OpenSim.ini.example 49 KB

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  1. [Startup]
  2. ; Set this to true if you want to log crashes to disk
  3. ; this can be useful when submitting bug reports.
  4. save_crashes = false
  5. ; Directory to save crashes to if above is enabled
  6. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  7. crash_dir = "crashes"
  8. ; Place to create a PID file
  9. ; PIDFile = "/tmp/my.pid"
  10. ; Http proxy support for llHTTPRequest and dynamic texture loading
  11. ; Set HttpProxy to the URL for your proxy server if you would like
  12. ; to proxy llHTTPRequests through a firewall
  13. ; HttpProxy = "http://proxy.com"
  14. ; Set HttpProxyExceptions to a list of regular expressions for
  15. ; URLs that you don't want going through the proxy such as servers
  16. ; inside your firewall, separate patterns with a ';'
  17. ; HttpProxyExceptions = ".mydomain.com;localhost"
  18. ; Set this to true if you are connecting your regions to a grid
  19. ; Set this to false if you are running in standalone mode
  20. gridmode = false
  21. ; Set this to true if you want Hypergrid functionality
  22. hypergrid = false
  23. startup_console_commands_file = "startup_commands.txt"
  24. shutdown_console_commands_file = "shutdown_commands.txt"
  25. ; To run a script every few minutes, set the script filename here
  26. ; timer_Script = "filename"
  27. ; ##
  28. ; ## SYSTEM
  29. ; ##
  30. ; Sets the method that OpenSim will use to fire asynchronous
  31. ; events. Valid values are UnsafeQueueUserWorkItem,
  32. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  33. ; SmartThreadPool is reported to work well on Mono/Linux, but
  34. ; UnsafeQueueUserWorkItem has been benchmarked with better
  35. ; performance on .NET/Windows
  36. async_call_method = SmartThreadPool
  37. ; There are several operations on large collections (such as
  38. ; the current avatar list) that can be run synchronously or
  39. ; in parallel. Running in parallel should increase performance
  40. ; on a multi-core system, but will make debugging more
  41. ; difficult if something deadlocks or times out
  42. use_async_when_possible = false
  43. ; Max threads to allocate on the FireAndForget thread pool
  44. ; when running with the SmartThreadPool option above
  45. MaxPoolThreads = 15
  46. ; ##
  47. ; ## CLIENTS
  48. ; ##
  49. ; Enables EventQueueGet Service.
  50. EventQueue = true
  51. ; Set this to the DLL containing the client stack to use.
  52. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  53. ; ##
  54. ; ## REGIONS
  55. ; ##
  56. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  57. ; Defaults to "filesystem" if this setting isn't present
  58. region_info_source = "filesystem"
  59. ; region_info_source = "web"
  60. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  61. ; Defaults to bin/Regions in your OpenSimulator installation directory
  62. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  63. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  64. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  65. ; except that everything is also enclosed in a <Regions> tag.
  66. ; regionload_webserver_url = "http://example.com/regions.xml";
  67. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  68. ; objects, so you can turn it off here if you'd like.
  69. DrawPrimOnMapTile = true
  70. ; Use terrain texture for maptiles if true, use shaded green if false
  71. TextureOnMapTile = false
  72. ; Maximum total size, and maximum size where a prim can be physical
  73. NonPhysicalPrimMax = 256
  74. PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
  75. ClampPrimSize = false
  76. ; Region crossing
  77. AllowScriptCrossing = false
  78. ; If you set this to "true", any region that can teleport to you can
  79. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  80. ; YOU HAVE BEEN WARNED!!!
  81. TrustBinaries = false
  82. ; How many prims to send to each avatar in the scene on each Update()
  83. ; MaxPrimsPerFrame = 200
  84. ; Combine all contiguous regions into one large region
  85. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  86. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  87. CombineContiguousRegions = false
  88. ; If you have only one region in an instance, or to avoid the many bugs
  89. ; that you can trigger in modules by restarting a region, set this to
  90. ; true to make the entire instance exit instead of restarting the region.
  91. ; This is meant to be used on systems where some external system like
  92. ; Monit will restart any instance that exits, thereby making the shutdown
  93. ; into a restart.
  94. ;InworldRestartShutsDown = false
  95. ; ##
  96. ; ## STORAGE
  97. ; ##
  98. ; *** Prim Storage - only leave one storage_plugin uncommented ***
  99. ; --- Null stores nothing - effectively disabling persistence:
  100. ;storage_plugin = "OpenSim.Data.Null.dll"
  101. ; --- To use sqlite as region storage:
  102. ; NOTE: SQLite and OpenSim are not functioning properly with Mono 2.4.3 or greater.
  103. ; If you are using Mono you probably should be using MySQL
  104. storage_plugin = "OpenSim.Data.SQLite.dll"
  105. storage_connection_string="URI=file:OpenSim.db,version=3";
  106. ; --- To use MySQL storage, supply your own connection string (this is only an example):
  107. ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
  108. ;
  109. ; -->>> There are multiple connection strings defined in several places in this file. Check it carefully!
  110. ;
  111. ; storage_plugin="OpenSim.Data.MySQL.dll"
  112. ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  113. ; If you want to use a different database/server for estate data, then
  114. ; uncomment and change this connect string. Defaults to the above if not set
  115. ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  116. ; Select whether you want to use local or grid asset storage.
  117. ;
  118. ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
  119. ; really be eliminated). The database itself is defined in asset_plugin below
  120. ;
  121. ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
  122. ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
  123. ; locally. This will mean you won't be able to take items using your assets to other people's regions.
  124. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  125. ; prevent frequently changing objects from heavily loading the region data store.
