ScenePresenceCapabilityTests.cs 3.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Text;
  31. using System.Threading;
  32. using System.Timers;
  33. using Timer = System.Timers.Timer;
  34. using Nini.Config;
  35. using NUnit.Framework;
  36. using OpenMetaverse;
  37. using OpenSim.Framework;
  38. using OpenSim.Framework.Communications;
  39. using OpenSim.Framework.Servers;
  40. using OpenSim.Framework.Servers.HttpServer;
  41. using OpenSim.Region.ClientStack.Linden;
  42. using OpenSim.Region.CoreModules.Framework;
  43. using OpenSim.Region.CoreModules.Framework.EntityTransfer;
  44. using OpenSim.Region.CoreModules.World.Serialiser;
  45. using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
  46. using OpenSim.Region.Framework.Scenes;
  47. using OpenSim.Region.Framework.Interfaces;
  48. using OpenSim.Tests.Common;
  49. using OpenSim.Tests.Common.Mock;
  50. using GridRegion = OpenSim.Services.Interfaces.GridRegion;
  51. namespace OpenSim.Region.Framework.Scenes.Tests
  52. {
  53. [TestFixture]
  54. public class ScenePresenceCapabilityTests : OpenSimTestCase
  55. {
  56. [Test]
  57. public void TestChildAgentSingleRegionCapabilities()
  58. {
  59. TestHelpers.InMethod();
  60. // TestHelpers.EnableLogging();
  61. UUID spUuid = TestHelpers.ParseTail(0x1);
  62. // XXX: This is not great since the use of statics will mean that this has to be manually cleaned up for
  63. // any subsequent test.
  64. // XXX: May replace with a mock IHttpServer later.
  65. BaseHttpServer httpServer = new BaseHttpServer(99999);
  66. MainServer.AddHttpServer(httpServer);
  67. MainServer.Instance = httpServer;
  68. CapabilitiesModule capsMod = new CapabilitiesModule();
  69. TestScene scene = new SceneHelpers().SetupScene();
  70. SceneHelpers.SetupSceneModules(scene, capsMod);
  71. ScenePresence sp = SceneHelpers.AddChildScenePresence(scene, spUuid);
  72. Assert.That(capsMod.GetCapsForUser(spUuid), Is.Not.Null);
  73. // TODO: Need to add tests for other ICapabiltiesModule methods.
  74. scene.CloseAgent(sp.UUID, false);
  75. Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null);
  76. // TODO: Need to add tests for other ICapabiltiesModule methods.
  77. }
  78. }
  79. }