AuthenticateSessionBase.cs 5.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://www.openmetaverse.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System.Collections.Generic;
  29. using libsecondlife;
  30. using OpenSim.Framework.Interfaces;
  31. using OpenSim.Framework.Types;
  32. namespace OpenSim.Framework
  33. {
  34. public class AuthenticateSessionsBase
  35. {
  36. public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
  37. public AuthenticateSessionsBase()
  38. {
  39. }
  40. public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
  41. {
  42. AgentCircuitData validcircuit = null;
  43. if (this.AgentCircuits.ContainsKey(circuitcode))
  44. {
  45. validcircuit = this.AgentCircuits[circuitcode];
  46. }
  47. AuthenticateResponse user = new AuthenticateResponse();
  48. if (validcircuit == null)
  49. {
  50. //don't have this circuit code in our list
  51. user.Authorised = false;
  52. return (user);
  53. }
  54. if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
  55. {
  56. user.Authorised = true;
  57. user.LoginInfo = new Login();
  58. user.LoginInfo.Agent = agentID;
  59. user.LoginInfo.Session = sessionID;
  60. user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
  61. user.LoginInfo.First = validcircuit.firstname;
  62. user.LoginInfo.Last = validcircuit.lastname;
  63. user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder;
  64. user.LoginInfo.BaseFolder = validcircuit.BaseFolder;
  65. }
  66. else
  67. {
  68. // Invalid
  69. user.Authorised = false;
  70. }
  71. return (user);
  72. }
  73. public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
  74. {
  75. if (this.AgentCircuits.ContainsKey(circuitCode))
  76. {
  77. this.AgentCircuits[circuitCode] = agentData;
  78. }
  79. else
  80. {
  81. this.AgentCircuits.Add(circuitCode, agentData);
  82. }
  83. }
  84. public LLVector3 GetPosition(uint circuitCode)
  85. {
  86. LLVector3 vec = new LLVector3();
  87. if (this.AgentCircuits.ContainsKey(circuitCode))
  88. {
  89. vec = this.AgentCircuits[circuitCode].startpos;
  90. }
  91. return vec;
  92. }
  93. public void UpdateAgentData(AgentCircuitData agentData)
  94. {
  95. if (this.AgentCircuits.ContainsKey((uint)agentData.circuitcode))
  96. {
  97. this.AgentCircuits[(uint)agentData.circuitcode].firstname = agentData.firstname;
  98. this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname;
  99. this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos;
  100. // Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
  101. }
  102. }
  103. public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
  104. {
  105. if (this.AgentCircuits.ContainsKey(circuitcode))
  106. {
  107. this.AgentCircuits[circuitcode].child = childstatus;
  108. }
  109. }
  110. public bool GetAgentChildStatus(uint circuitcode)
  111. {
  112. if (this.AgentCircuits.ContainsKey(circuitcode))
  113. {
  114. return this.AgentCircuits[circuitcode].child;
  115. }
  116. return false;
  117. }
  118. }
  119. }