  126. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  127. ;
  128. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  129. MinimumTimeBeforePersistenceConsidered = 60
  130. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  131. MaximumTimeBeforePersistenceConsidered = 600
  132. ; Should avatars in neighbor sims see objects in this sim?
  133. see_into_this_sim_from_neighbor = true
  134. ; ##
  135. ; ## PHYSICS
  136. ; ##
  137. ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
  138. physical_prim = true
  139. ; Select a mesher here.
  140. ;
  141. ; Meshmerizer properly handles complex prims by using triangle meshes.
  142. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  143. ;
  144. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  145. ; Usually this is only a box
  146. meshing = Meshmerizer
  147. ;meshing = ZeroMesher
  148. ; Choose one of the physics engines below
  149. ; OpenDynamicsEngine is by some distance the most developed physics engine
  150. ; basicphysics effectively does not model physics at all, making all objects phantom
  151. physics = OpenDynamicsEngine
  152. ;physics = basicphysics
  153. ;physics = POS
  154. ;physics = modified_BulletX
  155. ; ##
  156. ; ## PERMISSIONS
  157. ; ##
  158. ;permissionmodules = "DefaultPermissionsModule"
  159. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  160. ; any item, etc. This may not yet be implemented uniformally.
  161. ; If set to true, then all permissions checks are carried out
  162. ; Default is false
  163. serverside_object_permissions = false
  164. allow_grid_gods = false
  165. ; This allows somne control over permissions
  166. ; please note that this still doesn't duplicate SL, and is not intended to
  167. ;region_owner_is_god = true
  168. ;parcel_owner_is_god = true
  169. ; Control user types that are allowed to create new scripts
  170. ; Only enforced if serviceside_object_permissions is true
  171. ;
  172. ; Current possible values are
  173. ; all - anyone can create scripts (subject to normal permissions)
  174. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  175. ; Default value is all
  176. ; allowed_script_creators = all
  177. ; Control user types that are allowed to edit (save) scripts
  178. ; Only enforced if serviceside_object_permissions is true
  179. ;
  180. ; Current possible values are
  181. ; all - anyone can edit scripts (subject to normal permissions)
  182. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  183. ; Default value is all
  184. ; allowed_script_editors = all
  185. ; ##
  186. ; ## SCRIPT ENGINE
  187. ; ##
  188. DefaultScriptEngine = "XEngine"
  189. ; ##
  190. ; ## WORLD MAP
  191. ; ##
  192. ;WorldMapModule = "WorldMap"
  193. ;MapImageModule = "MapImageModule"
  194. ; ##
  195. ; ## EMAIL MODULE
  196. ; ##
  197. ;emailmodule = DefaultEmailModule
  198. ; ##
  199. ; ## ANIMATIONS
  200. ; ##
  201. ; If enabled, enableFlySlow will change the primary fly state to
  202. ; FLYSLOW, and the "always run" state will be the regular fly.
  203. enableflyslow = false
  204. ; PreJump is an additional animation state, but it probably
  205. ; won't look right until the physics engine supports it
  206. ; (i.e delays takeoff for a moment)
  207. ; This is commented so it will come on automatically once it's
  208. ; supported.
  209. ; enableprejump = true
  210. ; Simulator Stats URI
  211. ; Enable JSON simulator data by setting a URI name (case sensitive)
  212. ; Stats_URI = "jsonSimStats"
  213. ; Make OpenSim start all regions woth logins disabled. They will need
  214. ; to be enabled from the console if this is set
  215. ; StartDisabled = false
  216. [SMTP]
  217. enabled=false
  218. ;enabled=true
  219. ;internal_object_host=lsl.opensim.local
  220. ;host_domain_header_from=127.0.0.1
  221. ;SMTP_SERVER_HOSTNAME=127.0.0.1
  222. ;SMTP_SERVER_PORT=25
  223. ;SMTP_SERVER_LOGIN=foo
  224. ;SMTP_SERVER_PASSWORD=bar
  225. [Communications]
  226. ;InterregionComms = "LocalComms"
  227. InterregionComms = "RESTComms"
  228. [StandAlone]
  229. accounts_authenticate = true
  230. welcome_message = "Welcome to OpenSimulator"
  231. ; Inventory database provider
  232. inventory_plugin = "OpenSim.Data.SQLite.dll"
  233. ; inventory_plugin = "OpenSim.Data.MySQL.dll"
  234. ; Inventory source SQLite example
  235. inventory_source = "URI=file:inventoryStore.db,version=3"
  236. ; Inventory Source MySQL example
  237. ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
  238. ; User Data Database provider
  239. ;
  240. ; Multiple providers can be specified by separating them with commas (whitespace is unimportant)
  241. ; If multiple providers are specified then if a profile is requested, each is queried until one
  242. ; provides a valid profile, or until all providers have been queried.
