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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Data;
- using System.Data.SqlClient;
- using System.Drawing;
- using System.IO;
- using System.Reflection;
- using OpenMetaverse;
- using log4net;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Data.MSSQL
- {
- /// <summary>
- /// A MSSQL Interface for the Region Server.
- /// </summary>
- public class MSSQLRegionDataStore : IRegionDataStore
- {
- private const string _migrationStore = "RegionStore";
- // private static FileSystemDataStore Instance = new FileSystemDataStore();
- private static readonly ILog _Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// The database manager
- /// </summary>
- private MSSQLManager _Database;
- /// <summary>
- /// Const for the prim store..
- /// </summary>
- private const string _PrimSelect = "SELECT * FROM PRIMS WHERE RegionUUID = @RegionUUID"; //" AND UUID IN (@UUID)"; //SceneGroupID LIKE @SceneGroupID OR
- private const string _ShapeSelect = "SELECT * FROM PRIMSHAPES WHERE UUID in (SELECT UUID FROM PRIMS WHERE RegionUUID = @RegionUUID)"; // AND UUID IN (@UUID))"; //(SceneGroupID LIKE @SceneGroupID OR
- private const string _ItemsSelect = "SELECT * FROM PRIMITEMS WHERE primID in (SELECT UUID FROM PRIMS WHERE RegionUUID = @RegionUUID)"; // AND UUID IN (@UUID))"; //(SceneGroupID LIKE @SceneGroupID OR
- private DataSet _PrimsDataSet;
- private SqlDataAdapter _PrimDataAdapter;
- private SqlDataAdapter _ShapeDataAdapter;
- private SqlDataAdapter _ItemsDataAdapter;
- /// <summary>
- /// Initialises the region datastore
- /// </summary>
- /// <param name="connectionString">The connection string.</param>
- public void Initialise(string connectionString)
- {
- if (!string.IsNullOrEmpty(connectionString))
- {
- //Add MSSQLManager (dont know if we need it)
- _Database = new MSSQLManager(connectionString);
- }
- else
- {
- IniFile iniFile = new IniFile("mssql_connection.ini");
- string settingDataSource = iniFile.ParseFileReadValue("data_source");
- string settingInitialCatalog = iniFile.ParseFileReadValue("initial_catalog");
- string settingPersistSecurityInfo = iniFile.ParseFileReadValue("persist_security_info");
- string settingUserId = iniFile.ParseFileReadValue("user_id");
- string settingPassword = iniFile.ParseFileReadValue("password");
- _Database = new MSSQLManager(settingDataSource, settingInitialCatalog, settingPersistSecurityInfo, settingUserId, settingPassword);
- }
- //Migration settings
- _Database.CheckMigration(_migrationStore);
- using (SqlConnection connection = _Database.DatabaseConnection())
- {
- //Create Dataset. Not filled!!!
- _PrimsDataSet = new DataSet("primsdata");
- using (SqlCommand primSelectCmd = new SqlCommand(_PrimSelect, connection))
- {
- primSelectCmd.Parameters.AddWithValue("@RegionUUID", "");
- _PrimDataAdapter = new SqlDataAdapter(primSelectCmd);
- DataTable primDataTable = new DataTable("prims");
- _PrimDataAdapter.Fill(primDataTable);
- primDataTable.PrimaryKey = new DataColumn[] { primDataTable.Columns["UUID"] };
- _PrimsDataSet.Tables.Add(primDataTable);
- SetupCommands(_PrimDataAdapter);
- primDataTable.Clear();
- }
- using (SqlCommand shapeSelectCmd = new SqlCommand(_ShapeSelect, connection))
- {
- shapeSelectCmd.Parameters.AddWithValue("@RegionUUID", "");
- _ShapeDataAdapter = new SqlDataAdapter(shapeSelectCmd);
- DataTable shapeDataTable = new DataTable("primshapes");
- _ShapeDataAdapter.Fill(shapeDataTable);
- shapeDataTable.PrimaryKey = new DataColumn[] { shapeDataTable.Columns["UUID"] };
- _PrimsDataSet.Tables.Add(shapeDataTable);
- SetupCommands(_ShapeDataAdapter);
- shapeDataTable.Clear();
- }
- using (SqlCommand itemSelectCmd = new SqlCommand(_ItemsSelect, connection))
- {
- itemSelectCmd.Parameters.AddWithValue("@RegionUUID", "");
- _ItemsDataAdapter = new SqlDataAdapter(itemSelectCmd);
- DataTable itemsDataTable = new DataTable("primitems");
- _ItemsDataAdapter.Fill(itemsDataTable);
- itemsDataTable.PrimaryKey = new DataColumn[] { itemsDataTable.Columns["itemID"] };
- _PrimsDataSet.Tables.Add(itemsDataTable);
- SetupCommands(_ItemsDataAdapter);
- itemsDataTable.Clear();
- }
- connection.Close();
- }
- //After this we have a empty fully configured DataSet.
- }
- /// <summary>
- /// Dispose the database
- /// </summary>
- public void Dispose() { }
- /// <summary>
- /// Loads the objects present in the region.
- /// </summary>
- /// <param name="regionUUID">The region UUID.</param>
- /// <returns></returns>
- public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
- {
- Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>();
- //Retrieve all values of current region
- RetrievePrimsDataForRegion(regionUUID, UUID.Zero, "");
- List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
- DataTable prims = _PrimsDataSet.Tables["prims"];
- DataTable shapes = _PrimsDataSet.Tables["primshapes"];
- lock (_PrimsDataSet)
- {
- DataRow[] primsForRegion = prims.Select("", "ParentID ASC"); //.Select(byRegion, orderByParent);
- _Log.Info("[REGION DB]: " + "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
- foreach (DataRow primRow in primsForRegion)
- {
- try
- {
- string uuid = (string)primRow["UUID"];
- string objID = (string)primRow["SceneGroupID"];
- SceneObjectPart prim = buildPrim(primRow);
- if (uuid == objID) //is new SceneObjectGroup ?
