RegionConnections.cs 3.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. using OpenSim.Region.Framework.Interfaces;
  32. using OpenSim.Region.Framework.Scenes;
  33. namespace OpenSim.Region.RegionCombinerModule
  34. {
  35. public class RegionConnections
  36. {
  37. /// <summary>
  38. /// Root Region ID
  39. /// </summary>
  40. public UUID RegionId;
  41. /// <summary>
  42. /// Root Region Scene
  43. /// </summary>
  44. public Scene RegionScene;
  45. /// <summary>
  46. /// LargeLandChannel for combined region
  47. /// </summary>
  48. public ILandChannel RegionLandChannel;
  49. /// <summary>
  50. /// The x map co-ordinate for this region (where each co-ordinate is a Constants.RegionSize block).
  51. /// </summary>
  52. public uint X;
  53. /// <summary>
  54. /// The y co-ordinate for this region (where each cor-odinate is a Constants.RegionSize block).
  55. /// </summary>
  56. public uint Y;
  57. /// <summary>
  58. /// The X meters position of this connection.
  59. /// </summary>
  60. public uint PosX { get { return Util.RegionToWorldLoc(X); } }
  61. /// <summary>
  62. /// The Y meters co-ordinate of this connection.
  63. /// </summary>
  64. public uint PosY { get { return Util.RegionToWorldLoc(Y); } }
  65. /// <summary>
  66. /// The size of the megaregion in meters.
  67. /// </summary>
  68. public uint XEnd;
  69. /// <summary>
  70. /// The size of the megaregion in meters.
  71. /// </summary>
  72. public uint YEnd;
  73. public List<RegionData> ConnectedRegions;
  74. public RegionCombinerPermissionModule PermissionModule;
  75. public RegionCombinerClientEventForwarder ClientEventForwarder;
  76. public void UpdateExtents(Vector3 extents)
  77. {
  78. XEnd = (uint)extents.X;
  79. YEnd = (uint)extents.Y;
  80. }
  81. }
  82. }