  243. ; Unfortunately the order of querying is currently undefined (it may not be the order in which
  244. ; providers are specified here). This needs to be fixed
  245. ;
  246. userDatabase_plugin = "OpenSim.Data.SQLite.dll"
  247. ; userDatabase_plugin = "OpenSim.Data.MySQL.dll"
  248. ; User source SQLite example
  249. user_source = "URI=file:userprofiles.db,version=3"
  250. ; User Source MySQL example
  251. ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
  252. ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
  253. ; Default is ./inventory/Libraries.xml
  254. LibrariesXMLFile="./inventory/Libraries.xml"
  255. [Network]
  256. ConsoleUser = "Test"
  257. ConsolePass = "secret"
  258. http_listener_port = 9000
  259. console_port = 0
  260. default_location_x = 1000
  261. default_location_y = 1000
  262. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  263. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  264. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  265. http_listener_ssl = false ; Also create a SSL server
  266. http_listener_cn = "localhost" ; Use the cert with the common name
  267. http_listener_sslport = 9001 ; Use this port for SSL connections
  268. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  269. ; Hostname to use in llRequestURL/llRequestSecureURL
  270. ; if not defined - default machine name is being used
  271. ; (on Windows this mean NETBIOS name - useably only inside local network)
  272. ; ExternalHostNameForLSL=127.0.0.1
  273. ; Uncomment below to enable llRemoteData/remote channels
  274. ; remoteDataPort = 20800
  275. grid_server_url = "http://127.0.0.1:8003"
  276. grid_send_key = "null"
  277. grid_recv_key = "null"
  278. user_server_url = "http://127.0.0.1:8002"
  279. user_send_key = "null"
  280. user_recv_key = "null"
  281. asset_server_url = "http://127.0.0.1:8003"
  282. inventory_server_url = "http://127.0.0.1:8003"
  283. ; The MessagingServer is a companion of the UserServer. It uses
  284. ; user_send_key and user_recv_key, too
  285. messaging_server_url = "http://127.0.0.1:8006"
  286. ; What is reported as the "X-Secondlife-Shard"
  287. ; Defaults to the user server url if not set
  288. ; The old default is "OpenSim", set here fro compatibility
  289. shard = "OpenSim"
  290. ; What is reported as the "User-Agent" when using llHTTPRequest
  291. ; Defaults to not sent if not set here. See the notes section in the wiki at
  292. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  293. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  294. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  295. [ClientStack.LindenUDP]
  296. ; Set this to true to process incoming packets asynchronously. Networking is
  297. ; already separated from packet handling with a queue, so this will only
  298. ; affect whether networking internals such as packet decoding and
  299. ; acknowledgement accounting are done synchronously or asynchronously
  300. ;
  301. ;async_packet_handling = false
  302. ; The client socket receive buffer size determines how many
  303. ; incoming requests we can process; the default on .NET is 8192
  304. ; which is about 2 4k-sized UDP datagrams. On mono this is
  305. ; whatever the underlying operating system has as default; for
  306. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  307. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  308. ; do "sysctl net.core.rmem_default" to find out what your system
  309. ; uses a default socket receive buffer size.
  310. ;
  311. ; client_socket_rcvbuf_size allows you to specify the receive
  312. ; buffer size LLUDPServer should use. NOTE: this will be limited
  313. ; by the system's settings for the maximum client receive buffer
  314. ; size (on linux systems you can set that with "sysctl -w
  315. ; net.core.rmem_max=X")
  316. ;
  317. ;client_socket_rcvbuf_size = 8388608
  318. ; Maximum outbound bytes per second for a single scene. This can be used to
  319. ; throttle total outbound UDP traffic for a simulator. The default value is
  320. ; 0, meaning no throttling at the scene level. The example given here is
  321. ; 20 megabits
  322. ;
  323. ;scene_throttle_max_bps = 2621440
  324. ; Maximum bits per second to send to any single client. This will override
  325. ; the user's viewer preference settings. The default value is 0, meaning no
  326. ; aggregate throttling on clients (only per-category throttling). The
  327. ; example given here is 1.5 megabits
  328. ;
  329. ;client_throttle_max_bps = 196608
  330. ; Per-client bytes per second rates for the various throttle categories.
  331. ; These are default values that will be overriden by clients
  332. ;
  333. ;resend_default = 12500
  334. ;land_default = 1000
  335. ;wind_default = 1000
  336. ;cloud_default = 1000
  337. ;task_default = 1000
  338. ;texture_default = 1000
  339. ;asset_default = 1000
  340. ;state_default = 1000
  341. ; Per-client maximum burst rates in bytes per second for the various
  342. ; throttle categories. These are default values that will be overriden by
  343. ; clients
  344. ;
  345. ;resend_limit = 18750
  346. ;land_limit = 29750
  347. ;wind_limit = 18750
  348. ;cloud_limit = 18750
  349. ;task_limit = 18750
  350. ;texture_limit = 55750
  351. ;asset_limit = 27500
  352. ;state_limit = 37000
  353. ; Configures how ObjectUpdates are aggregated. These numbers
  354. ; do not literally mean how many updates will be put in each
  355. ; packet that goes over the wire, as packets are
  356. ; automatically split on a 1400 byte boundary. These control
  357. ; the balance between responsiveness of interest list updates
  358. ; and total throughput. Higher numbers will ensure more full-
  359. ; sized packets and faster sending of data, but more delay in
  360. ; updating interest lists
  361. ;
  362. ;PrimTerseUpdatesPerPacket = 25
  363. ;AvatarTerseUpdatesPerPacket = 10
  364. ;PrimFullUpdatesPerPacket = 100
  365. ; TextureSendLimit determines how many packets will be put on
  366. ; the outgoing queue each cycle. Like the settings above, this
  367. ; is a balance between responsiveness to priority updates and
  368. ; total throughput. Higher numbers will give a better
  369. ; throughput at the cost of reduced responsiveness to client
  370. ; priority changes or transfer aborts
  371. ;
  372. ;TextureSendLimit = 20
  373. [Chat]
  374. ; Controls whether the chat module is enabled. Default is true.
  375. enabled = true;
  376. ; Distance in meters that whispers should travel. Default is 10m
  377. whisper_distance = 10
  378. ; Distance in meters that ordinary chat should travel. Default is 30m
  379. say_distance = 30
  380. ; Distance in meters that shouts should travel. Default is 100m
  381. shout_distance = 100
  382. [Messaging]
  383. ; Control which region module is used for instant messaging.