- {
- SceneObjectGroup group = new SceneObjectGroup();
- DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
- if (shapeRow != null)
- {
- prim.Shape = buildShape(shapeRow);
- }
- else
- {
- _Log.Info(
- "No shape found for prim in storage, so setting default box shape");
- prim.Shape = PrimitiveBaseShape.Default;
- }
-
- group.SetRootPart(prim);
- createdObjects.Add(group.UUID, group);
- retvals.Add(group);
- }
- else
- {
- DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
- if (shapeRow != null)
- {
- prim.Shape = buildShape(shapeRow);
- }
- else
- {
- _Log.Info(
- "No shape found for prim in storage, so setting default box shape");
- prim.Shape = PrimitiveBaseShape.Default;
- }
- createdObjects[new UUID(objID)].AddPart(prim);
- }
- LoadItems(prim);
- }
- catch (Exception e)
- {
- _Log.Error("[REGION DB]: Failed create prim object, exception and data follows");
- _Log.Info("[REGION DB]: " + e.Message);
- foreach (DataColumn col in prims.Columns)
- {
- _Log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
- }
- }
- }
- _PrimsDataSet.Tables["prims"].Clear();
- _PrimsDataSet.Tables["primshapes"].Clear();
- _PrimsDataSet.Tables["primitems"].Clear();
- }
- return retvals;
- #region Experimental
- //
- // //Get all prims
- // string sql = "select * from prims where RegionUUID = @RegionUUID";
- //
- // using (AutoClosingSqlCommand cmdPrims = _Database.Query(sql))
- // {
- // cmdPrims.Parameters.AddWithValue("@RegionUUID", regionUUID.ToString());
- // using (SqlDataReader readerPrims = cmdPrims.ExecuteReader())
- // {
- // while (readerPrims.Read())
- // {
- // string uuid = (string)readerPrims["UUID"];
- // string objID = (string)readerPrims["SceneGroupID"];
- // SceneObjectPart prim = buildPrim(readerPrims);
- //
- // //Setting default shape, will change shape ltr
- // prim.Shape = PrimitiveBaseShape.Default;
- //
- // //Load inventory items of prim
- // //LoadItems(prim);
- //
- // if (uuid == objID)
- // {
- // SceneObjectGroup group = new SceneObjectGroup();
- //
- // group.AddPart(prim);
- // group.RootPart = prim;
- //
- // createdObjects.Add(group.UUID, group);
- // retvals.Add(group);
- // }
- // else
- // {
- // createdObjects[new UUID(objID)].AddPart(prim);
- // }
- // }
- // }
- // }
- // m_log.Info("[REGION DB]: Loaded " + retvals.Count + " prim objects for region: " + regionUUID);
- //
- // //Find all shapes related with prims
- // sql = "select * from primshapes";
- // using (AutoClosingSqlCommand cmdShapes = _Database.Query(sql))
- // {
- // using (SqlDataReader readerShapes = cmdShapes.ExecuteReader())
- // {
- // while (readerShapes.Read())
- // {
- // UUID UUID = new UUID((string) readerShapes["UUID"]);
- //
- // foreach (SceneObjectGroup objectGroup in createdObjects.Values)
- // {
- // if (objectGroup.Children.ContainsKey(UUID))
- // {
- // objectGroup.Children[UUID].Shape = buildShape(readerShapes);
- // }
- // }
- // }
- // }
- // }
- // return retvals;
- #endregion
- }
- /// <summary>
- /// Stores all object's details apart from inventory
- /// </summary>
- /// <param name="obj"></param>
- /// <param name="regionUUID"></param>
- public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
- {
- //Retrieve all values of current region, and current scene/or prims
- //Build primID's, we use IN so I can select all prims from objgroup
- string primID = "";
- lock (_Database)
- {
- RetrievePrimsDataForRegion(regionUUID, obj.UUID, primID);
- _Log.InfoFormat("[REGION DB]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count);
- DataTable prims = _PrimsDataSet.Tables["prims"];
- DataTable shapes = _PrimsDataSet.Tables["primshapes"];
- foreach (SceneObjectPart prim in obj.Children.Values)
- {
- if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0
- && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0)
- {
- DataRow primRow = prims.Rows.Find(prim.UUID.ToString());
- if (primRow == null)
- {
- primRow = prims.NewRow();
- fillPrimRow(primRow, prim, obj.UUID, regionUUID);
- prims.Rows.Add(primRow);
- }
- else
- {
- fillPrimRow(primRow, prim, obj.UUID, regionUUID);
- }
- DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
- if (shapeRow == null)
- {
- shapeRow = shapes.NewRow();
- fillShapeRow(shapeRow, prim);
- shapes.Rows.Add(shapeRow);
- }
- else
- {
- fillShapeRow(shapeRow, prim);
- }
- }
- }
- //Save changes
- CommitDataSet();
- }
- }
- /// <summary>
- /// Removes a object from the database.
- /// Meaning removing it from tables Prims, PrimShapes and PrimItems
- /// </summary>
- /// <param name="objectID">id of scenegroup</param>
- /// <param name="regionUUID">regionUUID (is this used anyway</param>
- public void RemoveObject(UUID objectID, UUID regionUUID)
- {
- _Log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", objectID, regionUUID);
- //Remove from prims and primsitem table
- string sqlPrims = string.Format("DELETE FROM PRIMS WHERE SceneGroupID = '{0}'", objectID);
- string sqlPrimItems = string.Format("DELETE FROM PRIMITEMS WHERE primID in (SELECT UUID FROM PRIMS WHERE SceneGroupID = '{0}')", objectID);
- string sqlPrimShapes = string.Format("DELETE FROM PRIMSHAPES WHERE uuid in (SELECT UUID FROM PRIMS WHERE SceneGroupID = '{0}')", objectID);
- lock (_Database)
- {
- //Using the non transaction mode.
- using (AutoClosingSqlCommand cmd = _Database.Query(sqlPrimShapes))
- {
- cmd.ExecuteNonQuery();
- cmd.CommandText = sqlPrimItems;
- cmd.ExecuteNonQuery();
- cmd.CommandText = sqlPrims;
- cmd.ExecuteNonQuery();
- }
- }
- }
- /// <summary>
- /// Store the inventory of a prim. Warning deletes everything first and then adds all again.
- /// </summary>
- /// <param name="primID"></param>
- /// <param name="items"></param>
- public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
- {
- //_Log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
- //Statement from MySQL section!
- // For now, we're just going to crudely remove all the previous inventory items
- // no matter whether they have changed or not, and replace them with the current set.
- //Delete everything from PrimID
- //TODO add index on PrimID in DB, if not already exist
- using (AutoClosingSqlCommand cmd = _Database.Query("DELETE PRIMITEMS WHERE primID = @primID"))
- {
- cmd.Parameters.Add(_Database.CreateParameter("@primID", primID));
- cmd.ExecuteNonQuery();
- }
- string sql =
- "INSERT INTO [primitems] ([itemID],[primID],[assetID],[parentFolderID],[invType],[assetType],[name],[description],[creationDate],[creatorID],[ownerID],[lastOwnerID],[groupID],[nextPermissions],[currentPermissions],[basePermissions],[everyonePermissions],[groupPermissions],[flags]) VALUES (@itemID,@primID,@assetID,@parentFolderID,@invType,@assetType,@name,@description,@creationDate,@creatorID,@ownerID,@lastOwnerID,@groupID,@nextPermissions,@currentPermissions,@basePermissions,@everyonePermissions,@groupPermissions,@flags)";
- using (AutoClosingSqlCommand cmd = _Database.Query(sql))
- {
- foreach (TaskInventoryItem taskItem in items)
- {
- cmd.Parameters.AddRange(CreatePrimInventoryParameters(taskItem));
- cmd.ExecuteNonQuery();
- cmd.Parameters.Clear();
- }
- }
- }
- /// <summary>
- /// Loads the terrain map.
- /// </summary>
- /// <param name="regionID">regionID.</param>
- /// <returns></returns>
- public double[,] LoadTerrain(UUID regionID)
- {
- double[,] terrain = new double[256, 256];
- terrain.Initialize();
- string sql = "select top 1 RegionUUID, Revision, Heightfield from terrain where RegionUUID = @RegionUUID order by Revision desc";
- using (AutoClosingSqlCommand cmd = _Database.Query(sql))
- {
- // MySqlParameter param = new MySqlParameter();
- cmd.Parameters.AddWithValue("@RegionUUID", regionID.ToString());
- using (SqlDataReader reader = cmd.ExecuteReader())
- {
- int rev;
- if (reader.Read())
- {
- MemoryStream str = new MemoryStream((byte[])reader["Heightfield"]);
- BinaryReader br = new BinaryReader(str);
- for (int x = 0; x < 256; x++)
- {
- for (int y = 0; y < 256; y++)
- {
- terrain[x, y] = br.ReadDouble();
- }
- }
- rev = (int)reader["Revision"];
- }
- else
- {
- _Log.Info("[REGION DB]: No terrain found for region");
- return null;
- }
- _Log.Info("[REGION DB]: Loaded terrain revision r" + rev);
- }
- }
- return terrain;
- }
- /// <summary>
- /// Stores the terrain map to DB.
