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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Net;
- using System.Collections.Generic;
- using OpenSim.Framework;
- using OpenMetaverse;
- namespace OpenSim.Services.Interfaces
- {
- public interface IGatekeeperService
- {
- bool LinkRegion(string regionDescriptor, out UUID regionID, out ulong regionHandle, out string externalName, out string imageURL, out string reason);
- GridRegion GetHyperlinkRegion(UUID regionID);
- bool LoginAgent(AgentCircuitData aCircuit, GridRegion destination, out string reason);
- }
- public interface IUserAgentService
- {
- bool LoginAgentToGrid(AgentCircuitData agent, GridRegion gatekeeper, GridRegion finalDestination, bool fromLogin, out string reason);
- void LogoutAgent(UUID userID, UUID sessionID);
- /// <summary>
- /// Returns the home region of a remote user.
- /// </summary>
- /// <returns>On success: the user's home region. If the user doesn't exist: null.</returns>
- /// <remarks>Throws an exception if an error occurs (e.g., can't contact the server).</remarks>
- GridRegion GetHomeRegion(UUID userID, out Vector3 position, out Vector3 lookAt);
- /// <summary>
- /// Returns the Server URLs of a remote user.
- /// </summary>
- /// <returns>On success: the user's Server URLs. If the user doesn't exist: an empty dictionary.</returns>
- /// <remarks>Throws an exception if an error occurs (e.g., can't contact the server).</remarks>
- Dictionary<string, object> GetServerURLs(UUID userID);
- /// <summary>
- /// Returns the UserInfo of a remote user.
- /// </summary>
- /// <returns>On success: the user's UserInfo. If the user doesn't exist: an empty dictionary.</returns>
- /// <remarks>Throws an exception if an error occurs (e.g., can't contact the server).</remarks>
- Dictionary<string, object> GetUserInfo(UUID userID);
- /// <summary>
- /// Returns the current location of a remote user.
- /// </summary>
- /// <returns>On success: the user's Server URLs. If the user doesn't exist: "".</returns>
- /// <remarks>Throws an exception if an error occurs (e.g., can't contact the server).</remarks>
- string LocateUser(UUID userID);
-
- /// <summary>
- /// Returns the Universal User Identifier for 'targetUserID' on behalf of 'userID'.
- /// </summary>
- /// <returns>On success: the user's UUI. If the user doesn't exist: "".</returns>
- /// <remarks>Throws an exception if an error occurs (e.g., can't contact the server).</remarks>
- string GetUUI(UUID userID, UUID targetUserID);
- /// <summary>
- /// Returns the remote user that has the given name.
- /// </summary>
- /// <returns>On success: the user's UUID. If the user doesn't exist: UUID.Zero.</returns>
- /// <remarks>Throws an exception if an error occurs (e.g., can't contact the server).</remarks>
- UUID GetUUID(String first, String last);
- // Returns the local friends online
- [Obsolete]
- List<UUID> StatusNotification(List<string> friends, UUID userID, bool online);
- bool IsAgentComingHome(UUID sessionID, string thisGridExternalName);
- bool VerifyAgent(UUID sessionID, string token);
- bool VerifyClient(UUID sessionID, string reportedIP);
- }
- public interface IInstantMessage
- {
- bool IncomingInstantMessage(GridInstantMessage im);
- bool OutgoingInstantMessage(GridInstantMessage im, string url, bool foreigner);
- }
- public interface IFriendsSimConnector
- {
- bool StatusNotify(UUID userID, UUID friendID, bool online);
- bool LocalFriendshipOffered(UUID toID, GridInstantMessage im);
- bool LocalFriendshipApproved(UUID userID, string userName, UUID friendID);
- }
- public interface IHGFriendsService
- {
- int GetFriendPerms(UUID userID, UUID friendID);
- bool NewFriendship(FriendInfo finfo, bool verified);
- bool DeleteFriendship(FriendInfo finfo, string secret);
- bool FriendshipOffered(UUID from, string fromName, UUID to, string message);
- bool ValidateFriendshipOffered(UUID fromID, UUID toID);
- // Returns the local friends online
- List<UUID> StatusNotification(List<string> friends, UUID userID, bool online);
- }
- public interface IInstantMessageSimConnector
- {
- bool SendInstantMessage(GridInstantMessage im);
- }
- }
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