  384. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  385. InstantMessageModule = InstantMessageModule
  386. ; MessageTransferModule = MessageTransferModule
  387. ; OfflineMessageModule = OfflineMessageModule
  388. ; OfflineMessageURL = http://yourserver/Offline.php
  389. ; MuteListModule = MuteListModule
  390. ; MuteListURL = http://yourserver/Mute.php
  391. ; ForwardOfflineGroupMessages = true
  392. [ODEPhysicsSettings]
  393. ;##
  394. ;## World Settings
  395. ;##
  396. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  397. world_gravityx = 0
  398. world_gravityy = 0
  399. world_gravityz = -9.8
  400. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  401. ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
  402. world_stepsize = 0.020
  403. world_internal_steps_without_collisions = 10
  404. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  405. world_hashspace_size_low = -4
  406. world_hashSpace_size_high = 128
  407. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  408. meters_in_small_space = 29.9
  409. small_hashspace_size_low = -4
  410. small_hashspace_size_high = 66
  411. ; ##
  412. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  413. ; ##
  414. ; surface layer around geometries other geometries can sink into before generating a contact
  415. world_contact_surface_layer = 0.001
  416. ; Filtering collisions helps keep things stable physics wise, but sometimes
  417. ; it can be overzealous. If you notice bouncing, chances are it's that.
  418. filter_collisions = false
  419. ; Non Moving Terrain Contact (avatar isn't moving)
  420. nm_terraincontact_friction = 255.0
  421. nm_terraincontact_bounce = 0.1
  422. nm_terraincontact_erp = 0.1025
  423. ; Moving Terrain Contact (avatar is moving)
  424. m_terraincontact_friction = 75.0
  425. m_terraincontact_bounce = 0.05
  426. m_terrainContact_erp = 0.05025
  427. ; Moving Avatar to object Contact
  428. m_avatarobjectcontact_friction = 75.0
  429. m_avatarobjectcontact_bounce = 0.1
  430. ; Object to Object Contact and Non-Moving Avatar to object
  431. objectcontact_friction = 250.0
  432. objectcontact_bounce = 0.2
  433. ; ##
  434. ; ## Avatar Control
  435. ; ##
  436. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  437. ; desired velocity
  438. ; See http://en.wikipedia.org/wiki/PID_controller
  439. av_pid_derivative_linux = 2200.0
  440. av_pid_proportional_linux = 900.0;
  441. av_pid_derivative_win = 2200.0
  442. av_pid_proportional_win = 900.0;
  443. ;girth of the avatar. Adds radius to the height also
  444. av_capsule_radius = 0.37
  445. ; Max force permissible to use to keep the avatar standing up straight
  446. av_capsule_standup_tensor_win = 550000
  447. av_capsule_standup_tensor_linux = 550000
  448. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  449. ; or straight up-and-down (=false; better and more consistent physics behavior)
  450. av_capsule_tilted = false
  451. ; used to calculate mass of avatar.
  452. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  453. ; av_density * AVvolume;
  454. av_density = 80
  455. ; use this value to cut 52% of the height the sim gives us
  456. av_height_fudge_factor = 0.52
  457. ; Movement. Smaller is faster.
  458. ; speed of movement with Always Run off
  459. av_movement_divisor_walk = 1.3
  460. ; speed of movement with Always Run on
  461. av_movement_divisor_run = 0.8
  462. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  463. minimum_ground_flight_offset = 3.0
  464. ; ##
  465. ; ## Object options
  466. ; ##
  467. ; used in the mass calculation.
  468. geometry_default_density = 10.000006836
  469. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  470. body_frames_auto_disable = 20
  471. ; used to control llMove2Target
  472. body_pid_derivative = 35
  473. body_pid_gain = 25
  474. ; maximum number of contact points to generate per collision
  475. contacts_per_collision = 80
  476. ; amount of time a geom/body will try to cross a region border before it gets disabled
  477. geom_crossing_failures_before_outofbounds = 5
  478. ; start throttling the object updates if object comes in contact with 3 or more other objects
  479. geom_contactpoints_start_throttling = 3
  480. ; send 1 update for every x updates below when throttled
  481. geom_updates_before_throttled_update = 15
  482. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  483. body_motor_joint_maxforce_tensor_linux = 5
  484. body_motor_joint_maxforce_tensor_win = 5
  485. ; Maximum mass an object can be before it is clamped
  486. maximum_mass_object = 10000.01
  487. ; ##
  488. ; ## Sculpted Prim settings
  489. ; ##
  490. ; Do we want to mesh sculpted prim to collide like they look?
  491. mesh_sculpted_prim = true
  492. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  493. mesh_lod = 32
  494. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  495. mesh_physical_lod = 16
  496. ; ##
  497. ; ## Physics logging settings - logfiles are saved to *.DIF files
  498. ; ##
  499. ; default is false
  500. ;physics_logging = true
  501. ;; every n simulation iterations, the physics snapshot file is updated
  502. ;physics_logging_interval = 50
  503. ;; append to existing physics logfile, or overwrite existing logfiles?
  504. ;physics_logging_append_existing_logfile = true
  505. ; ##
  506. ; ## Joint support
  507. ; ##
  508. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  509. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  510. ; default is false
  511. ;use_NINJA_physics_joints = true
  512. ; ##
  513. ; ## additional meshing options
  514. ; ##
  515. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  516. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  517. ; true. Note that this will increase memory usage and region startup time. Default is false.