- /// </summary>
- /// <param name="terrain">terrain map data.</param>
- /// <param name="regionID">regionID.</param>
- public void StoreTerrain(double[,] terrain, UUID regionID)
- {
- int revision = Util.UnixTimeSinceEpoch();
- //Delete old terrain map
- string sql = "delete from terrain where RegionUUID=@RegionUUID";
- using (AutoClosingSqlCommand cmd = _Database.Query(sql))
- {
- cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
- cmd.ExecuteNonQuery();
- }
- sql = "insert into terrain(RegionUUID, Revision, Heightfield) values(@RegionUUID, @Revision, @Heightfield)";
- using (AutoClosingSqlCommand cmd = _Database.Query(sql))
- {
- cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
- cmd.Parameters.Add(_Database.CreateParameter("@Revision", revision));
- cmd.Parameters.Add(_Database.CreateParameter("@Heightfield", serializeTerrain(terrain)));
- cmd.ExecuteNonQuery();
- }
- _Log.Info("[REGION DB]: Stored terrain revision r " + revision);
- }
- /// <summary>
- /// Loads all the land objects of a region.
- /// </summary>
- /// <param name="regionUUID">The region UUID.</param>
- /// <returns></returns>
- public List<LandData> LoadLandObjects(UUID regionUUID)
- {
- List<LandData> landDataForRegion = new List<LandData>();
- string sql = "select * from land where RegionUUID = @RegionUUID";
- //Retrieve all land data from region
- using (AutoClosingSqlCommand cmdLandData = _Database.Query(sql))
- {
- cmdLandData.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionUUID));
- using (SqlDataReader readerLandData = cmdLandData.ExecuteReader())
- {
- while (readerLandData.Read())
- {
- landDataForRegion.Add(buildLandData(readerLandData));
- }
- }
- }
- //Retrieve all accesslist data for all landdata
- foreach (LandData landData in landDataForRegion)
- {
- sql = "select * from landaccesslist where LandUUID = @LandUUID";
- using (AutoClosingSqlCommand cmdAccessList = _Database.Query(sql))
- {
- cmdAccessList.Parameters.Add(_Database.CreateParameter("@LandUUID", landData.GlobalID));
- using (SqlDataReader readerAccessList = cmdAccessList.ExecuteReader())
- {
- while (readerAccessList.Read())
- {
- landData.ParcelAccessList.Add(buildLandAccessData(readerAccessList));
- }
- }
- }
- }
- //Return data
- return landDataForRegion;
- }
- /// <summary>
- /// Stores land object with landaccess list.
- /// </summary>
- /// <param name="parcel">parcel data.</param>
- public void StoreLandObject(ILandObject parcel)
- {
- //As this is only one record in land table I just delete all and then add a new record.
- //As the delete landaccess is already in the mysql code
- //Delete old values
- RemoveLandObject(parcel.landData.GlobalID);
- //Insert new values
- string sql = @"INSERT INTO [land]
- ([UUID],[RegionUUID],[LocalLandID],[Bitmap],[Name],[Description],[OwnerUUID],[IsGroupOwned],[Area],[AuctionID],[Category],[ClaimDate],[ClaimPrice],[GroupUUID],[SalePrice],[LandStatus],[LandFlags],[LandingType],[MediaAutoScale],[MediaTextureUUID],[MediaURL],[MusicURL],[PassHours],[PassPrice],[SnapshotUUID],[UserLocationX],[UserLocationY],[UserLocationZ],[UserLookAtX],[UserLookAtY],[UserLookAtZ],[AuthbuyerID],[OtherCleanTime],[Dwell])
- VALUES
- (@UUID,@RegionUUID,@LocalLandID,@Bitmap,@Name,@Description,@OwnerUUID,@IsGroupOwned,@Area,@AuctionID,@Category,@ClaimDate,@ClaimPrice,@GroupUUID,@SalePrice,@LandStatus,@LandFlags,@LandingType,@MediaAutoScale,@MediaTextureUUID,@MediaURL,@MusicURL,@PassHours,@PassPrice,@SnapshotUUID,@UserLocationX,@UserLocationY,@UserLocationZ,@UserLookAtX,@UserLookAtY,@UserLookAtZ,@AuthbuyerID,@OtherCleanTime,@Dwell)";
- using (AutoClosingSqlCommand cmd = _Database.Query(sql))
- {
- cmd.Parameters.AddRange(CreateLandParameters(parcel.landData, parcel.regionUUID));
- cmd.ExecuteNonQuery();
- }
- sql = "INSERT INTO [landaccesslist] ([LandUUID],[AccessUUID],[Flags]) VALUES (@LandUUID,@AccessUUID,@Flags)";
- using (AutoClosingSqlCommand cmd = _Database.Query(sql))
- {
- foreach (ParcelManager.ParcelAccessEntry parcelAccessEntry in parcel.landData.ParcelAccessList)
- {
- cmd.Parameters.AddRange(CreateLandAccessParameters(parcelAccessEntry, parcel.regionUUID));
- cmd.ExecuteNonQuery();
- cmd.Parameters.Clear();
- }
- }
- }
- /// <summary>
- /// Removes a land object from DB.
- /// </summary>
- /// <param name="globalID">UUID of landobject</param>
- public void RemoveLandObject(UUID globalID)
- {
- using (AutoClosingSqlCommand cmd = _Database.Query("delete from land where UUID=@UUID"))
- {
- cmd.Parameters.Add(_Database.CreateParameter("@UUID", globalID));
- cmd.ExecuteNonQuery();
- }
- using (AutoClosingSqlCommand cmd = _Database.Query("delete from landaccesslist where LandUUID=@UUID"))
- {
- cmd.Parameters.Add(_Database.CreateParameter("@UUID", globalID));
- cmd.ExecuteNonQuery();
- }
- }
- /// <summary>
- /// Loads the settings of a region.
- /// </summary>
- /// <param name="regionUUID">The region UUID.</param>
- /// <returns></returns>
- public RegionSettings LoadRegionSettings(UUID regionUUID)
- {
- string sql = "select * from regionsettings where regionUUID = @regionUUID";
- RegionSettings regionSettings;
- using (AutoClosingSqlCommand cmd = _Database.Query(sql))
- {
- cmd.Parameters.Add(_Database.CreateParameter("@regionUUID", regionUUID));
- using (SqlDataReader reader = cmd.ExecuteReader())
- {
- if (reader.Read())
- {
- regionSettings = buildRegionSettings(reader);
- regionSettings.OnSave += StoreRegionSettings;
- return regionSettings;
- }
- }
- }
- //If comes here then there is now region setting for that region
- regionSettings = new RegionSettings();
- regionSettings.RegionUUID = regionUUID;
- regionSettings.OnSave += StoreRegionSettings;
- //Store new values
- StoreNewRegionSettings(regionSettings);
- return regionSettings;
- }
- /// <summary>
- /// Store region settings, need to check if the check is really necesary. If we can make something for creating new region.
