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SimianActivityDetector.cs 4.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using OpenSim.Framework;
  30. using OpenSim.Region.Framework.Scenes;
  31. using OpenSim.Services.Interfaces;
  32. using OpenMetaverse;
  33. using log4net;
  34. namespace OpenSim.Services.Connectors.SimianGrid
  35. {
  36. public class SimianActivityDetector
  37. {
  38. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  39. private IGridUserService m_GridUserService;
  40. public SimianActivityDetector(IGridUserService guService)
  41. {
  42. m_GridUserService = guService;
  43. m_log.DebugFormat("[SIMIAN ACTIVITY DETECTOR]: Started");
  44. }
  45. public void AddRegion(Scene scene)
  46. {
  47. // For now the only events we listen to are these
  48. // But we could trigger the position update more often
  49. scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
  50. scene.EventManager.OnNewClient += OnNewClient;
  51. scene.EventManager.OnAvatarEnteringNewParcel += OnEnteringNewParcel;
  52. }
  53. public void RemoveRegion(Scene scene)
  54. {
  55. scene.EventManager.OnMakeRootAgent -= OnMakeRootAgent;
  56. scene.EventManager.OnNewClient -= OnNewClient;
  57. scene.EventManager.OnAvatarEnteringNewParcel -= OnEnteringNewParcel;
  58. }
  59. public void OnMakeRootAgent(ScenePresence sp)
  60. {
  61. m_log.DebugFormat("[SIMIAN ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
  62. Util.FireAndForget(delegate(object o)
  63. {
  64. m_GridUserService.SetLastPosition(sp.UUID.ToString(), sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
  65. });
  66. }
  67. public void OnNewClient(IClientAPI client)
  68. {
  69. client.OnConnectionClosed += OnConnectionClose;
  70. }
  71. public void OnConnectionClose(IClientAPI client)
  72. {
  73. if (client.SceneAgent.IsChildAgent)
  74. return;
  75. // m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
  76. m_GridUserService.LoggedOut(
  77. client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID,
  78. client.SceneAgent.AbsolutePosition, client.SceneAgent.Lookat);
  79. }
  80. void OnEnteringNewParcel(ScenePresence sp, int localLandID, UUID regionID)
  81. {
  82. // Asynchronously update the position stored in the session table for this agent
  83. Util.FireAndForget(delegate(object o)
  84. {
  85. m_GridUserService.SetLastPosition(sp.UUID.ToString(), sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
  86. });
  87. }
  88. }
  89. }