  518. ;force_simple_prim_meshing = true
  519. [RemoteAdmin]
  520. enabled = false
  521. access_password = unknown
  522. ; set this variable to true if you want the create_region XmlRpc
  523. ; call to unconditionally enable voice on all parcels for a newly
  524. ; created region [default: false]
  525. create_region_enable_voice = false
  526. ; set this variable to false if you want the create_region XmlRpc
  527. ; call to create all regions as private per default (can be
  528. ; overridden in the XmlRpc call) [default: true]
  529. create_region_public = false
  530. ; the create_region XmlRpc call uses region_file_template to generate
  531. ; the file name of newly create regions (if they are created
  532. ; persistent). the parameter available are:
  533. ; {0} - X location
  534. ; {1} - Y location
  535. ; {2} - region UUID
  536. ; {3} - region port
  537. ; {4} - region name with " ", ":", "/" mapped to "_"
  538. region_file_template = "{0}x{1}-{2}.xml"
  539. ; we can limit the number of regions that XmlRpcCreateRegion will
  540. ; allow by setting this to a positive, non-0 number: as long as the
  541. ; number of regions is below region_limits, XmlRpcCreateRegion will
  542. ; succeed. setting region_limit to 0 disables the check.
  543. ; default is 0
  544. ;region_limit = 0
  545. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  546. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  547. ; if this parameter is not specified but enabled = true, all methods will be available
  548. enabled_methods = all
  549. [RestPlugins]
  550. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  551. ; REST Region or REST Asset and Inventory Plugins
  552. enabled = false
  553. god_key = SECRET
  554. prefix = /admin
  555. [RestRegionPlugin]
  556. ; Change this to true to enable the REST Region Plugin
  557. enabled = false
  558. [RestHandler]
  559. ; Change this to true to enable the REST Asset and Inventory Plugin
  560. enabled = false
  561. authenticate = true
  562. secured = true
  563. extended-escape = true
  564. realm = OpenSim REST
  565. dump-asset = false
  566. path-fill = true
  567. dump-line-size = 32
  568. flush-on-error = true
  569. ; Uncomment the following for IRC bridge
  570. ; experimental, so if it breaks... keep both parts... yada yada
  571. ; also, not good error detection when it fails
  572. ;[IRC]
  573. ;enabled = true ; you need to set this otherwise it won't connect
  574. ;server = name.of.irc.server.on.the.net
  575. ;; user password - only use this if the server requires one
  576. ;password = mypass
  577. ;nick = OpenSimBotNameProbablyMakeThisShorter
  578. ;channel = #the_irc_channel_you_want_to_connect_to
  579. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  580. ;port = 6667
  581. ;; channel to listen for configuration commands
  582. ;commands_enabled = false
  583. ;command_channel = 2777
  584. ;report_clients = true
  585. ;; relay private chat connections
  586. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  587. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  588. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  589. ;; relay_chat = false: IRC bridge will not relay normal chat
  590. ;; access_password -- simple security device
  591. ;;
  592. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  593. ;;
  594. ;; relay_private_channels = false
  595. ;; relay_chat = true
  596. ;;
  597. ;; to relay chat only to/from private in-world channels:
  598. ;;
  599. ;; relay_chat = false
  600. ;; relay_private_channels = true
  601. ;; relay_private_channel_in = 2226
  602. ;; relay_private_channel_out = 2225
  603. ;;
  604. ;; in this example, all chat coming in from IRC will be send out via
  605. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  606. ;; be relayed to the IRC channel.
  607. ;;
  608. ;relay_private_channels = false
  609. ;relay_private_channel_in = 2226
  610. ;relay_private_channel_out = 2225
  611. ;relay_chat = true
  612. ;access_password = foobar
  613. ;;fallback_region = name of "default" region
  614. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  615. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  616. ;;for <bot>:<user in region> :<message>
  617. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  618. ;;for <bot>:<message> - <user of region> :
  619. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  620. ;;for <bot>:<message> - from <user> :
  621. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  622. ;; exclude_list allows you to stop the IRC connector from announcing the
  623. ;;arrival and departure of certain users. For example: admins, bots.
  624. ;exclude_list=User 1,User 2,User 3
  625. ;[CMS]
  626. ;enabled = true
  627. ;channel = 345
  628. ; Uncomment the following to control the progression of daytime
  629. ; in the Sim. The defaults are what is shown below
  630. ;[Sun]
  631. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  632. ;day_length = 4
  633. ; Year length in days
  634. ;year_length = 60
  635. ; Day to Night Ratio
  636. ;day_night_offset = 0.45
  637. ; send a Sun update every update_interval # of frames. A lower number will
  638. ; make for smoother sun transition at the cost of network
  639. ;update_interval = 100
  640. [Wind]
  641. ; Enables the wind module. Default is true
  642. enabled = true
  643. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  644. wind_update_rate = 150
  645. ; The Default Wind Plugin to load
  646. wind_plugin = SimpleRandomWind
  647. ; These settings are specific to the ConfigurableWind plugin
  648. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  649. ; avg_strength = 5.0
  650. ; avg_direction = 0.0
  651. ; var_strength = 0.0
  652. ; var_direction = 0.0
  653. ; rate_change = 1.0
  654. ; This setting is specific to the SimpleRandomWind plugin
  655. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  656. strength = 1.0
  657. [Cloud]
  658. ; Enable this to generate classic particle clouds above the sim.
  659. ; default is disabled - turn it on here
  660. enabled = false
  661. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  662. density = 0.5
  663. ; update interval for the cloud cover data returned by llCloud().
  664. ; default is 1000
  665. cloud_update_rate = 1000
  666. [Trees]
  667. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  668. ; default is false
  669. active_trees = false
  670. ; Density of tree population
  671. tree_density = 1000.0
  672. [VectorRender]
  673. ; the font to use for rendering text (default: Arial)
  674. ; font_name = "Arial"
  675. [LL-Functions]
  676. ; Set the following to true to allow administrator owned scripts to execute console commands
  677. ; currently unused
  678. ; AllowosConsoleCommand=false
  679. AllowGodFunctions = false
  680. ; Maximum number of llListen events we allow per script
  681. ; Set this to 0 to have no limit imposed.
