UDPServerBase.cs 3.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://www.openmetaverse.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System;
  29. using System.Net;
  30. using System.Net.Sockets;
  31. using libsecondlife.Packets;
  32. namespace OpenSim.Framework.Servers
  33. {
  34. public class UDPServerBase
  35. {
  36. public Socket Server;
  37. protected IPEndPoint ServerIncoming;
  38. protected byte[] RecvBuffer = new byte[4096];
  39. protected byte[] ZeroBuffer = new byte[8192];
  40. protected IPEndPoint ipeSender;
  41. protected EndPoint epSender;
  42. protected AsyncCallback ReceivedData;
  43. protected int listenPort;
  44. public UDPServerBase(int port)
  45. {
  46. listenPort = port;
  47. }
  48. protected virtual void OnReceivedData(IAsyncResult result)
  49. {
  50. ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
  51. epSender = (EndPoint)ipeSender;
  52. Packet packet = null;
  53. int numBytes = Server.EndReceiveFrom(result, ref epSender);
  54. int packetEnd = numBytes - 1;
  55. packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
  56. Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
  57. }
  58. protected virtual void AddNewClient(Packet packet)
  59. {
  60. }
  61. public virtual void ServerListener()
  62. {
  63. ServerIncoming = new IPEndPoint(IPAddress.Parse("0.0.0.0"), listenPort);
  64. Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
  65. Server.Bind(ServerIncoming);
  66. ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
  67. epSender = (EndPoint)ipeSender;
  68. ReceivedData = new AsyncCallback(this.OnReceivedData);
  69. Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
  70. }
  71. public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
  72. {
  73. }
  74. }
  75. }