- /// </summary>
- /// <param name="regionSettings">region settings.</param>
- public void StoreRegionSettings(RegionSettings regionSettings)
- {
- //Little check if regionUUID already exist in DB
- string regionUUID;
- using (AutoClosingSqlCommand cmd = _Database.Query("SELECT regionUUID FROM regionsettings WHERE regionUUID = @regionUUID"))
- {
- cmd.Parameters.Add(_Database.CreateParameter("@regionUUID", regionSettings.RegionUUID));
- regionUUID = cmd.ExecuteScalar().ToString();
- }
- if (string.IsNullOrEmpty(regionUUID))
- {
- StoreNewRegionSettings(regionSettings);
- }
- else
- {
- //This method only updates region settings!!! First call LoadRegionSettings to create new region settings in DB
- string sql =
- @"UPDATE [regionsettings] SET [block_terraform] = @block_terraform ,[block_fly] = @block_fly ,[allow_damage] = @allow_damage
- ,[restrict_pushing] = @restrict_pushing ,[allow_land_resell] = @allow_land_resell ,[allow_land_join_divide] = @allow_land_join_divide
- ,[block_show_in_search] = @block_show_in_search ,[agent_limit] = @agent_limit ,[object_bonus] = @object_bonus ,[maturity] = @maturity
- ,[disable_scripts] = @disable_scripts ,[disable_collisions] = @disable_collisions ,[disable_physics] = @disable_physics
- ,[terrain_texture_1] = @terrain_texture_1 ,[terrain_texture_2] = @terrain_texture_2 ,[terrain_texture_3] = @terrain_texture_3
- ,[terrain_texture_4] = @terrain_texture_4 ,[elevation_1_nw] = @elevation_1_nw ,[elevation_2_nw] = @elevation_2_nw
- ,[elevation_1_ne] = @elevation_1_ne ,[elevation_2_ne] = @elevation_2_ne ,[elevation_1_se] = @elevation_1_se ,[elevation_2_se] = @elevation_2_se
- ,[elevation_1_sw] = @elevation_1_sw ,[elevation_2_sw] = @elevation_2_sw ,[water_height] = @water_height ,[terrain_raise_limit] = @terrain_raise_limit
- ,[terrain_lower_limit] = @terrain_lower_limit ,[use_estate_sun] = @use_estate_sun ,[fixed_sun] = @fixed_sun ,[sun_position] = @sun_position
- ,[covenant] = @covenant , [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz, [Sandbox] = @Sandbox WHERE [regionUUID] = @regionUUID";
- using (AutoClosingSqlCommand cmd = _Database.Query(sql))
- {
- cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings));
- cmd.ExecuteNonQuery();
- }
- }
- }
- public void Shutdown()
- {
- //Not used??
- }
- #region Private Methods
- /// <summary>
- /// Load in a prim's persisted inventory.
- /// </summary>
- /// <param name="prim">The prim</param>
- private void LoadItems(SceneObjectPart prim)
- {
- DataTable dbItems = _PrimsDataSet.Tables["primitems"];
- String sql = String.Format("primID = '{0}'", prim.UUID);
- DataRow[] dbItemRows = dbItems.Select(sql);
- IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
- foreach (DataRow row in dbItemRows)
- {
- TaskInventoryItem item = buildItem(row);
- inventory.Add(item);
- //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
- }
- prim.Inventory.RestoreInventoryItems(inventory);
- // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
- // every item). This data should really be stored in the prim table itself.
- if (dbItemRows.Length > 0)
- {
- prim.FolderID = inventory[0].ParentID;
- }
- }
- /// <summary>
- /// Serializes the terrain data for storage in DB.
- /// </summary>
- /// <param name="val">terrain data</param>
- /// <returns></returns>
- private static Array serializeTerrain(double[,] val)
- {
- MemoryStream str = new MemoryStream(65536 * sizeof(double));
- BinaryWriter bw = new BinaryWriter(str);
- // TODO: COMPATIBILITY - Add byte-order conversions
- for (int x = 0; x < 256; x++)
- for (int y = 0; y < 256; y++)
- {
- double height = val[x, y];
- if (height == 0.0)
- height = double.Epsilon;
- bw.Write(height);
- }
- return str.ToArray();
- }
- /// <summary>
- /// Stores new regionsettings.
- /// </summary>
- /// <param name="regionSettings">The region settings.</param>
- private void StoreNewRegionSettings(RegionSettings regionSettings)
- {
- string sql = @"INSERT INTO [regionsettings]
- ([regionUUID],[block_terraform],[block_fly],[allow_damage],[restrict_pushing],[allow_land_resell],[allow_land_join_divide],
- [block_show_in_search],[agent_limit],[object_bonus],[maturity],[disable_scripts],[disable_collisions],[disable_physics],
- [terrain_texture_1],[terrain_texture_2],[terrain_texture_3],[terrain_texture_4],[elevation_1_nw],[elevation_2_nw],[elevation_1_ne],
- [elevation_2_ne],[elevation_1_se],[elevation_2_se],[elevation_1_sw],[elevation_2_sw],[water_height],[terrain_raise_limit],
- [terrain_lower_limit],[use_estate_sun],[fixed_sun],[sun_position],[covenant],[sunvectorx], [sunvectory], [sunvectorz],[Sandbox])
- VALUES
- (@regionUUID,@block_terraform,@block_fly,@allow_damage,@restrict_pushing,@allow_land_resell,@allow_land_join_divide,
- @block_show_in_search,@agent_limit,@object_bonus,@maturity,@disable_scripts,@disable_collisions,@disable_physics,
- @terrain_texture_1,@terrain_texture_2,@terrain_texture_3,@terrain_texture_4,@elevation_1_nw,@elevation_2_nw,@elevation_1_ne,
- @elevation_2_ne,@elevation_1_se,@elevation_2_se,@elevation_1_sw,@elevation_2_sw,@water_height,@terrain_raise_limit,
- @terrain_lower_limit,@use_estate_sun,@fixed_sun,@sun_position,@covenant,@sunvectorx,@sunvectory, @sunvectorz, @Sandbox)";
- using (AutoClosingSqlCommand cmd = _Database.Query(sql))
- {
- cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings));
- cmd.ExecuteNonQuery();
- }
- }
- #region Private DataRecord conversion methods
- /// <summary>
- /// Builds the region settings from a datarecod.
- /// </summary>
- /// <param name="row">datarecord with regionsettings.</param>
- /// <returns></returns>
- private static RegionSettings buildRegionSettings(IDataRecord row)
- {
- //TODO change this is some more generic code so we doesnt have to change it every time a new field is added?
- RegionSettings newSettings = new RegionSettings();
- newSettings.RegionUUID = new UUID((string)row["regionUUID"]);
- newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
- newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
- newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
- newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
- newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
- newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
- newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
- newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
- newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
- newSettings.Maturity = Convert.ToInt32(row["maturity"]);
- newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
- newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
- newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
- newSettings.TerrainTexture1 = new UUID((String)row["terrain_texture_1"]);
- newSettings.TerrainTexture2 = new UUID((String)row["terrain_texture_2"]);
- newSettings.TerrainTexture3 = new UUID((String)row["terrain_texture_3"]);
- newSettings.TerrainTexture4 = new UUID((String)row["terrain_texture_4"]);
- newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
- newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
- newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
- newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
- newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
- newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
- newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
- newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
- newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
- newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
- newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
- newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
- newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
- newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
- newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
- newSettings.SunVector = new Vector3(
- Convert.ToSingle(row["sunvectorx"]),
- Convert.ToSingle(row["sunvectory"]),
- Convert.ToSingle(row["sunvectorz"])
- );
- newSettings.Covenant = new UUID((String)row["covenant"]);
- return newSettings;
- }
- /// <summary>
- /// Builds the land data from a datarecord.
- /// </summary>
- /// <param name="row">datarecord with land data</param>
- /// <returns></returns>
- private static LandData buildLandData(IDataRecord row)
- {
- LandData newData = new LandData();
- newData.GlobalID = new UUID((String)row["UUID"]);
- newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
- // Bitmap is a byte[512]
- newData.Bitmap = (Byte[])row["Bitmap"];
- newData.Name = (String)row["Name"];
- newData.Description = (String)row["Description"];
- newData.OwnerID = (UUID)(String)row["OwnerUUID"];
- newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
- newData.Area = Convert.ToInt32(row["Area"]);
- newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
- newData.Category = (Parcel.ParcelCategory)Convert.ToInt32(row["Category"]);
- //Enum libsecondlife.Parcel.ParcelCategory
- newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
- newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
- newData.GroupID = new UUID((String)row["GroupUUID"]);
- newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
- newData.Status = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]);
- //Enum. libsecondlife.Parcel.ParcelStatus
- newData.Flags = Convert.ToUInt32(row["LandFlags"]);
- newData.LandingType = Convert.ToByte(row["LandingType"]);
- newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
- newData.MediaID = new UUID((String)row["MediaTextureUUID"]);
- newData.MediaURL = (String)row["MediaURL"];
- newData.MusicURL = (String)row["MusicURL"];
- newData.PassHours = Convert.ToSingle(row["PassHours"]);
- newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
- UUID authedbuyer;
- UUID snapshotID;
- if (UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer))
- newData.AuthBuyerID = authedbuyer;
- if (UUID.TryParse((string)row["SnapshotUUID"], out snapshotID))
- newData.SnapshotID = snapshotID;
- newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
- newData.Dwell = Convert.ToInt32(row["Dwell"]);
- try
- {
- newData.UserLocation =
- new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
- Convert.ToSingle(row["UserLocationZ"]));
- newData.UserLookAt =
- new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
- Convert.ToSingle(row["UserLookAtZ"]));
- }
- catch (InvalidCastException)
- {
- newData.UserLocation = Vector3.Zero;
- newData.UserLookAt = Vector3.Zero;
- _Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
- }
- newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
- return newData;
- }
- /// <summary>
- /// Builds the landaccess data from a data record.
