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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- using OpenMetaverse;
- using log4net;
- namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
- {
- public class RegionCache
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
- private Scene m_scene;
- private Dictionary<ulong, GridRegion> m_neighbours = new Dictionary<ulong, GridRegion>();
- public string RegionName
- {
- get { return m_scene.RegionInfo.RegionName; }
- }
- public RegionCache(Scene s)
- {
- m_scene = s;
- m_scene.EventManager.OnRegionUp += OnRegionUp;
- }
- private void OnRegionUp(GridRegion otherRegion)
- {
- // This shouldn't happen
- if (otherRegion == null)
- return;
- m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}",
- m_scene.RegionInfo.RegionName, otherRegion.RegionName, Util.WorldToRegionLoc((uint)otherRegion.RegionLocX), Util.WorldToRegionLoc((uint)otherRegion.RegionLocY));
- m_neighbours[otherRegion.RegionHandle] = otherRegion;
- }
- public void Clear()
- {
- m_scene.EventManager.OnRegionUp -= OnRegionUp;
- m_neighbours.Clear();
- }
- public List<GridRegion> GetNeighbours()
- {
- return new List<GridRegion>(m_neighbours.Values);
- }
- // Get a region given its base coordinates (in meters).
- // NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST
- // be the base coordinate of the region.
- // The snapping is technically unnecessary but is harmless because regions are always
- // multiples of the legacy region size (256).
- public GridRegion GetRegionByPosition(int x, int y)
- {
- uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize;
- uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize;
- ulong handle = Util.RegionWorldLocToHandle(xsnap, ysnap);
-
- if (m_neighbours.ContainsKey(handle))
- return m_neighbours[handle];
-
- return null;
- }
- }
- }
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