TextureUserType.cs 3.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Data;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. using NHibernate;
  32. using NHibernate.SqlTypes;
  33. using NHibernate.UserTypes;
  34. namespace OpenSim.Data.NHibernate
  35. {
  36. [Serializable]
  37. public class TextureUserType: IUserType
  38. {
  39. public object Assemble(object cached, object owner)
  40. {
  41. return cached;
  42. }
  43. bool IUserType.Equals(object texture1, object texture2)
  44. {
  45. return texture1.Equals(texture2);
  46. }
  47. public object DeepCopy(object texture)
  48. {
  49. if (texture == null)
  50. {
  51. // TODO: should parametrize this texture out
  52. return new Primitive.TextureEntry(new UUID(Constants.DefaultTexture));
  53. }
  54. else
  55. {
  56. byte[] bytes = ((Primitive.TextureEntry)texture).ToBytes();
  57. return new Primitive.TextureEntry(bytes, 0, bytes.Length);
  58. }
  59. }
  60. public object Disassemble(object texture)
  61. {
  62. return texture;
  63. }
  64. public int GetHashCode(object texture)
  65. {
  66. return (texture == null) ? 0 : texture.GetHashCode();
  67. }
  68. public bool IsMutable
  69. {
  70. get { return false; }
  71. }
  72. public object NullSafeGet(IDataReader rs, string[] names, object owner)
  73. {
  74. object texture = null;
  75. int ord = rs.GetOrdinal(names[0]);
  76. if (!rs.IsDBNull(ord))
  77. {
  78. byte[] bytes = (byte[])rs[ord];
  79. texture = new Primitive.TextureEntry(bytes, 0, bytes.Length);
  80. }
  81. return texture;
  82. }
  83. public void NullSafeSet(IDbCommand cmd, object obj, int index)
  84. {
  85. Primitive.TextureEntry texture = (Primitive.TextureEntry)obj;
  86. ((IDataParameter)cmd.Parameters[index]).Value = texture.ToBytes();
  87. }
  88. public object Replace(object original, object target, object owner)
  89. {
  90. return original;
  91. }
  92. public Type ReturnedType
  93. {
  94. get { return typeof(Primitive.TextureEntry); }
  95. }
  96. public SqlType[] SqlTypes
  97. {
  98. get { return new SqlType [] { NHibernateUtil.Binary.SqlType }; }
  99. }
  100. }
  101. }