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Agent
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b5ab0698d6
EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.
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%!s(int64=11) %!d(string=hai) anos |
Asset
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f76dceb90b
Get "save oar" and "save iar" to tell you in a more friendly manner if the filename to save already exists, rather than exception throwing.
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%!s(int64=12) %!d(string=hai) anos |
Avatar
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43940f6562
Add --regex options to "sit user name" and "stand user name" console commands to sit/stand many avatars at once.
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%!s(int64=11) %!d(string=hai) anos |
Example
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1a98ce5f64
minor: Quieten down the parts of the WebSocketEcho module logging for now where it tells us it is added/loaded/removed from regions
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%!s(int64=11) %!d(string=hai) anos |
Framework
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0d2fd0d914
Make general server stats available on the robust console as well as the simulator console
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%!s(int64=11) %!d(string=hai) anos |
Materials
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ba8f9c9d0a
Try naming the materials handlers again, this time registering the POST as RenderMaterials
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PhysicsParameters
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af73ea909c
Change passed PhysicsParameter value from float to the more general string value
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%!s(int64=11) %!d(string=hai) anos |
PrimLimitsModule
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20530ee667
Moved permissions config vars out of [Startup] into [Permissions]. Backwards compatible ([Startup] still being looked up), but please update your configs sometime soon.
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%!s(int64=11) %!d(string=hai) anos |
Properties
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4779f7d7d5
Deleted all AssemblyFileVersion directives
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%!s(int64=11) %!d(string=hai) anos |
Scripting
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24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
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%!s(int64=11) %!d(string=hai) anos |
ServiceConnectorsIn
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0d15a6a01f
Remove any mention of IRegionModule from region names and comments to aid
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%!s(int64=12) %!d(string=hai) anos |
ViewerSupport
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e19defde36
Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
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%!s(int64=11) %!d(string=hai) anos |
World
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de6ad380f6
Get rid of issue where removing NPCs would through an exception by routing close through Scene.IncomingCloseAgent() and NPCAvatar.Close() rather than directly to Scene.RemoveClient().
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%!s(int64=11) %!d(string=hai) anos |
README
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0867302e09
reformatting README (just noticed that that line was a bit on the long
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%!s(int64=15) %!d(string=hai) anos |