UserProfileCache.cs 3.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text;
  4. using libsecondlife;
  5. using OpenSim.Framework.Data;
  6. using OpenSim.Framework.Communications;
  7. namespace OpenSim.Framework.Communications.Caches
  8. {
  9. public class UserProfileCache
  10. {
  11. public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>();
  12. private CommunicationsManager m_parent;
  13. public UserProfileCache(CommunicationsManager parent)
  14. {
  15. m_parent = parent;
  16. }
  17. /// <summary>
  18. /// A new user has moved into a region in this instance
  19. /// so get info from servers
  20. /// </summary>
  21. /// <param name="userID"></param>
  22. public void AddNewUser(LLUUID userID)
  23. {
  24. if (!this.UserProfiles.ContainsKey(userID))
  25. {
  26. CachedUserInfo userInfo = new CachedUserInfo();
  27. userInfo.UserProfile = this.RequestUserProfileForUser(userID);
  28. this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
  29. if (userInfo.UserProfile != null)
  30. {
  31. this.UserProfiles.Add(userID, userInfo);
  32. }
  33. else
  34. {
  35. //no profile for this user, what do we do now?
  36. }
  37. }
  38. else
  39. {
  40. //already have a cached profile for this user
  41. //we should make sure its upto date with the user server version
  42. }
  43. }
  44. /// <summary>
  45. /// A new user has moved into a region in this instance
  46. /// so get info from servers
  47. /// </summary>
  48. /// <param name="firstName"></param>
  49. /// <param name="lastName"></param>
  50. public void AddNewUser(string firstName, string lastName)
  51. {
  52. }
  53. /// <summary>
  54. /// A user has left this instance
  55. /// so make sure servers have been updated
  56. /// Then remove cached info
  57. /// </summary>
  58. /// <param name="userID"></param>
  59. public void UserLogOut(LLUUID userID)
  60. {
  61. }
  62. /// <summary>
  63. /// Request the user profile from User server
  64. /// </summary>
  65. /// <param name="userID"></param>
  66. private UserProfileData RequestUserProfileForUser(LLUUID userID)
  67. {
  68. return this.m_parent.UserServer.GetUserProfile(userID);
  69. }
  70. /// <summary>
  71. /// Request Iventory Info from Inventory server
  72. /// </summary>
  73. /// <param name="userID"></param>
  74. private void RequestInventoryForUser(LLUUID userID)
  75. {
  76. }
  77. /// <summary>
  78. /// Make sure UserProfile is updated on user server
  79. /// </summary>
  80. /// <param name="userID"></param>
  81. private void UpdateUserProfileToServer(LLUUID userID)
  82. {
  83. }
  84. /// <summary>
  85. /// Update Inventory data to Inventory server
  86. /// </summary>
  87. /// <param name="userID"></param>
  88. private void UpdateInventoryToServer(LLUUID userID)
  89. {
  90. }
  91. }
  92. }