- /// </summary>
- /// <param name="row">datarecord with landaccess data</param>
- /// <returns></returns>
- private static ParcelManager.ParcelAccessEntry buildLandAccessData(IDataRecord row)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- entry.AgentID = new UUID((string)row["AccessUUID"]);
- entry.Flags = (AccessList)Convert.ToInt32(row["Flags"]);
- entry.Time = new DateTime();
- return entry;
- }
- /// <summary>
- /// Builds the prim from a datarecord.
- /// </summary>
- /// <param name="primRow">datarecord</param>
- /// <returns></returns>
- private static SceneObjectPart buildPrim(DataRow primRow)
- {
- SceneObjectPart prim = new SceneObjectPart();
- prim.UUID = new UUID((String)primRow["UUID"]);
- // explicit conversion of integers is required, which sort
- // of sucks. No idea if there is a shortcut here or not.
- prim.ParentID = (uint)Convert.ToInt32(primRow["ParentID"]);
- prim.CreationDate = Convert.ToInt32(primRow["CreationDate"]);
- prim.Name = (String)primRow["Name"];
- // various text fields
- prim.Text = (String)primRow["Text"];
- prim.Color = Color.FromArgb(Convert.ToInt32(primRow["ColorA"]),
- Convert.ToInt32(primRow["ColorR"]),
- Convert.ToInt32(primRow["ColorG"]),
- Convert.ToInt32(primRow["ColorB"]));
- prim.Description = (String)primRow["Description"];
- prim.SitName = (String)primRow["SitName"];
- prim.TouchName = (String)primRow["TouchName"];
- // permissions
- prim.ObjectFlags = Convert.ToUInt32(primRow["ObjectFlags"]);
- prim.CreatorID = new UUID((String)primRow["CreatorID"]);
- prim.OwnerID = new UUID((String)primRow["OwnerID"]);
- prim.GroupID = new UUID((String)primRow["GroupID"]);
- prim.LastOwnerID = new UUID((String)primRow["LastOwnerID"]);
- prim.OwnerMask = Convert.ToUInt32(primRow["OwnerMask"]);
- prim.NextOwnerMask = Convert.ToUInt32(primRow["NextOwnerMask"]);
- prim.GroupMask = Convert.ToUInt32(primRow["GroupMask"]);
- prim.EveryoneMask = Convert.ToUInt32(primRow["EveryoneMask"]);
- prim.BaseMask = Convert.ToUInt32(primRow["BaseMask"]);
- // vectors
- prim.OffsetPosition = new Vector3(
- Convert.ToSingle(primRow["PositionX"]),
- Convert.ToSingle(primRow["PositionY"]),
- Convert.ToSingle(primRow["PositionZ"]));
- prim.GroupPosition = new Vector3(
- Convert.ToSingle(primRow["GroupPositionX"]),
- Convert.ToSingle(primRow["GroupPositionY"]),
- Convert.ToSingle(primRow["GroupPositionZ"]));
- prim.Velocity = new Vector3(
- Convert.ToSingle(primRow["VelocityX"]),
- Convert.ToSingle(primRow["VelocityY"]),
- Convert.ToSingle(primRow["VelocityZ"]));
- prim.AngularVelocity = new Vector3(
- Convert.ToSingle(primRow["AngularVelocityX"]),
- Convert.ToSingle(primRow["AngularVelocityY"]),
- Convert.ToSingle(primRow["AngularVelocityZ"]));
- prim.Acceleration = new Vector3(
- Convert.ToSingle(primRow["AccelerationX"]),
- Convert.ToSingle(primRow["AccelerationY"]),
- Convert.ToSingle(primRow["AccelerationZ"]));
- // quaternions
- prim.RotationOffset = new Quaternion(
- Convert.ToSingle(primRow["RotationX"]),
- Convert.ToSingle(primRow["RotationY"]),
- Convert.ToSingle(primRow["RotationZ"]),
- Convert.ToSingle(primRow["RotationW"]));
- prim.SitTargetPositionLL = new Vector3(
- Convert.ToSingle(primRow["SitTargetOffsetX"]),
- Convert.ToSingle(primRow["SitTargetOffsetY"]),
- Convert.ToSingle(primRow["SitTargetOffsetZ"]));
- prim.SitTargetOrientationLL = new Quaternion(
- Convert.ToSingle(primRow["SitTargetOrientX"]),
- Convert.ToSingle(primRow["SitTargetOrientY"]),
- Convert.ToSingle(primRow["SitTargetOrientZ"]),
- Convert.ToSingle(primRow["SitTargetOrientW"]));
- prim.PayPrice[0] = Convert.ToInt32(primRow["PayPrice"]);
- prim.PayPrice[1] = Convert.ToInt32(primRow["PayButton1"]);
- prim.PayPrice[2] = Convert.ToInt32(primRow["PayButton2"]);
- prim.PayPrice[3] = Convert.ToInt32(primRow["PayButton3"]);
- prim.PayPrice[4] = Convert.ToInt32(primRow["PayButton4"]);
- prim.Sound = new UUID(primRow["LoopedSound"].ToString());
- prim.SoundGain = Convert.ToSingle(primRow["LoopedSoundGain"]);
- prim.SoundFlags = 1; // If it's persisted at all, it's looped
- if (!primRow.IsNull("TextureAnimation") && primRow["TextureAnimation"] != DBNull.Value)
- prim.TextureAnimation = (Byte[])primRow["TextureAnimation"];
- if (!primRow.IsNull("ParticleSystem"))
- prim.ParticleSystem = (Byte[])primRow["ParticleSystem"];
- prim.RotationalVelocity = new Vector3(
- Convert.ToSingle(primRow["OmegaX"]),
- Convert.ToSingle(primRow["OmegaY"]),
- Convert.ToSingle(primRow["OmegaZ"]));
- prim.SetCameraEyeOffset(new Vector3(
- Convert.ToSingle(primRow["CameraEyeOffsetX"]),
- Convert.ToSingle(primRow["CameraEyeOffsetY"]),
- Convert.ToSingle(primRow["CameraEyeOffsetZ"])
- ));
- prim.SetCameraAtOffset(new Vector3(
- Convert.ToSingle(primRow["CameraAtOffsetX"]),
- Convert.ToSingle(primRow["CameraAtOffsetY"]),
- Convert.ToSingle(primRow["CameraAtOffsetZ"])
- ));
- if (Convert.ToInt16(primRow["ForceMouselook"]) != 0)
- prim.SetForceMouselook(true);
- prim.ScriptAccessPin = Convert.ToInt32(primRow["ScriptAccessPin"]);
- if (Convert.ToInt16(primRow["AllowedDrop"]) != 0)
- prim.AllowedDrop = true;
- if (Convert.ToInt16(primRow["DieAtEdge"]) != 0)
- prim.DIE_AT_EDGE = true;
- prim.SalePrice = Convert.ToInt32(primRow["SalePrice"]);
- prim.ObjectSaleType = Convert.ToByte(primRow["SaleType"]);
- prim.Material = Convert.ToByte(primRow["Material"]);
- if (!primRow.IsNull("ClickAction"))
- prim.ClickAction = Convert.ToByte(primRow["ClickAction"]);
- prim.CollisionSound = new UUID(primRow["CollisionSound"].ToString());
- prim.CollisionSoundVolume = Convert.ToSingle(primRow["CollisionSoundVolume"]);
- return prim;
- }
- /// <summary>
- /// Builds the prim shape from a datarecord.
