMetaverse;
  38. using Nini.Config;
  39. using OpenSim.Framework;
  40. using OpenSim.Region.Environment.Interfaces;
  41. using OpenSim.Region.Environment.Scenes;
  42. using OpenSim.Region.Physics.Manager;
  43. using log4net;
  44. namespace OpenSim.Region.Environment.Modules.ContentManagement
  45. {
  46. public class PointMetaEntity : MetaEntity
  47. {
  48. #region Constructors
  49. public PointMetaEntity(Scene scene, Vector3 groupPos, float transparency)
  50. : base()
  51. {
  52. CreatePointEntity(scene, UUID.Random(), groupPos);
  53. SetPartTransparency(m_Entity.RootPart, transparency);
  54. }
  55. public PointMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency)
  56. : base()
  57. {
  58. CreatePointEntity(scene, uuid, groupPos);
  59. SetPartTransparency(m_Entity.RootPart, transparency);
  60. }
  61. #endregion Constructors
  62. #region Private Methods
  63. private void CreatePointEntity(Scene scene, UUID uuid, Vector3 groupPos)
  64. {
  65. SceneObjectGroup x = new SceneObjectGroup();
  66. SceneObjectPart y = new SceneObjectPart();
  67. //Initialize part
  68. y.Name = "Very Small Point";
  69. y.RegionHandle = scene.RegionInfo.RegionHandle;
  70. y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
  71. y.OwnerID = UUID.Zero;
  72. y.CreatorID = UUID.Zero;
  73. y.LastOwnerID = UUID.Zero;
  74. y.UUID = uuid;
  75. y.Shape = PrimitiveBaseShape.CreateBox();
  76. y.Scale = new Vector3(0.01f,0.01f,0.01f);
  77. y.LastOwnerID = UUID.Zero;
  78. y.GroupPosition = groupPos;
  79. y.OffsetPosition = new Vector3(0, 0, 0);
  80. y.RotationOffset = new Quaternion(0,0,0,0);
  81. y.Velocity = new Vector3(0, 0, 0);
  82. y.RotationalVelocity = new Vector3(0, 0, 0);
  83. y.AngularVelocity = new Vector3(0, 0, 0);
  84. y.Acceleration = new Vector3(0, 0, 0);
  85. y.Flags = 0;
  86. y.TrimPermissions();
  87. //Initialize group and add part as root part
  88. x.SetScene(scene);
  89. x.SetRootPart(y);
  90. x.RegionHandle = scene.RegionInfo.RegionHandle;
  91. x.SetScene(scene);
  92. m_Entity = x;
  93. }
  94. #endregion Private Methods
  95. }
  96. }