UserProfileData.cs 6.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://www.openmetaverse.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System;
  29. using libsecondlife;
  30. namespace OpenSim.Framework.Data
  31. {
  32. /// <summary>
  33. /// Information about a particular user known to the userserver
  34. /// </summary>
  35. public class UserProfileData
  36. {
  37. /// <summary>
  38. /// The ID value for this user
  39. /// </summary>
  40. public LLUUID UUID;
  41. /// <summary>
  42. /// The first component of a users account name
  43. /// </summary>
  44. public string username;
  45. /// <summary>
  46. /// The second component of a users account name
  47. /// </summary>
  48. public string surname;
  49. /// <summary>
  50. /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
  51. /// </summary>
  52. /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
  53. public string passwordHash;
  54. /// <summary>
  55. /// The salt used for the users hash, should be 32 bytes or longer
  56. /// </summary>
  57. public string passwordSalt;
  58. /// <summary>
  59. /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
  60. /// </summary>
  61. public ulong homeRegion;
  62. /// <summary>
  63. /// The coordinates inside the region of the home location
  64. /// </summary>
  65. public LLVector3 homeLocation;
  66. /// <summary>
  67. /// Where the user will be looking when they rez.
  68. /// </summary>
  69. public LLVector3 homeLookAt;
  70. /// <summary>
  71. /// A UNIX Timestamp (seconds since epoch) for the users creation
  72. /// </summary>
  73. public int created;
  74. /// <summary>
  75. /// A UNIX Timestamp for the users last login date / time
  76. /// </summary>
  77. public int lastLogin;
  78. /// <summary>
  79. /// A URI to the users inventory server, used for foreigners and large grids
  80. /// </summary>
  81. public string userInventoryURI;
  82. /// <summary>
  83. /// A URI to the users asset server, used for foreigners and large grids.
  84. /// </summary>
  85. public string userAssetURI;
  86. /// <summary>
  87. /// A uint mask containing the "I can do" fields of the users profile
  88. /// </summary>
  89. public uint profileCanDoMask;
  90. /// <summary>
  91. /// A uint mask containing the "I want to do" part of the users profile
  92. /// </summary>
  93. public uint profileWantDoMask; // Profile window "I want to" mask
  94. /// <summary>
  95. /// The about text listed in a users profile.
  96. /// </summary>
  97. public string profileAboutText;
  98. /// <summary>
  99. /// The first life about text listed in a users profile
  100. /// </summary>
  101. public string profileFirstText;
  102. /// <summary>
  103. /// The profile image for an avatar stored on the asset server
  104. /// </summary>
  105. public LLUUID profileImage;
  106. /// <summary>
  107. /// The profile image for the users first life tab
  108. /// </summary>
  109. public LLUUID profileFirstImage;
  110. /// <summary>
  111. /// The users last registered agent (filled in on the user server)
  112. /// </summary>
  113. public UserAgentData currentAgent;
  114. }
  115. /// <summary>
  116. /// Information about a users session
  117. /// </summary>
  118. public class UserAgentData
  119. {
  120. /// <summary>
  121. /// The UUID of the users avatar (not the agent!)
  122. /// </summary>
  123. public LLUUID UUID;
  124. /// <summary>
  125. /// The IP address of the user
  126. /// </summary>
  127. public string agentIP = String.Empty;
  128. /// <summary>
  129. /// The port of the user
  130. /// </summary>
  131. public uint agentPort;
  132. /// <summary>
  133. /// Is the user online?
  134. /// </summary>
  135. public bool agentOnline;
  136. /// <summary>
  137. /// The session ID for the user (also the agent ID)
  138. /// </summary>
  139. public LLUUID sessionID;
  140. /// <summary>
  141. /// The "secure" session ID for the user
  142. /// </summary>
  143. /// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
  144. public LLUUID secureSessionID;
  145. /// <summary>
  146. /// The region the user logged into initially
  147. /// </summary>
  148. public LLUUID regionID;
  149. /// <summary>
  150. /// A unix timestamp from when the user logged in
  151. /// </summary>
  152. public int loginTime;
  153. /// <summary>
  154. /// When this agent expired and logged out, 0 if still online
  155. /// </summary>
  156. public int logoutTime;
  157. /// <summary>
  158. /// Current region the user is logged into
  159. /// </summary>
  160. public LLUUID currentRegion;
  161. /// <summary>
  162. /// Region handle of the current region the user is in
  163. /// </summary>
  164. public ulong currentHandle;
  165. /// <summary>
  166. /// The position of the user within the region
  167. /// </summary>
  168. public LLVector3 currentPos;
  169. }
  170. }