- /// </summary>
- /// <param name="row">The row.</param>
- /// <returns></returns>
- private static PrimitiveBaseShape buildShape(DataRow row)
- {
- PrimitiveBaseShape s = new PrimitiveBaseShape();
- s.Scale = new Vector3(
- Convert.ToSingle(row["ScaleX"]),
- Convert.ToSingle(row["ScaleY"]),
- Convert.ToSingle(row["ScaleZ"]));
- // paths
- s.PCode = Convert.ToByte(row["PCode"]);
- s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
- s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
- s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
- s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
- s.PathShearX = Convert.ToByte(row["PathShearX"]);
- s.PathShearY = Convert.ToByte(row["PathShearY"]);
- s.PathSkew = Convert.ToSByte(row["PathSkew"]);
- s.PathCurve = Convert.ToByte(row["PathCurve"]);
- s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
- s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
- s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
- s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
- s.PathTwist = Convert.ToSByte(row["PathTwist"]);
- s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
- // profile
- s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
- s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
- s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
- s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
- byte[] textureEntry = (byte[])row["Texture"];
- s.TextureEntry = textureEntry;
- s.ExtraParams = (byte[])row["ExtraParams"];
- try
- {
- s.State = Convert.ToByte(row["State"]);
- }
- catch (InvalidCastException)
- {
- }
- return s;
- }
- /// <summary>
- /// Build a prim inventory item from the persisted data.
- /// </summary>
- /// <param name="row"></param>
- /// <returns></returns>
- private static TaskInventoryItem buildItem(DataRow row)
- {
- TaskInventoryItem taskItem = new TaskInventoryItem();
- taskItem.ItemID = new UUID((String)row["itemID"]);
- taskItem.ParentPartID = new UUID((String)row["primID"]);
- taskItem.AssetID = new UUID((String)row["assetID"]);
- taskItem.ParentID = new UUID((String)row["parentFolderID"]);
- taskItem.InvType = Convert.ToInt32(row["invType"]);
- taskItem.Type = Convert.ToInt32(row["assetType"]);
- taskItem.Name = (String)row["name"];
- taskItem.Description = (String)row["description"];
- taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
- taskItem.CreatorID = new UUID((String)row["creatorID"]);
- taskItem.OwnerID = new UUID((String)row["ownerID"]);
- taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
- taskItem.GroupID = new UUID((String)row["groupID"]);
- taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
- taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
- taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
- taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
- taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
- taskItem.Flags = Convert.ToUInt32(row["flags"]);
- return taskItem;
- }
- #endregion
- #region Create parameters methods
- /// <summary>
- /// Creates the prim inventory parameters.
- /// </summary>
- /// <param name="taskItem">item in inventory.</param>
- /// <returns></returns>
- private SqlParameter[] CreatePrimInventoryParameters(TaskInventoryItem taskItem)
- {
- SqlParameter[] parameters = new SqlParameter[19];
- parameters[0] = _Database.CreateParameter("itemID", taskItem.ItemID);
- parameters[1] = _Database.CreateParameter("primID", taskItem.ParentPartID);
- parameters[2] = _Database.CreateParameter("assetID", taskItem.AssetID);
- parameters[3] = _Database.CreateParameter("parentFolderID", taskItem.ParentID);
- parameters[4] = _Database.CreateParameter("invType", taskItem.InvType);
- parameters[5] = _Database.CreateParameter("assetType", taskItem.Type);
- parameters[6] = _Database.CreateParameter("name", taskItem.Name);
- parameters[7] = _Database.CreateParameter("description", taskItem.Description);
- parameters[8] = _Database.CreateParameter("creationDate", taskItem.CreationDate);
- parameters[9] = _Database.CreateParameter("creatorID", taskItem.CreatorID);
- parameters[10] = _Database.CreateParameter("ownerID", taskItem.OwnerID);
- parameters[11] = _Database.CreateParameter("lastOwnerID", taskItem.LastOwnerID);
- parameters[12] = _Database.CreateParameter("groupID", taskItem.GroupID);
- parameters[13] = _Database.CreateParameter("nextPermissions", taskItem.NextPermissions);
- parameters[14] = _Database.CreateParameter("currentPermissions", taskItem.CurrentPermissions);
- parameters[15] = _Database.CreateParameter("basePermissions", taskItem.BasePermissions);
- parameters[16] = _Database.CreateParameter("everyonePermissions", taskItem.EveryonePermissions);
- parameters[17] = _Database.CreateParameter("groupPermissions", taskItem.GroupPermissions);
- parameters[18] = _Database.CreateParameter("flags", taskItem.Flags);
- return parameters;
- }
- /// <summary>
- /// Creates the region setting parameters.
- /// </summary>
- /// <param name="settings">regionsettings.</param>
- /// <returns></returns>
- private SqlParameter[] CreateRegionSettingParameters(RegionSettings settings)
- {
- SqlParameter[] parameters = new SqlParameter[37];
- parameters[0] = _Database.CreateParameter("regionUUID", settings.RegionUUID);
- parameters[1] = _Database.CreateParameter("block_terraform", settings.BlockTerraform);
- parameters[2] = _Database.CreateParameter("block_fly", settings.BlockFly);
- parameters[3] = _Database.CreateParameter("allow_damage", settings.AllowDamage);
- parameters[4] = _Database.CreateParameter("restrict_pushing", settings.RestrictPushing);
- parameters[5] = _Database.CreateParameter("allow_land_resell", settings.AllowLandResell);
- parameters[6] = _Database.CreateParameter("allow_land_join_divide", settings.AllowLandJoinDivide);
- parameters[7] = _Database.CreateParameter("block_show_in_search", settings.BlockShowInSearch);
- parameters[8] = _Database.CreateParameter("agent_limit", settings.AgentLimit);
- parameters[9] = _Database.CreateParameter("object_bonus", settings.ObjectBonus);
- parameters[10] = _Database.CreateParameter("maturity", settings.Maturity);
- parameters[11] = _Database.CreateParameter("disable_scripts", settings.DisableScripts);
- parameters[12] = _Database.CreateParameter("disable_collisions", settings.DisableCollisions);
- parameters[13] = _Database.CreateParameter("disable_physics", settings.DisablePhysics);
- parameters[14] = _Database.CreateParameter("terrain_texture_1", settings.TerrainTexture1);
- parameters[15] = _Database.CreateParameter("terrain_texture_2", settings.TerrainTexture2);
- parameters[16] = _Database.CreateParameter("terrain_texture_3", settings.TerrainTexture3);
- parameters[17] = _Database.CreateParameter("terrain_texture_4", settings.TerrainTexture4);
- parameters[18] = _Database.CreateParameter("elevation_1_nw", settings.Elevation1NW);
- parameters[19] = _Database.CreateParameter("elevation_2_nw", settings.Elevation2NW);
- parameters[20] = _Database.CreateParameter("elevation_1_ne", settings.Elevation1NE);
- parameters[21] = _Database.CreateParameter("elevation_2_ne", settings.Elevation2NE);
- parameters[22] = _Database.CreateParameter("elevation_1_se", settings.Elevation1SE);
- parameters[23] = _Database.CreateParameter("elevation_2_se", settings.Elevation2SE);
- parameters[24] = _Database.CreateParameter("elevation_1_sw", settings.Elevation1SW);
- parameters[25] = _Database.CreateParameter("elevation_2_sw", settings.Elevation2SW);
- parameters[26] = _Database.CreateParameter("water_height", settings.WaterHeight);
- parameters[27] = _Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit);
- parameters[28] = _Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit);
- parameters[29] = _Database.CreateParameter("use_estate_sun", settings.UseEstateSun);
- parameters[30] = _Database.CreateParameter("sandbox", settings.Sandbox);
- parameters[31] = _Database.CreateParameter("fixed_sun", settings.FixedSun);
- parameters[32] = _Database.CreateParameter("sun_position", settings.SunPosition);
- parameters[33] = _Database.CreateParameter("sunvectorx", settings.SunVector.X);
- parameters[34] = _Database.CreateParameter("sunvectory", settings.SunVector.Y);
- parameters[35] = _Database.CreateParameter("sunvectorz", settings.SunVector.Z);
- parameters[36] = _Database.CreateParameter("covenant", settings.Covenant);
- return parameters;
- }
- /// <summary>
- /// Creates the land parameters.
