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- /*
- * Copyright (c) Contributors, http://www.openmetaverse.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System.Collections.Generic;
- using System.Net;
- using System.Net.Sockets;
- using libsecondlife.Packets;
- using OpenSim.Assets;
- using OpenSim.Framework;
- using OpenSim.Framework.Interfaces;
- using OpenSim.Region.Caches;
- namespace OpenSim.Region.ClientStack
- {
- public class PacketServer
- {
- private ClientStackNetworkHandler _networkHandler;
- private IWorld _localWorld;
- public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>();
- private ClientManager m_clientManager = new ClientManager();
- public ClientManager ClientManager
- {
- get { return m_clientManager; }
- }
- public PacketServer(ClientStackNetworkHandler networkHandler)
- {
- _networkHandler = networkHandler;
- _networkHandler.RegisterPacketServer(this);
- }
- public IWorld LocalWorld
- {
- set
- {
- this._localWorld = value;
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="circuitCode"></param>
- /// <param name="packet"></param>
- public virtual void ClientInPacket(uint circuitCode, Packet packet)
- {
- if (this.ClientThreads.ContainsKey(circuitCode))
- {
- ClientThreads[circuitCode].InPacket(packet);
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="circuitCode"></param>
- /// <returns></returns>
- public virtual bool AddNewCircuitCodeClient(uint circuitCode)
- {
- return false;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="packet"></param>
- public virtual void SendPacketToAllClients(Packet packet)
- {
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="packet"></param>
- /// <param name="simClient"></param>
- public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient)
- {
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="packetType"></param>
- /// <param name="handler"></param>
- public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler)
- {
- }
- /// <summary>
- ///
- /// </summary>
- public virtual void RegisterClientPacketHandlers()
- {
-
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="remoteEP"></param>
- /// <param name="initialcirpack"></param>
- /// <param name="clientThreads"></param>
- /// <param name="world"></param>
- /// <param name="assetCache"></param>
- /// <param name="packServer"></param>
- /// <param name="inventoryCache"></param>
- /// <param name="authenSessions"></param>
- /// <returns></returns>
- protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
- {
- return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions );
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="epSender"></param>
- /// <param name="useCircuit"></param>
- /// <param name="assetCache"></param>
- /// <param name="inventoryCache"></param>
- /// <param name="authenticateSessionsClass"></param>
- /// <returns></returns>
- public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass)
- {
- ClientView newuser =
- CreateNewClient(epSender, useCircuit, ClientThreads, _localWorld, assetCache, this, inventoryCache,
- authenticateSessionsClass);
-
- this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
- this.m_clientManager.Add(useCircuit.CircuitCode.Code, (IClientAPI)newuser);
- return true;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="buffer"></param>
- /// <param name="size"></param>
- /// <param name="flags"></param>
- /// <param name="circuitcode"></param>
- public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
- {
- this._networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="circuitcode"></param>
- public virtual void RemoveClientCircuit(uint circuitcode)
- {
- this._networkHandler.RemoveClientCircuit(circuitcode);
- this.m_clientManager.Remove(circuitcode);
- }
- }
- }
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