SimStats.cs 3.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenMetaverse.Packets;
  28. namespace OpenSim.Framework
  29. {
  30. /// <summary>
  31. /// Enapsulate statistics for a simulator/scene.
  32. ///
  33. /// TODO: This looks very much like the OpenMetaverse SimStatsPacket. It should be much more generic stats
  34. /// storage.
  35. /// </summary>
  36. public class SimStats
  37. {
  38. public uint RegionX
  39. {
  40. get { return m_regionX; }
  41. }
  42. private uint m_regionX;
  43. public uint RegionY
  44. {
  45. get { return m_regionY; }
  46. }
  47. private uint m_regionY;
  48. public SimStatsPacket.RegionBlock RegionBlock
  49. {
  50. get { return m_regionBlock; }
  51. }
  52. private SimStatsPacket.RegionBlock m_regionBlock;
  53. public SimStatsPacket.StatBlock[] StatsBlock
  54. {
  55. get { return m_statsBlock; }
  56. }
  57. private SimStatsPacket.StatBlock[] m_statsBlock;
  58. public uint RegionFlags
  59. {
  60. get { return m_regionFlags; }
  61. }
  62. private uint m_regionFlags;
  63. public uint ObjectCapacity
  64. {
  65. get { return m_objectCapacity; }
  66. }
  67. private uint m_objectCapacity;
  68. public SimStats(
  69. uint regionX, uint regionY, uint regionFlags, uint objectCapacity,
  70. SimStatsPacket.RegionBlock regionBlock, SimStatsPacket.StatBlock[] statsBlock)
  71. {
  72. m_regionX = regionX;
  73. m_regionY = regionY;
  74. m_regionFlags = regionFlags;
  75. m_objectCapacity = objectCapacity;
  76. m_regionBlock = regionBlock;
  77. m_statsBlock = statsBlock;
  78. }
  79. }
  80. }