- /// </summary>
- /// <param name="land">land parameters.</param>
- /// <param name="regionUUID">region UUID.</param>
- /// <returns></returns>
- private SqlParameter[] CreateLandParameters(LandData land, UUID regionUUID)
- {
- SqlParameter[] parameters = new SqlParameter[34];
- parameters[0] = _Database.CreateParameter("UUID", land.GlobalID);
- parameters[1] = _Database.CreateParameter("RegionUUID", regionUUID);
- parameters[2] = _Database.CreateParameter("LocalLandID", land.LocalID);
- // Bitmap is a byte[512]
- parameters[3] = _Database.CreateParameter("Bitmap", land.Bitmap);
- parameters[4] = _Database.CreateParameter("Name", land.Name);
- parameters[5] = _Database.CreateParameter("Description", land.Description);
- parameters[6] = _Database.CreateParameter("OwnerUUID", land.OwnerID);
- parameters[7] = _Database.CreateParameter("IsGroupOwned", land.IsGroupOwned);
- parameters[8] = _Database.CreateParameter("Area", land.Area);
- parameters[9] = _Database.CreateParameter("AuctionID", land.AuctionID); //Unemplemented
- parameters[10] = _Database.CreateParameter("Category", (int)land.Category); //Enum libsecondlife.Parcel.ParcelCategory
- parameters[11] = _Database.CreateParameter("ClaimDate", land.ClaimDate);
- parameters[12] = _Database.CreateParameter("ClaimPrice", land.ClaimPrice);
- parameters[13] = _Database.CreateParameter("GroupUUID", land.GroupID);
- parameters[14] = _Database.CreateParameter("SalePrice", land.SalePrice);
- parameters[15] = _Database.CreateParameter("LandStatus", (int)land.Status); //Enum. libsecondlife.Parcel.ParcelStatus
- parameters[16] = _Database.CreateParameter("LandFlags", land.Flags);
- parameters[17] = _Database.CreateParameter("LandingType", land.LandingType);
- parameters[18] = _Database.CreateParameter("MediaAutoScale", land.MediaAutoScale);
- parameters[19] = _Database.CreateParameter("MediaTextureUUID", land.MediaID);
- parameters[20] = _Database.CreateParameter("MediaURL", land.MediaURL);
- parameters[21] = _Database.CreateParameter("MusicURL", land.MusicURL);
- parameters[22] = _Database.CreateParameter("PassHours", land.PassHours);
- parameters[23] = _Database.CreateParameter("PassPrice", land.PassPrice);
- parameters[24] = _Database.CreateParameter("SnapshotUUID", land.SnapshotID);
- parameters[25] = _Database.CreateParameter("UserLocationX", land.UserLocation.X);
- parameters[26] = _Database.CreateParameter("UserLocationY", land.UserLocation.Y);
- parameters[27] = _Database.CreateParameter("UserLocationZ", land.UserLocation.Z);
- parameters[28] = _Database.CreateParameter("UserLookAtX", land.UserLookAt.X);
- parameters[29] = _Database.CreateParameter("UserLookAtY", land.UserLookAt.Y);
- parameters[30] = _Database.CreateParameter("UserLookAtZ", land.UserLookAt.Z);
- parameters[31] = _Database.CreateParameter("AuthBuyerID", land.AuthBuyerID);
- parameters[32] = _Database.CreateParameter("OtherCleanTime", land.OtherCleanTime);
- parameters[33] = _Database.CreateParameter("Dwell", land.Dwell);
- return parameters;
- }
- /// <summary>
- /// Creates the land access parameters.
- /// </summary>
- /// <param name="parcelAccessEntry">parcel access entry.</param>
- /// <param name="parcelID">parcel ID.</param>
- /// <returns></returns>
- private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, UUID parcelID)
- {
- SqlParameter[] parameters = new SqlParameter[3];
- parameters[0] = _Database.CreateParameter("LandUUID", parcelID);
- parameters[1] = _Database.CreateParameter("AccessUUID", parcelAccessEntry.AgentID);
- parameters[2] = _Database.CreateParameter("Flags", parcelAccessEntry.Flags);
- return parameters;
- }
- /// <summary>
- /// <summary>
- /// Fills/Updates the prim datarow.
- /// </summary>
- /// <param name="row">datarow.</param>
- /// <param name="prim">prim data.</param>
- /// <param name="sceneGroupID">scenegroup ID.</param>
- /// <param name="regionUUID">regionUUID.</param>
- private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
- {
- row["UUID"] = prim.UUID.ToString();
- row["RegionUUID"] = regionUUID.ToString();
- row["ParentID"] = (int)prim.ParentID;
- row["CreationDate"] = prim.CreationDate;
- row["Name"] = prim.Name;
- row["SceneGroupID"] = sceneGroupID.ToString();
- // the UUID of the root part for this SceneObjectGroup
- // various text fields
- row["Text"] = prim.Text;
- row["ColorR"] = prim.Color.R;
- row["ColorG"] = prim.Color.G;
- row["ColorB"] = prim.Color.B;
- row["ColorA"] = prim.Color.A;
- row["Description"] = prim.Description;
- row["SitName"] = prim.SitName;
- row["TouchName"] = prim.TouchName;
- // permissions
- row["ObjectFlags"] = prim.ObjectFlags;
- row["CreatorID"] = prim.CreatorID.ToString();
- row["OwnerID"] = prim.OwnerID.ToString();
- row["GroupID"] = prim.GroupID.ToString();
- row["LastOwnerID"] = prim.LastOwnerID.ToString();
- row["OwnerMask"] = prim.OwnerMask;
- row["NextOwnerMask"] = prim.NextOwnerMask;
- row["GroupMask"] = prim.GroupMask;
- row["EveryoneMask"] = prim.EveryoneMask;
- row["BaseMask"] = prim.BaseMask;
- // vectors
- row["PositionX"] = prim.OffsetPosition.X;
- row["PositionY"] = prim.OffsetPosition.Y;
- row["PositionZ"] = prim.OffsetPosition.Z;
- row["GroupPositionX"] = prim.GroupPosition.X;
- row["GroupPositionY"] = prim.GroupPosition.Y;
- row["GroupPositionZ"] = prim.GroupPosition.Z;
- row["VelocityX"] = prim.Velocity.X;
- row["VelocityY"] = prim.Velocity.Y;
- row["VelocityZ"] = prim.Velocity.Z;
- row["AngularVelocityX"] = prim.AngularVelocity.X;
- row["AngularVelocityY"] = prim.AngularVelocity.Y;
- row["AngularVelocityZ"] = prim.AngularVelocity.Z;
- row["AccelerationX"] = prim.Acceleration.X;
- row["AccelerationY"] = prim.Acceleration.Y;
- row["AccelerationZ"] = prim.Acceleration.Z;
- // quaternions
- row["RotationX"] = prim.RotationOffset.X;
- row["RotationY"] = prim.RotationOffset.Y;
- row["RotationZ"] = prim.RotationOffset.Z;
- row["RotationW"] = prim.RotationOffset.W;
- // Sit target
- Vector3 sitTargetPos = prim.SitTargetPositionLL;
- row["SitTargetOffsetX"] = sitTargetPos.X;
