UserInventoryTestUtils.cs 4.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenMetaverse;
  29. using OpenSim.Framework;
  30. using OpenSim.Services.Interfaces;
  31. namespace OpenSim.Tests.Common
  32. {
  33. /// <summary>
  34. /// Utility functions for carrying out user inventory related tests.
  35. /// </summary>
  36. public static class UserInventoryTestUtils
  37. {
  38. public static readonly string PATH_DELIMITER = "/";
  39. /// <summary>
  40. /// Create inventory folders starting from the user's root folder.
  41. /// </summary>
  42. ///
  43. /// Ignores any existing folders with the same name
  44. ///
  45. /// <param name="inventoryService"></param>
  46. /// <param name="userId"></param>
  47. /// <param name="path">
  48. /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
  49. /// </param>
  50. /// <returns>
  51. /// The folder created. If the path contains multiple folders then the last one created is returned.
  52. /// Will return null if the root folder could not be found.
  53. /// </returns>
  54. public static InventoryFolderBase CreateInventoryFolder(
  55. IInventoryService inventoryService, UUID userId, string path)
  56. {
  57. InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
  58. if (null == rootFolder)
  59. return null;
  60. return CreateInventoryFolder(inventoryService, rootFolder, path);
  61. }
  62. /// <summary>
  63. /// Create inventory folders starting from a given parent folder
  64. /// </summary>
  65. ///
  66. /// Ignores any existing folders with the same name
  67. ///
  68. /// <param name="inventoryService"></param>
  69. /// <param name="parentFolder"></param>
  70. /// <param name="path">
  71. /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
  72. /// </param>
  73. /// <returns>
  74. /// The folder created. If the path contains multiple folders then the last one created is returned.
  75. /// </returns>
  76. public static InventoryFolderBase CreateInventoryFolder(
  77. IInventoryService inventoryService, InventoryFolderBase parentFolder, string path)
  78. {
  79. string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
  80. InventoryFolderBase newFolder
  81. = new InventoryFolderBase(UUID.Random(), components[0], parentFolder.Owner, parentFolder.ID);
  82. inventoryService.AddFolder(newFolder);
  83. if (components.Length > 1)
  84. return CreateInventoryFolder(inventoryService, newFolder, components[1]);
  85. else
  86. return newFolder;
  87. }
  88. }
  89. }