DwellModule.cs 4.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using System.Diagnostics;
  31. using System.Reflection;
  32. using System.Text;
  33. using log4net;
  34. using Nini.Config;
  35. using OpenMetaverse;
  36. using OpenMetaverse.StructuredData;
  37. using OpenMetaverse.Messages.Linden;
  38. using Mono.Addins;
  39. using OpenSim.Framework;
  40. using OpenSim.Framework.Capabilities;
  41. using OpenSim.Framework.Console;
  42. using OpenSim.Framework.Servers;
  43. using OpenSim.Framework.Servers.HttpServer;
  44. using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
  45. using OpenSim.Region.Framework.Interfaces;
  46. using OpenSim.Region.Framework.Scenes;
  47. using OpenSim.Region.Physics.Manager;
  48. using OpenSim.Services.Interfaces;
  49. using Caps = OpenSim.Framework.Capabilities.Caps;
  50. using GridRegion = OpenSim.Services.Interfaces.GridRegion;
  51. namespace OpenSim.Region.CoreModules.World.Land
  52. {
  53. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DefaultDwellModule")]
  54. public class DefaultDwellModule : IDwellModule, INonSharedRegionModule
  55. {
  56. private Scene m_scene;
  57. private IConfigSource m_Config;
  58. private bool m_Enabled = false;
  59. public Type ReplaceableInterface
  60. {
  61. get { return typeof(IDwellModule); }
  62. }
  63. public string Name
  64. {
  65. get { return "DefaultDwellModule"; }
  66. }
  67. public void Initialise(IConfigSource source)
  68. {
  69. m_Config = source;
  70. IConfig DwellConfig = m_Config.Configs ["Dwell"];
  71. if (DwellConfig == null) {
  72. m_Enabled = false;
  73. return;
  74. }
  75. m_Enabled = (DwellConfig.GetString ("DwellModule", "DefaultDwellModule") == "DefaultDwellModule");
  76. }
  77. public void AddRegion(Scene scene)
  78. {
  79. if (!m_Enabled)
  80. return;
  81. m_scene = scene;
  82. m_scene.EventManager.OnNewClient += OnNewClient;
  83. }
  84. public void RegionLoaded(Scene scene)
  85. {
  86. }
  87. public void RemoveRegion(Scene scene)
  88. {
  89. }
  90. public void Close()
  91. {
  92. }
  93. public void OnNewClient(IClientAPI client)
  94. {
  95. client.OnParcelDwellRequest += ClientOnParcelDwellRequest;
  96. }
  97. private void ClientOnParcelDwellRequest(int localID, IClientAPI client)
  98. {
  99. ILandObject parcel = m_scene.LandChannel.GetLandObject(localID);
  100. if (parcel == null)
  101. return;
  102. client.SendParcelDwellReply(localID, parcel.LandData.GlobalID, parcel.LandData.Dwell);
  103. }
  104. public int GetDwell(UUID parcelID)
  105. {
  106. return 0;
  107. }
  108. }
  109. }