  682. max_listens_per_script = 64
  683. [DataSnapshot]
  684. ; The following set of configs pertains to search.
  685. ; Set index_sims to true to enable search engines to index your searchable data
  686. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  687. ; default is false
  688. index_sims = false
  689. ; The variable data_exposure controls what the regions expose:
  690. ; minimum: exposes only things explicitly marked for search
  691. ; all: exposes everything
  692. data_exposure = minimum
  693. ; If search is on, change this to your grid name; will be ignored for standalones
  694. gridname = "OSGrid"
  695. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  696. ; Later, you may want to increase this to 3600 (1 hour) or more
  697. default_snapshot_period = 1200
  698. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  699. snapshot_cache_directory = "DataSnapshot"
  700. ; This semicolon-separated string serves to notify specific data services about the existence
  701. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  702. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  703. [Economy]
  704. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  705. ; Enables selling things for $0
  706. SellEnabled = "false"
  707. ; 45000 is the highest value that the sim could possibly report because of protocol constraints
  708. ObjectCapacity = 45000
  709. ; Money Unit fee to upload textures, animations etc
  710. PriceUpload = 0
  711. ; Money Unit fee to create groups
  712. PriceGroupCreate = 0
  713. ; We don't really know what the rest of these values do. These get sent to the client
  714. ; These taken from Agni at a Public Telehub. Change at your own risk.
  715. ObjectCount = 0
  716. PriceEnergyUnit = 100
  717. PriceObjectClaim = 10
  718. PricePublicObjectDecay = 4
  719. PricePublicObjectDelete = 4
  720. PriceParcelClaim = 1
  721. PriceParcelClaimFactor = 1
  722. PriceRentLight = 5
  723. TeleportMinPrice = 2
  724. TeleportPriceExponent = 2
  725. EnergyEfficiency = 1
  726. PriceObjectRent = 1
  727. PriceObjectScaleFactor = 10
  728. PriceParcelRent = 1
  729. [SVN]
  730. Enabled = false
  731. Directory = SVNmodule\repo
  732. URL = "svn://your.repo.here/"
  733. Username = "user"
  734. Password = "password"
  735. ImportOnStartup = false
  736. Autosave = false
  737. AutoSavePeriod = 15 ; Number of minutes between autosave backups
  738. [XEngine]
  739. ; Enable this engine in this OpenSim instance
  740. Enabled = true
  741. ; How many threads to keep alive even if nothing is happening
  742. MinThreads = 2
  743. ; How many threads to start at maximum load
  744. MaxThreads = 100
  745. ; Time a thread must be idle (in seconds) before it dies
  746. IdleTimeout = 60
  747. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  748. Priority = "BelowNormal"
  749. ; Maximum number of events to queue for a script (excluding timers)
  750. MaxScriptEventQueue = 300
  751. ; Stack size per thread created
  752. ThreadStackSize = 262144
  753. ; Set this to true (the default) to load each script into a separate
  754. ; AppDomain. Setting this to false will load all script assemblies into the
  755. ; current AppDomain, which will reduce the per-script overhead at the
  756. ; expense of reduced security and the inability to garbage collect the
  757. ; script assemblies
  758. AppDomainLoading = true
  759. ; Rate to poll for asynchronous command replies (ms)
  760. ; currently unused
  761. ;AsyncLLCommandLoopms = 50
  762. ; Save the source of all compiled scripts
  763. WriteScriptSourceToDebugFile = false
  764. ; Default language for scripts
  765. DefaultCompileLanguage = lsl
  766. ; List of allowed languages (lsl,vb,js,cs)
  767. ; AllowedCompilers=lsl,cs,js,vb.
  768. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  769. AllowedCompilers=lsl
  770. ; Compile debug info (line numbers) into the script assemblies
  771. CompileWithDebugInformation = true
  772. ; Allow the use of os* functions (some are dangerous)
  773. AllowOSFunctions = false
  774. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  775. OSFunctionThreatLevel = VeryLow
  776. ; Interval (s) between background save of script states
  777. SaveInterval = 120
  778. ; Interval (s) between maintenance runs (0 = disable)
  779. MaintenanceInterval = 10
  780. ; Time a script can spend in an event handler before it is interrupted
  781. EventLimit = 30
  782. ; If a script overruns it's event limit, kill the script?
  783. KillTimedOutScripts = false
  784. ; Sets the multiplier for the scripting delays
  785. ScriptDelayFactor = 1.0
  786. ; The factor the 10 m distances llimits are multiplied by
  787. ScriptDistanceLimitFactor = 1.0
  788. ; Maximum length of notecard line read
  789. ; Increasing this to large values potentially opens
  790. ; up the system to malicious scripters
  791. ; NotecardLineReadCharsMax = 255
  792. ; Sensor settings
  793. SensorMaxRange = 96.0
  794. SensorMaxResults = 16
  795. ; OS Functions enable/disable
  796. ; For each function, you can add one line, as shown
  797. ; The default for all functions allows them if below threat level
  798. ; true allows the use of the function unconditionally
  799. ; Allow_osSetRegionWaterHeight = true
  800. ; false disables the function completely
  801. ; Allow_osSetRegionWaterHeight = false
  802. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  803. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  804. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  805. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  806. ; AutomaticLinkPermission = false
  807. ; Disable underground movement of prims (default true); set to
  808. ; false to allow script controlled underground positioning of
  809. ; prims
  810. ; DisableUndergroundMovement = true
  811. [GridInfo]
  812. ; These settings are used to return information on a get_grid_info call.
