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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Specialized;
- using System.Reflection;
- using System.IO;
- using System.Web;
- using Mono.Addins;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- using OpenSim.Framework.Capabilities;
- using PermissionMask = OpenSim.Framework.PermissionMask;
- namespace OpenSim.Region.ClientStack.Linden
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")]
- public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private Scene m_scene;
- // private IAssetService m_assetService;
- private bool m_dumpAssetsToFile = false;
- private bool m_enabled = true;
- private int m_levelUpload = 0;
- #region Region Module interfaceBase Members
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void Initialise(IConfigSource source)
- {
- IConfig meshConfig = source.Configs["Mesh"];
- if (meshConfig == null)
- return;
- m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
- m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
- }
- public void AddRegion(Scene pScene)
- {
- m_scene = pScene;
- }
- public void RemoveRegion(Scene scene)
- {
-
- m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
- m_scene = null;
- }
- public void RegionLoaded(Scene scene)
- {
-
- // m_assetService = m_scene.RequestModuleInterface<IAssetService>();
- m_scene.EventManager.OnRegisterCaps += RegisterCaps;
- }
- #endregion
- #region Region Module interface
-
- public void Close() { }
- public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } }
- public void RegisterCaps(UUID agentID, Caps caps)
- {
- if(!m_enabled)
- return;
- UUID capID = UUID.Random();
- // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
- caps.RegisterHandler(
- "NewFileAgentInventoryVariablePrice",
- new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
- "POST",
- "/CAPS/" + capID.ToString(),
- req => NewAgentInventoryRequest(req, agentID),
- "NewFileAgentInventoryVariablePrice",
- agentID.ToString()));
- }
- #endregion
- public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
- {
- //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
- // you need to be aware of this
- //if (llsdRequest.asset_type == "texture" ||
- // llsdRequest.asset_type == "animation" ||
- // llsdRequest.asset_type == "sound")
- // {
- // check user level
- ScenePresence avatar = null;
- IClientAPI client = null;
- m_scene.TryGetScenePresence(agentID, out avatar);
- if (avatar != null)
- {
- client = avatar.ControllingClient;
- if (avatar.UserLevel < m_levelUpload)
- {
- if (client != null)
- client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
- LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
- errorResponse.rsvp = "";
- errorResponse.state = "error";
- return errorResponse;
- }
- }
- // check funds
- IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
- if (mm != null)
- {
- if (!mm.UploadCovered(agentID, mm.UploadCharge))
- {
- if (client != null)
- client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
- LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
- errorResponse.rsvp = "";
- errorResponse.state = "error";
- return errorResponse;
- }
- }
- // }
- string assetName = llsdRequest.name;
- string assetDes = llsdRequest.description;
- string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
- UUID newAsset = UUID.Random();
- UUID newInvItem = UUID.Random();
- UUID parentFolder = llsdRequest.folder_id;
- string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
- AssetUploader uploader =
- new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
- llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
- MainServer.Instance.AddStreamHandler(
- new BinaryStreamHandler(
- "POST",
- capsBase + uploaderPath,
- uploader.uploaderCaps,
- "NewFileAgentInventoryVariablePrice",
- agentID.ToString()));
- string protocol = "http://";
- if (MainServer.Instance.UseSSL)
- protocol = "https://";
- string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
- uploaderPath;
- LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
-
- uploadResponse.rsvp = uploaderURL;
- uploadResponse.state = "upload";
- uploadResponse.resource_cost = 0;
- uploadResponse.upload_price = 0;
- uploader.OnUpLoad += //UploadCompleteHandler;
-
- delegate(
- string passetName, string passetDescription, UUID passetID,
- UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
- string passetType)
- {
- UploadCompleteHandler(passetName, passetDescription, passetID,
- pinventoryItem, pparentFolder, pdata, pinventoryType,
- passetType,agentID);
- };
- return uploadResponse;
- }
- public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
- UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
- string assetType,UUID AgentID)
- {
- // m_log.DebugFormat(
- // "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
- sbyte assType = 0;
- sbyte inType = 0;
- if (inventoryType == "sound")
- {
- inType = 1;
- assType = 1;
- }
- else if (inventoryType == "animation")
- {
- inType = 19;
- assType = 20;
- }
- else if (inventoryType == "wearable")
- {
- inType = 18;
- switch (assetType)
- {
- case "bodypart":
- assType = 13;
- break;
- case "clothing":
- assType = 5;
- break;
- }
- }
- else if (inventoryType == "mesh")
- {
- inType = (sbyte)InventoryType.Mesh;
- assType = (sbyte)AssetType.Mesh;
- }
- AssetBase asset;
- asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
- asset.Data = data;
-
- if (m_scene.AssetService != null)
- m_scene.AssetService.Store(asset);
- InventoryItemBase item = new InventoryItemBase();
- item.Owner = AgentID;
- item.CreatorId = AgentID.ToString();
- item.ID = inventoryItem;
- item.AssetID = asset.FullID;
- item.Description = assetDescription;
- item.Name = assetName;
- item.AssetType = assType;
- item.InvType = inType;
- item.Folder = parentFolder;
- item.CurrentPermissions
- = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
- item.BasePermissions = (uint)PermissionMask.All;
- item.EveryOnePermissions = 0;
- item.NextPermissions = (uint)PermissionMask.All;
- item.CreationDate = Util.UnixTimeSinceEpoch();
- m_scene.AddInventoryItem(item);
- }
- }
- }
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