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CommunicationsManager.cs 2.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://www.openmetaverse.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System.Text;
  29. using libsecondlife;
  30. using libsecondlife.Packets;
  31. using OpenSim.Framework.Data;
  32. using OpenSim.Framework.Interfaces;
  33. using OpenSim.Framework.Types;
  34. using OpenSim.Framework.Servers;
  35. using OpenSim.Framework.Communications.Caches;
  36. namespace OpenSim.Framework.Communications
  37. {
  38. public class CommunicationsManager
  39. {
  40. public IUserServices UserServer;
  41. public IGridServices GridServer;
  42. public IInventoryServices InventoryServer;
  43. public IInterRegionCommunications InterRegion;
  44. public UserProfileCache UserProfilesCache;
  45. public NetworkServersInfo ServersInfo;
  46. public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer)
  47. {
  48. ServersInfo = serversInfo;
  49. UserProfilesCache = new UserProfileCache(this);
  50. }
  51. #region Packet Handlers
  52. public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client)
  53. {
  54. UserProfileData profileData = this.UserServer.GetUserProfile(uuid);
  55. if (profileData != null)
  56. {
  57. LLUUID profileId = profileData.UUID;
  58. string firstname = profileData.username;
  59. string lastname = profileData.surname;
  60. remote_client.SendNameReply(profileId, firstname, lastname);
  61. }
  62. }
  63. #endregion
  64. }
  65. }