AssetBase.cs 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenMetaverse;
  29. namespace OpenSim.Framework
  30. {
  31. [Serializable]
  32. public class AssetBase
  33. {
  34. private byte[] _data;
  35. private string _description = String.Empty;
  36. private UUID _fullid;
  37. private bool _local = false;
  38. private string _name = String.Empty;
  39. private bool _temporary = false;
  40. private sbyte _type;
  41. public AssetBase()
  42. {
  43. }
  44. public AssetBase(UUID assetId, string name)
  45. {
  46. FullID = assetId;
  47. Name = name;
  48. }
  49. public virtual UUID FullID
  50. {
  51. get { return _fullid; }
  52. set { _fullid = value; }
  53. }
  54. public virtual string ID
  55. {
  56. get { return _fullid.ToString(); }
  57. set { _fullid = new UUID(value); }
  58. }
  59. public virtual byte[] Data
  60. {
  61. get { return _data; }
  62. set { _data = value; }
  63. }
  64. public virtual sbyte Type
  65. {
  66. get { return _type; }
  67. set { _type = value; }
  68. }
  69. public virtual string Name
  70. {
  71. get { return _name; }
  72. set { _name = value; }
  73. }
  74. public virtual string Description
  75. {
  76. get { return _description; }
  77. set { _description = value; }
  78. }
  79. public virtual bool Local
  80. {
  81. get { return _local; }
  82. set { _local = value; }
  83. }
  84. public virtual bool Temporary
  85. {
  86. get { return _temporary; }
  87. set { _temporary = value; }
  88. }
  89. }
  90. }