- row["SitTargetOffsetY"] = sitTargetPos.Y;
- row["SitTargetOffsetZ"] = sitTargetPos.Z;
- Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
- row["SitTargetOrientW"] = sitTargetOrient.W;
- row["SitTargetOrientX"] = sitTargetOrient.X;
- row["SitTargetOrientY"] = sitTargetOrient.Y;
- row["SitTargetOrientZ"] = sitTargetOrient.Z;
- row["PayPrice"] = prim.PayPrice[0];
- row["PayButton1"] = prim.PayPrice[1];
- row["PayButton2"] = prim.PayPrice[2];
- row["PayButton3"] = prim.PayPrice[3];
- row["PayButton4"] = prim.PayPrice[4];
- if ((prim.SoundFlags & 1) != 0) // Looped
- {
- row["LoopedSound"] = prim.Sound.ToString();
- row["LoopedSoundGain"] = prim.SoundGain;
- }
- else
- {
- row["LoopedSound"] = UUID.Zero;
- row["LoopedSoundGain"] = 0.0f;
- }
- row["TextureAnimation"] = prim.TextureAnimation;
- row["ParticleSystem"] = prim.ParticleSystem;
- row["OmegaX"] = prim.RotationalVelocity.X;
- row["OmegaY"] = prim.RotationalVelocity.Y;
- row["OmegaZ"] = prim.RotationalVelocity.Z;
- row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X;
- row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y;
- row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z;
- row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X;
- row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y;
- row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z;
- if (prim.GetForceMouselook())
- row["ForceMouselook"] = 1;
- else
- row["ForceMouselook"] = 0;
- row["ScriptAccessPin"] = prim.ScriptAccessPin;
- if (prim.AllowedDrop)
- row["AllowedDrop"] = 1;
- else
- row["AllowedDrop"] = 0;
- if (prim.DIE_AT_EDGE)
- row["DieAtEdge"] = 1;
- else
- row["DieAtEdge"] = 0;
- row["SalePrice"] = prim.SalePrice;
- row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType);
- byte clickAction = prim.ClickAction;
- row["ClickAction"] = clickAction;
- row["Material"] = prim.Material;
- row["CollisionSound"] = prim.CollisionSound.ToString();
- row["CollisionSoundVolume"] = prim.CollisionSoundVolume;
- }
- /// <summary>
- /// Fills/Updates the shape datarow.
- /// </summary>
- /// <param name="row">datarow to fill/update.</param>
- /// <param name="prim">prim shape data.</param>
- private static void fillShapeRow(DataRow row, SceneObjectPart prim)
- {
- PrimitiveBaseShape s = prim.Shape;
- row["UUID"] = prim.UUID.ToString();
- // shape is an enum
- row["Shape"] = 0;
- // vectors
- row["ScaleX"] = s.Scale.X;
- row["ScaleY"] = s.Scale.Y;
- row["ScaleZ"] = s.Scale.Z;
- // paths
- row["PCode"] = s.PCode;
- row["PathBegin"] = s.PathBegin;
- row["PathEnd"] = s.PathEnd;
- row["PathScaleX"] = s.PathScaleX;
- row["PathScaleY"] = s.PathScaleY;
- row["PathShearX"] = s.PathShearX;
- row["PathShearY"] = s.PathShearY;
- row["PathSkew"] = s.PathSkew;
- row["PathCurve"] = s.PathCurve;
- row["PathRadiusOffset"] = s.PathRadiusOffset;
- row["PathRevolutions"] = s.PathRevolutions;
- row["PathTaperX"] = s.PathTaperX;
- row["PathTaperY"] = s.PathTaperY;
- row["PathTwist"] = s.PathTwist;
- row["PathTwistBegin"] = s.PathTwistBegin;
- // profile
- row["ProfileBegin"] = s.ProfileBegin;
- row["ProfileEnd"] = s.ProfileEnd;
- row["ProfileCurve"] = s.ProfileCurve;
- row["ProfileHollow"] = s.ProfileHollow;
- row["Texture"] = s.TextureEntry;
- row["ExtraParams"] = s.ExtraParams;
- row["State"] = s.State;
- }
- #endregion
- /// <summary>
- /// Retrieves the prims data for region.
- /// </summary>
- /// <param name="regionUUID">The region UUID.</param>
- /// <param name="sceneGroupID">The scene group ID.</param>
- /// <param name="primID">The prim ID.</param>
- private void RetrievePrimsDataForRegion(UUID regionUUID, UUID sceneGroupID, string primID)
- {
- using (SqlConnection connection = _Database.DatabaseConnection())
- {
- _PrimDataAdapter.SelectCommand.Connection = connection;
- _PrimDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString();
- _PrimDataAdapter.Fill(_PrimsDataSet, "prims");
- _Log.Debug("Prim row count: " + _PrimsDataSet.Tables["prims"].Rows.Count);
- _ShapeDataAdapter.SelectCommand.Connection = connection;
- _ShapeDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString();
- _ShapeDataAdapter.Fill(_PrimsDataSet, "primshapes");
- _ItemsDataAdapter.SelectCommand.Connection = connection;
- _ItemsDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString();
- _ItemsDataAdapter.Fill(_PrimsDataSet, "primitems");
- }
- }
- /// <summary>
- /// Commits the dataset.
- /// </summary>
- private void CommitDataSet()
- {
- try
- {
- using (SqlConnection connection = _Database.DatabaseConnection())
- {
- _PrimDataAdapter.InsertCommand.Connection = connection;
- _PrimDataAdapter.UpdateCommand.Connection = connection;
- _PrimDataAdapter.DeleteCommand.Connection = connection;
- _ShapeDataAdapter.InsertCommand.Connection = connection;
- _ShapeDataAdapter.UpdateCommand.Connection = connection;
- _ShapeDataAdapter.DeleteCommand.Connection = connection;
- _ItemsDataAdapter.InsertCommand.Connection = connection;
- _ItemsDataAdapter.UpdateCommand.Connection = connection;
- _ItemsDataAdapter.DeleteCommand.Connection = connection;
- _PrimDataAdapter.Update(_PrimsDataSet.Tables["prims"]);
- _ShapeDataAdapter.Update(_PrimsDataSet.Tables["primshapes"]);
- _ItemsDataAdapter.Update(_PrimsDataSet.Tables["primitems"]);
- }
- }
- finally
- {
- _PrimsDataSet.AcceptChanges();
- _PrimsDataSet.Tables["prims"].Clear();
- _PrimsDataSet.Tables["primshapes"].Clear();
- _PrimsDataSet.Tables["primitems"].Clear();
-
- }
- }
- /// <summary>
- /// Create commands for a dataadapter.
- /// </summary>
- /// <param name="dataAdapter">The data adapter.</param>
- private static void SetupCommands(SqlDataAdapter dataAdapter)
- {
- SqlCommandBuilder commandBuilder = new SqlCommandBuilder(dataAdapter);
- dataAdapter.InsertCommand = commandBuilder.GetInsertCommand(true);
- dataAdapter.UpdateCommand = commandBuilder.GetUpdateCommand(true);
- dataAdapter.DeleteCommand = commandBuilder.GetDeleteCommand(true);
- }
- #endregion
- }
- }
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