RegionApplicationBase.cs 9.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using System.IO;
  29. using System.Net;
  30. using System.Reflection;
  31. using OpenMetaverse;
  32. using log4net;
  33. using Nini.Config;
  34. using OpenSim.Framework;
  35. using OpenSim.Framework.Communications;
  36. using OpenSim.Framework.Communications.Cache;
  37. using OpenSim.Framework.Servers;
  38. using OpenSim.Region.Environment;
  39. using OpenSim.Region.Environment.Scenes;
  40. using OpenSim.Region.Physics.Manager;
  41. namespace OpenSim.Region.ClientStack
  42. {
  43. public abstract class RegionApplicationBase : BaseOpenSimServer
  44. {
  45. private static readonly ILog m_log
  46. = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  47. protected AssetCache m_assetCache;
  48. protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
  49. protected NetworkServersInfo m_networkServersInfo;
  50. protected BaseHttpServer m_httpServer;
  51. protected uint m_httpServerPort;
  52. public CommunicationsManager CommunicationsManager
  53. {
  54. get { return m_commsManager; }
  55. }
  56. protected CommunicationsManager m_commsManager;
  57. protected StorageManager m_storageManager;
  58. protected ClientStackManager m_clientStackManager;
  59. public SceneManager SceneManager
  60. {
  61. get { return m_sceneManager; }
  62. }
  63. protected SceneManager m_sceneManager = new SceneManager();
  64. protected abstract void Initialize();
  65. /// <summary>
  66. /// Get a new physics scene.
  67. /// </summary>
  68. ///
  69. /// <param name="osSceneIdentifier">
  70. /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
  71. /// </param>
  72. /// <returns></returns>
  73. protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
  74. protected abstract StorageManager CreateStorageManager();
  75. protected abstract ClientStackManager CreateClientStackManager();
  76. protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
  77. AgentCircuitManager circuitManager);
  78. protected override void StartupSpecific()
  79. {
  80. m_storageManager = CreateStorageManager();
  81. m_clientStackManager = CreateClientStackManager();
  82. Initialize();
  83. m_httpServer
  84. = new BaseHttpServer(
  85. m_httpServerPort, m_networkServersInfo.HttpUsesSSL, m_networkServersInfo.httpSSLPort,
  86. m_networkServersInfo.HttpSSLCN);
  87. if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort))
  88. {
  89. m_log.Error("[HTTP]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports");
  90. }
  91. m_log.Info("[REGION]: Starting HTTP server");
  92. m_httpServer.Start();
  93. }
  94. /// <summary>
  95. /// Get a new physics scene.
  96. /// </summary>
  97. /// <param name="engine">The name of the physics engine to use</param>
  98. /// <param name="meshEngine">The name of the mesh engine to use</param>
  99. /// <param name="config">The configuration data to pass to the physics and mesh engines</param>
  100. /// <param name="osSceneIdentifier">
  101. /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
  102. /// </param>
  103. /// <returns></returns>
  104. protected PhysicsScene GetPhysicsScene(
  105. string engine, string meshEngine, IConfigSource config, string osSceneIdentifier)
  106. {
  107. PhysicsPluginManager physicsPluginManager;
  108. physicsPluginManager = new PhysicsPluginManager();
  109. physicsPluginManager.LoadPluginsFromAssemblies("Physics");
  110. return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier);
  111. }
  112. /// <summary>
  113. /// Create a scene and its initial base structures.
  114. /// </summary>
  115. /// <param name="regionInfo"></param>
  116. /// <param name="clientServer"> </param>
  117. /// <returns></returns>
  118. protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer)
  119. {
  120. return SetupScene(regionInfo, 0, null, out clientServer);
  121. }
  122. /// <summary>
  123. /// Create a scene and its initial base structures.
  124. /// </summary>
  125. /// TODO: Really configSource shouldn't be passed in here, but should be moved up to BaseOpenSimServer and
  126. /// made common to all the servers.
  127. ///
  128. /// <param name="regionInfo"></param>
  129. /// <param name="proxyOffset"></param>
  130. /// <param name="configSource"></param>
  131. /// <param name="clientServer"> </param>
  132. /// <returns></returns>
  133. protected Scene SetupScene(
  134. RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out IClientNetworkServer clientServer)
  135. {
  136. AgentCircuitManager circuitManager = new AgentCircuitManager();
  137. IPAddress listenIP = regionInfo.InternalEndPoint.Address;
  138. //if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
  139. // listenIP = IPAddress.Parse("0.0.0.0");
  140. uint port = (uint) regionInfo.InternalEndPoint.Port;
  141. clientServer
  142. = m_clientStackManager.CreateServer(
  143. listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
  144. m_assetCache, circuitManager);
  145. regionInfo.InternalEndPoint.Port = (int)port;
  146. Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
  147. clientServer.AddScene(scene);
  148. scene.LoadWorldMap();
  149. scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
  150. scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
  151. scene.PhysicsScene.SetWaterLevel((float)regionInfo.RegionSettings.WaterHeight);
  152. // TODO: Remove this cruft once MasterAvatar is fully deprecated
  153. //Master Avatar Setup
  154. UserProfileData masterAvatar;
  155. if (scene.RegionInfo.MasterAvatarAssignedUUID == UUID.Zero)
  156. {
  157. masterAvatar =
  158. m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName,
  159. scene.RegionInfo.MasterAvatarLastName,
  160. scene.RegionInfo.MasterAvatarSandboxPassword);
  161. }
  162. else
  163. {
  164. masterAvatar = m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarAssignedUUID);
  165. scene.RegionInfo.MasterAvatarFirstName = masterAvatar.FirstName;
  166. scene.RegionInfo.MasterAvatarLastName = masterAvatar.SurName;
  167. }
  168. if (masterAvatar == null)
  169. {
  170. m_log.Info("[PARCEL]: No master avatar found, using null.");
  171. scene.RegionInfo.MasterAvatarAssignedUUID = UUID.Zero;
  172. }
  173. else
  174. {
  175. m_log.InfoFormat("[PARCEL]: Found master avatar {0} {1} [" + masterAvatar.ID.ToString() + "]",
  176. scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName);
  177. scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.ID;
  178. }
  179. return scene;
  180. }
  181. }
  182. }