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UuidGathererTests.cs 4.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using System.Text;
  29. using NUnit.Framework;
  30. using OpenMetaverse;
  31. using OpenSim.Framework;
  32. using OpenSim.Region.Framework.Scenes;
  33. using OpenSim.Services.Interfaces;
  34. using OpenSim.Tests.Common;
  35. using OpenSim.Tests.Common.Mock;
  36. namespace OpenSim.Region.Framework.Scenes.Tests
  37. {
  38. [TestFixture]
  39. public class UuidGathererTests : OpenSimTestCase
  40. {
  41. protected IAssetService m_assetService;
  42. protected UuidGatherer m_uuidGatherer;
  43. [SetUp]
  44. public void Init()
  45. {
  46. // FIXME: We don't need a full scene here - it would be enough to set up the asset service.
  47. Scene scene = new SceneHelpers().SetupScene();
  48. m_assetService = scene.AssetService;
  49. m_uuidGatherer = new UuidGatherer(m_assetService);
  50. }
  51. [Test]
  52. public void TestCorruptAsset()
  53. {
  54. TestHelpers.InMethod();
  55. UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
  56. AssetBase corruptAsset
  57. = AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero);
  58. m_assetService.Store(corruptAsset);
  59. IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>();
  60. m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, (sbyte)AssetType.Object, foundAssetUuids);
  61. // We count the uuid as gathered even if the asset itself is corrupt.
  62. Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
  63. }
  64. /// <summary>
  65. /// Test requests made for non-existent assets while we're gathering
  66. /// </summary>
  67. [Test]
  68. public void TestMissingAsset()
  69. {
  70. TestHelpers.InMethod();
  71. UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
  72. IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>();
  73. m_uuidGatherer.GatherAssetUuids(missingAssetUuid, (sbyte)AssetType.Object, foundAssetUuids);
  74. // We count the uuid as gathered even if the asset itself is missing.
  75. Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
  76. }
  77. [Test]
  78. public void TestNotecardAsset()
  79. {
  80. TestHelpers.InMethod();
  81. // log4net.Config.XmlConfigurator.Configure();
  82. UUID ownerId = TestHelpers.ParseTail(0x10);
  83. UUID soAssetId = TestHelpers.ParseTail(0x20);
  84. UUID ncAssetId = TestHelpers.ParseTail(0x30);
  85. SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId);
  86. AssetBase soAsset = AssetHelpers.CreateAsset(soAssetId, so);
  87. m_assetService.Store(soAsset);
  88. AssetBase ncAsset = AssetHelpers.CreateNotecardAsset(ncAssetId, soAssetId.ToString());
  89. m_assetService.Store(ncAsset);
  90. IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>();
  91. m_uuidGatherer.GatherAssetUuids(ncAssetId, (sbyte)AssetType.Notecard, foundAssetUuids);
  92. // We count the uuid as gathered even if the asset itself is corrupt.
  93. Assert.That(foundAssetUuids.Count, Is.EqualTo(2));
  94. Assert.That(foundAssetUuids.ContainsKey(ncAssetId));
  95. Assert.That(foundAssetUuids.ContainsKey(soAssetId));
  96. }
  97. }
  98. }