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- /*
- * Copyright (c) Contributors, http://www.openmetaverse.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using Axiom.Math;
- namespace OpenSim.Physics.Manager
- {
- public delegate void PositionUpdate(PhysicsVector position);
- public delegate void VelocityUpdate(PhysicsVector velocity);
- public delegate void OrientationUpdate(Quaternion orientation);
- public abstract class PhysicsActor
- {
- public event PositionUpdate OnPositionUpdate;
- public event VelocityUpdate OnVelocityUpdate;
- public event OrientationUpdate OnOrientationUpdate;
- public static PhysicsActor Null
- {
- get
- {
- return new NullPhysicsActor();
- }
- }
- public abstract PhysicsVector Position
- {
- get;
- set;
- }
- public abstract PhysicsVector Velocity
- {
- get;
- set;
- }
- public abstract PhysicsVector Acceleration
- {
- get;
- }
- public abstract Quaternion Orientation
- {
- get;
- set;
- }
- public abstract bool Flying
- {
- get;
- set;
- }
- public abstract bool Kinematic
- {
- get;
- set;
- }
- public abstract void AddForce(PhysicsVector force);
- public abstract void SetMomentum(PhysicsVector momentum);
- }
- public class NullPhysicsActor : PhysicsActor
- {
- public override PhysicsVector Position
- {
- get
- {
- return PhysicsVector.Zero;
- }
- set
- {
- return;
- }
- }
- public override PhysicsVector Velocity
- {
- get
- {
- return PhysicsVector.Zero;
- }
- set
- {
- return;
- }
- }
- public override Quaternion Orientation
- {
- get
- {
- return Quaternion.Identity;
- }
- set
- {
- }
- }
- public override PhysicsVector Acceleration
- {
- get { return PhysicsVector.Zero; }
- }
- public override bool Flying
- {
- get
- {
- return false;
- }
- set
- {
- return;
- }
- }
- public override bool Kinematic
- {
- get
- {
- return true;
- }
- set
- {
- return;
- }
- }
- public override void AddForce(PhysicsVector force)
- {
- return;
- }
- public override void SetMomentum(PhysicsVector momentum)
- {
- return;
- }
- }
- }
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