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ODETestClass.cs 5.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using Nini.Config;
  29. using NUnit.Framework;
  30. using OpenMetaverse;
  31. using OpenSim.Framework;
  32. using OpenSim.Region.Physics.Manager;
  33. using OpenSim.Region.Physics.OdePlugin;
  34. using OpenSim.Tests.Common;
  35. using log4net;
  36. using System.Reflection;
  37. namespace OpenSim.Region.Physics.OdePlugin.Tests
  38. {
  39. [TestFixture]
  40. public class ODETestClass : OpenSimTestCase
  41. {
  42. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  43. private OpenSim.Region.Physics.OdePlugin.OdePlugin cbt;
  44. private PhysicsScene ps;
  45. private IMeshingPlugin imp;
  46. [SetUp]
  47. public void Initialize()
  48. {
  49. IConfigSource TopConfig = new IniConfigSource();
  50. IConfig config = TopConfig.AddConfig("Startup");
  51. config.Set("DecodedSculptMapPath","j2kDecodeCache");
  52. // Loading ODEPlugin
  53. cbt = new OdePlugin();
  54. // Loading Zero Mesher
  55. imp = new ZeroMesherPlugin();
  56. // Getting Physics Scene
  57. ps = cbt.GetScene("test");
  58. // Initializing Physics Scene.
  59. ps.Initialise(imp.GetMesher(TopConfig),null);
  60. float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
  61. for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
  62. {
  63. _heightmap[i] = 21f;
  64. }
  65. ps.SetTerrain(_heightmap);
  66. }
  67. [TearDown]
  68. public void Terminate()
  69. {
  70. ps.DeleteTerrain();
  71. ps.Dispose();
  72. }
  73. [Test]
  74. public void CreateAndDropPhysicalCube()
  75. {
  76. PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
  77. Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f);
  78. Vector3 size = new Vector3(0.5f, 0.5f, 0.5f);
  79. Quaternion rot = Quaternion.Identity;
  80. PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true, 0);
  81. OdePrim oprim = (OdePrim)prim;
  82. OdeScene pscene = (OdeScene) ps;
  83. Assert.That(oprim.m_taintadd);
  84. prim.LocalID = 5;
  85. for (int i = 0; i < 58; i++)
  86. {
  87. ps.Simulate(0.133f);
  88. Assert.That(oprim.prim_geom != (IntPtr)0);
  89. Assert.That(oprim.m_targetSpace != (IntPtr)0);
  90. //Assert.That(oprim.m_targetSpace == pscene.space);
  91. m_log.Info("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space);
  92. Assert.That(!oprim.m_taintadd);
  93. m_log.Info("Prim Position (" + oprim.LocalID + "): " + prim.Position);
  94. // Make sure we're above the ground
  95. //Assert.That(prim.Position.Z > 20f);
  96. //m_log.Info("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore);
  97. // Make sure we've got a Body
  98. Assert.That(oprim.Body != (IntPtr)0);
  99. //m_log.Info(
  100. }
  101. // Make sure we're not somewhere above the ground
  102. Assert.That(prim.Position.Z < 21.5f);
  103. ps.RemovePrim(prim);
  104. Assert.That(oprim.m_taintremove);
  105. ps.Simulate(0.133f);
  106. Assert.That(oprim.Body == (IntPtr)0);
  107. }
  108. }
  109. }