  813. ; Client launcher scripts and third-party clients make use of this to
  814. ; autoconfigure the client and to provide a nice user experience. If you
  815. ; want to facilitate that, you should configure the settings here according
  816. ; to your grid or standalone setup.
  817. ;
  818. ; See http://opensimulator.org/wiki/GridInfo
  819. ; login uri: for grid this is the user server URI
  820. login = http://127.0.0.1:9000/
  821. ; long grid name: the long name of your grid
  822. gridname = "the lost continent of hippo"
  823. ; short grid name: the short name of your grid
  824. gridnick = "hippogrid"
  825. ; login page: optional: if it exists it will be used to tell the client to use
  826. ; this as splash page
  827. ; currently unused
  828. ;welcome = http://127.0.0.1/welcome
  829. ; helper uri: optional: if it exists if will be used to tell the client to use
  830. ; this for all economy related things
  831. ; currently unused
  832. ;economy = http://127.0.0.1:9000/
  833. ; web page of grid: optional: page providing further information about your grid
  834. ; currently unused
  835. ;about = http://127.0.0.1/about/
  836. ; account creation: optional: page providing further information about obtaining
  837. ; a user account on your grid
  838. ; currently unused
  839. ;register = http://127.0.0.1/register
  840. ; help: optional: page providing further assistance for users of your grid
  841. ; currently unused
  842. ;help = http://127.0.0.1/help
  843. ; password help: optional: page providing password assistance for users of your grid
  844. ; currently unused
  845. ;password = http://127.0.0.1/password
  846. [OpenGridProtocol]
  847. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  848. ;On/true or Off/false
  849. ogp_enabled=false
  850. ;Name Prefix/suffix when using OGP
  851. ogp_firstname_prefix=""
  852. ogp_lastname_suffix="_EXTERNAL"
  853. [Concierge]
  854. ; Enable concierge module
  855. ; Default is false
  856. enabled = false
  857. ; name of the concierge
  858. whoami = "jeeves"
  859. ; password for updating the welcome message templates via XmlRpc
  860. password = SECRET
  861. ; regex specifying for which regions concierge service is desired; if
  862. ; empty, then for all
  863. regions = "^MeetingSpace-"
  864. ; for each region that matches the regions regexp you can provide
  865. ; (optionally) a welcome template using format substitution:
  866. ; {0} is replaced with the name of the avatar entering the region
  867. ; {1} is replaced with the name of the region
  868. ; {2} is replaced with the name of the concierge (whoami variable above)
  869. welcomes = /path/to/welcome/template/directory
  870. ; Concierge can send attendee lists to an event broker whenever an
  871. ; avatar enters or leaves a concierged region. the URL is subject
  872. ; to format substitution:
  873. ; {0} is replaced with the region's name
  874. ; {1} is replaced with the region's UUID
  875. broker = "http://broker.place.com/{1}"
  876. [RegionReady]
  877. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  878. ; default is false
  879. enabled = false
  880. ; Channel on which to signal region readiness through a message
  881. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  882. ; - the first field indicating whether this is an initial server startup
  883. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  884. ; - the third field is a number indicating how many scripts failed to compile
  885. ; - "oar error" if supplied, provides the error message from the OAR load
  886. channel_notify = -800
  887. [MRM]
  888. ; Enables the Mini Region Modules Script Engine.
  889. ; default is false
  890. Enabled = false
  891. ; Runs MRM in a Security Sandbox
  892. ; WARNING: DISABLING IS A SECURITY RISK.
  893. Sandboxed = true
  894. ; The level sandbox to use, adjust at your OWN RISK.
  895. ; Valid values are:
  896. ; * FullTrust
  897. ; * SkipVerification
  898. ; * Execution
  899. ; * Nothing
  900. ; * LocalIntranet
  901. ; * Internet
  902. ; * Everything
  903. SandboxLevel = "Internet"
  904. ; Only allow Region Owners to run MRMs
  905. ; May represent a security risk if you disable this.
  906. OwnerOnly = true
  907. [Hypergrid]
  908. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  909. safemode = false
  910. [VivoxVoice]
  911. ; The VivoxVoice module will allow you to provide voice on your
  912. ; region(s). It uses the same voice technology as the LL grid and
  913. ; works with recent LL clients (we have tested 1.22.9.110075, so
  914. ; anything later ought to be fine as well).
  915. ;
  916. ; For this to work you need to obtain an admin account from Vivox
  917. ; that allows you to create voice accounts and region channels.
  918. enabled = false
  919. ; vivox voice server
  920. vivox_server = www.foobar.vivox.com
  921. ; vivox SIP URI
  922. vivox_sip_uri = foobar.vivox.com
  923. ; vivox admin user name
  924. vivox_admin_user = DeepThroat
  925. ; vivox admin password
  926. vivox_admin_password = VoiceG4te
  927. ; channel type: "channel" or "positional"
  928. ; - positional: spatial sound (default)
  929. ; - channel: normal "conference call", no spatial sound
  930. ;vivox_channel_type = positional
  931. ; channel characteristics (unless you know what you are doing, i'd
  932. ; leave them as they are --- now you WILL muck around with them,
  933. ; huh? sigh)
  934. ; channel distance model:
  935. ; 0 - no attenuation
  936. ; 1 - inverse distance attenuation
  937. ; 2 - linear attenuation (default)
  938. ; 3 - exponential attenuation
  939. ;vivox_channel_distance_model = 2
  940. ; channel mode:
  941. ; - "open" (default)
  942. ; - "lecture"
  943. ; - "presentation"
  944. ; - "auditorium"
  945. ;vivox_channel_mode = "open"
  946. ; channel roll off: rate of attenuation
  947. ; - a value between 1.0 and 4.0, default is 2.0
  948. ;vivox_channel_roll_off = 2.0
  949. ; channel max range: distance at which channel is silent
  950. ; - a value between 0 and 160, default is 80
  951. ;vivox_channel_max_range = 80
  952. ; channel clamping distance: distance before attenuation applies
  953. ; - a value between 0 and 160, default is 10
  954. ;vivox_channel_clamping_distance = 10
  955. [FreeSwitchVoice]
  956. ; In order for this to work you need a functioning freeswitch pbx set
  957. ; up. Configuration for that will be posted in the wiki soon.
