UbitUmarov 371c9dd2af bad merge? vor 9 Jahren
..
AnimationsAssetSet 12640b8d78 From: Alan Webb ([email protected]) vor 16 Jahren
Avatar e1b7ace453 * Try new ruth avatar settings correction suggested by jenni in http://opensimulator.org/mantis/view.php?id=1769 vor 16 Jahren
BodyPartsAssetSet c38b25a1d2 Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake. vor 13 Jahren
ClothingAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml vor 16 Jahren
CollisionSoundsAssetSet 424f68b64b Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml vor 12 Jahren
GesturesAssetSet e2abd2bf55 From: Alan Webb ([email protected]) vor 16 Jahren
LandmarksAssetSet 82af9b7a78 Set svn:eol-style. vor 17 Jahren
MyAssetSet 7823ca5c8b * minor: Stop startup complaining about a missing MyAssetSet.xml all the time by creating a blank file vor 16 Jahren
NotecardsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml vor 16 Jahren
ObjectsAssetSet 82af9b7a78 Set svn:eol-style. vor 17 Jahren
PhotosAssetSet 82af9b7a78 Set svn:eol-style. vor 17 Jahren
ScriptsAssetSet 70dd4cf152 In library inventory, correct asset id for llSay example script vor 11 Jahren
SoundsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml vor 16 Jahren
TexturesAssetSet 371c9dd2af bad merge? vor 9 Jahren
AssetSets.xml 39cb2063bf Add collision sounds to the asset set vor 12 Jahren
README.txt 1b1649791f Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own vor 17 Jahren

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.