Sean Dague 2a3c79df83 changed to native line ending encoding 17 éve
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TerrainFilters 2a3c79df83 changed to native line ending encoding 17 éve
assets ef0e5e913e Very Preliminary local teleporting added (currently only can teleport within the current region). 17 éve
data 2a3c79df83 changed to native line ending encoding 17 éve
Axiom.MathLib.dll beb3073bec A bit more work on Building tools/support. 17 éve
Db4objects.Db4o.dll 88945dca1f *Added libraries to bin 17 éve
DotSets.dll 646bbbc84b Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. 17 éve
Kds.Serialization.dll 88945dca1f *Added libraries to bin 17 éve
Modified.XnaDevRu.BulletX.dll 07b0e2df6f Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet. 17 éve
Mono.PEToolkit.dll 646bbbc84b Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. 17 éve
MonoXnaCompactMaths.dll 07b0e2df6f Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet. 17 éve
MySql.Data.dll 88945dca1f *Added libraries to bin 17 éve
Ode.NET.dll 88945dca1f *Added libraries to bin 17 éve
PhysX-wrapper.dll 88945dca1f *Added libraries to bin 17 éve
PhysX_Wrapper_Dotnet.dll 88945dca1f *Added libraries to bin 17 éve
Prebuild.exe 37c7f2901c make Prebuild executable, so that it will run on Linux 17 éve
System.Data.SQLite.dll 88945dca1f *Added libraries to bin 17 éve
XMLRPC.dll c578d0c37d ibid 17 éve
avatar-texture.dat 561b87b303 * Applying dalien's patches from bug#177 and #179 17 éve
defaultstripe.png ef494fdf9c Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes. 17 éve
libTerrain-BSD.dll 88945dca1f *Added libraries to bin 17 éve
libdb_dotNET43.dll 88945dca1f *Added libraries to bin 17 éve
libode.a 88945dca1f *Added libraries to bin 17 éve
libode.so 88945dca1f *Added libraries to bin 17 éve
libopenjpeg-1.0.0-x86_64.so ef494fdf9c Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes. 17 éve
libopenjpeg-1.0.0.so ef494fdf9c Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes. 17 éve
libopenjpeg-1.1.0.dylib ef494fdf9c Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes. 17 éve
libsecondlife.dll 9d989612b0 updated libsecondlife.dll to a 1.18 version (from the libsecondlife aditi branch, so when they have a trunk version that is 1.18 ready, best to update again). 17 éve
log4net.dll 88945dca1f *Added libraries to bin 17 éve
ode.dll 88945dca1f *Added libraries to bin 17 éve
openjpeg-libsl.dll d8f1515679 * Taking antother stab at #166 17 éve
openjpegnet.dll d8f1515679 * Taking antother stab at #166 17 éve
openjpegnet.dll.config 2a3c79df83 changed to native line ending encoding 17 éve