  958. enabled = false
  959. ;FreeSwitch server is going to contact us and ask us all
  960. ;sorts of things.
  961. freeswitch_server_user = freeswitch
  962. freeswitch_server_pass = password
  963. freeswitch_api_prefix = /api
  964. ; this is the IP of your sim
  965. freeswitch_service_server = ip.address.of.your.sim
  966. ;freeswitch_service_port = 80
  967. ; this should be the same port the region listens on
  968. freeswitch_service_port = 9000
  969. freeswitch_realm = ip.address.of.freeswitch.server
  970. freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
  971. freeswitch_attempt_stun = false
  972. freeswitch_stun_server = ip.address.of.freeswitch.server
  973. freeswitch_echo_server = ip.address.of.freeswitch.server
  974. freeswitch_echo_port = 50505
  975. freeswitch_well_known_ip = ip.address.of.freeswitch.server
  976. ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
  977. ;This is used by client for account verification. By default, it's the same as the freeswitch service server.
  978. ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed
  979. freeswitch_default_timeout = 5000
  980. freeswitch_subscribe_retry = 120
  981. ; freeswitch_password_reset_url =
  982. [Groups]
  983. Enabled = false
  984. ; This is the current groups stub in Region.CoreModules.Avatar.Groups
  985. Module = Default
  986. ; The PHP code for the server is available from the Flotsam project for you to deploy
  987. ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/
  988. ;
  989. ;Module = GroupsModule
  990. ; Enable Group Notices
  991. ;NoticesEnabled = true
  992. ; This makes the Groups modules very chatty on the console.
  993. DebugEnabled = false
  994. ; Specify which messaging module to use for groups messaging and if it's enabled
  995. ;MessagingModule = GroupsMessagingModule
  996. ;MessagingEnabled = true
  997. ; Service connector to Groups Service [Select One]
  998. ; XmlRpc Service Connector to the Flotsam XmlRpc Groups Service Implementation
  999. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1000. ;XmlRpcServiceURL = http://yourxmlrpcserver.com/xmlrpc.php
  1001. ;XmlRpcServiceReadKey = 1234
  1002. ;XmlRpcServiceWriteKey = 1234
  1003. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1004. ; this is a work around fora problem discovered on some Windows based region servers.
  1005. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  1006. ; System.Net.WebException: The request was aborted: The request was canceled.
  1007. ;
  1008. ; XmlRpcDisableKeepAlive = false
  1009. [PacketPool]
  1010. ; Enables the experimental packet pool. Yes, we've been here before.
  1011. ;RecyclePackets = true;
  1012. ;RecycleDataBlocks = true;
  1013. [InterestManagement]
  1014. ; This section controls how state updates are prioritized for each client
  1015. ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
  1016. UpdatePrioritizationScheme = FrontBack
  1017. ReprioritizationEnabled = true
  1018. ReprioritizationInterval = 2000.0
  1019. RootReprioritizationDistance = 10.0
  1020. ChildReprioritizationDistance = 20.0
  1021. [WebStats]
  1022. ; View region statistics via a web page
  1023. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1024. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1025. ; For example- http://127.0.0.1:9000/SStats/
  1026. ; enabled=false
  1027. ;;
  1028. ;; These are defaults that are overwritten below in [Architecture].
  1029. ;; These defaults allow OpenSim to work out of the box with
  1030. ;; zero configuration
  1031. ;;
  1032. [DatabaseService]
  1033. ;; default standalone, overridable in StandaloneCommon.ini
  1034. StorageProvider = "OpenSim.Data.SQLite.dll"
  1035. [AssetService]
  1036. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1037. AssetLoaderArgs = "assets/AssetSets.xml"
  1038. ; Disable this to prevent the default asset set from being inserted into the
  1039. ; asset store each time the region starts
  1040. AssetLoaderEnabled = true
  1041. [GridService]
  1042. ;; default standalone, overridable in StandaloneCommon.ini
  1043. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1044. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1045. ;; The following is the configuration section for the new style services
  1046. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1047. [Architecture]
  1048. ; Choose exactly one and only one of the architectures below.
  1049. Include-Standalone = "config-include/Standalone.ini"
  1050. ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
  1051. ;Include-Grid = "config-include/Grid.ini"
  1052. ;Include-HGGrid = "config-include/GridHypergrid.ini"
  1053. ; Then choose
  1054. ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
  1055. ; config-include/GridCommon.ini.example (if you're connected to a grid)
  1056. ; Copy to your own .ini there (without .example extension) and edit it
  1057. ; to customize your data
  1058. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1059. ;; The below pulls in optional module config files
  1060. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1061. [Modules]
  1062. Include-modules = "addon-modules/*/config/*.ini"
  1063. [XMLRPC]
  1064. ; ##
  1065. ; ## Scripting XMLRPC mapper
  1066. ; ##
  1067. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  1068. ; script concurrently with the first remote_data event.
  1069. ; This will contain the fully qualified URI an external site needs
  1070. ; to use to send XMLRPC requests to that script
  1071. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  1072. ;XmlRpcPort = 20800