BasicPhysicsActor.cs 7.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using Nini.Config;
  30. using OpenMetaverse;
  31. using OpenSim.Framework;
  32. using OpenSim.Region.Physics.Manager;
  33. namespace OpenSim.Region.Physics.BasicPhysicsPlugin
  34. {
  35. public class BasicActor : PhysicsActor
  36. {
  37. private Vector3 _size;
  38. public BasicActor(Vector3 size)
  39. {
  40. Size = size;
  41. }
  42. public override int PhysicsActorType
  43. {
  44. get { return (int) ActorTypes.Agent; }
  45. set { return; }
  46. }
  47. public override Vector3 RotationalVelocity { get; set; }
  48. public override bool SetAlwaysRun
  49. {
  50. get { return false; }
  51. set { return; }
  52. }
  53. public override uint LocalID
  54. {
  55. set { return; }
  56. }
  57. public override bool Grabbed
  58. {
  59. set { return; }
  60. }
  61. public override bool Selected
  62. {
  63. set { return; }
  64. }
  65. public override float Buoyancy
  66. {
  67. get { return 0f; }
  68. set { return; }
  69. }
  70. public override bool FloatOnWater
  71. {
  72. set { return; }
  73. }
  74. public override bool IsPhysical
  75. {
  76. get { return false; }
  77. set { return; }
  78. }
  79. public override bool ThrottleUpdates
  80. {
  81. get { return false; }
  82. set { return; }
  83. }
  84. public override bool Flying { get; set; }
  85. public override bool IsColliding { get; set; }
  86. public override bool CollidingGround
  87. {
  88. get { return false; }
  89. set { return; }
  90. }
  91. public override bool CollidingObj
  92. {
  93. get { return false; }
  94. set { return; }
  95. }
  96. public override bool Stopped
  97. {
  98. get { return false; }
  99. }
  100. public override Vector3 Position { get; set; }
  101. public override Vector3 Size
  102. {
  103. get { return _size; }
  104. set {
  105. _size = value;
  106. _size.Z = _size.Z / 2.0f;
  107. }
  108. }
  109. public override PrimitiveBaseShape Shape
  110. {
  111. set { return; }
  112. }
  113. public override float Mass
  114. {
  115. get { return 0f; }
  116. }
  117. public override Vector3 Force
  118. {
  119. get { return Vector3.Zero; }
  120. set { return; }
  121. }
  122. public override int VehicleType
  123. {
  124. get { return 0; }
  125. set { return; }
  126. }
  127. public override void VehicleFloatParam(int param, float value)
  128. {
  129. }
  130. public override void VehicleVectorParam(int param, Vector3 value)
  131. {
  132. }
  133. public override void VehicleRotationParam(int param, Quaternion rotation)
  134. {
  135. }
  136. public override void VehicleFlags(int param, bool remove)
  137. {
  138. }
  139. public override void SetVolumeDetect(int param)
  140. {
  141. }
  142. public override Vector3 CenterOfMass
  143. {
  144. get { return Vector3.Zero; }
  145. }
  146. public override Vector3 GeometricCenter
  147. {
  148. get { return Vector3.Zero; }
  149. }
  150. public override Vector3 Velocity { get; set; }
  151. public override Vector3 Torque
  152. {
  153. get { return Vector3.Zero; }
  154. set { return; }
  155. }
  156. public override float CollisionScore
  157. {
  158. get { return 0f; }
  159. set { }
  160. }
  161. public override Quaternion Orientation
  162. {
  163. get { return Quaternion.Identity; }
  164. set { }
  165. }
  166. public override Vector3 Acceleration { get; set; }
  167. public override bool Kinematic
  168. {
  169. get { return true; }
  170. set { }
  171. }
  172. public override void link(PhysicsActor obj)
  173. {
  174. }
  175. public override void delink()
  176. {
  177. }
  178. public override void LockAngularMotion(Vector3 axis)
  179. {
  180. }
  181. public override void AddForce(Vector3 force, bool pushforce)
  182. {
  183. }
  184. public override void AddAngularForce(Vector3 force, bool pushforce)
  185. {
  186. }
  187. public override void SetMomentum(Vector3 momentum)
  188. {
  189. }
  190. public override void CrossingFailure()
  191. {
  192. }
  193. public override Vector3 PIDTarget
  194. {
  195. set { return; }
  196. }
  197. public override bool PIDActive
  198. {
  199. set { return; }
  200. }
  201. public override float PIDTau
  202. {
  203. set { return; }
  204. }
  205. public override float PIDHoverHeight
  206. {
  207. set { return; }
  208. }
  209. public override bool PIDHoverActive
  210. {
  211. set { return; }
  212. }
  213. public override PIDHoverType PIDHoverType
  214. {
  215. set { return; }
  216. }
  217. public override float PIDHoverTau
  218. {
  219. set { return; }
  220. }
  221. public override Quaternion APIDTarget
  222. {
  223. set { return; }
  224. }
  225. public override bool APIDActive
  226. {
  227. set { return; }
  228. }
  229. public override float APIDStrength
  230. {
  231. set { return; }
  232. }
  233. public override float APIDDamping
  234. {
  235. set { return; }
  236. }
  237. public override void SubscribeEvents(int ms)
  238. {
  239. }
  240. public override void UnSubscribeEvents()
  241. {
  242. }
  243. public override bool SubscribedEvents()
  244. {
  245. return false;
  246. }
  247. }
  248. }