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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using OpenMetaverse.StructuredData;
- namespace OpenSim.Framework.Monitoring
- {
- // Create a time histogram of events. The histogram is built in a wrap-around
- // array of equally distributed buckets.
- // For instance, a minute long histogram of second sized buckets would be:
- // new EventHistogram(60, 1000)
- public class EventHistogram
- {
- private int m_timeBase;
- private int m_numBuckets;
- private int m_bucketMilliseconds;
- private int m_lastBucket;
- private int m_totalHistogramMilliseconds;
- private long[] m_histogram;
- private object histoLock = new object();
- public EventHistogram(int numberOfBuckets, int millisecondsPerBucket)
- {
- m_numBuckets = numberOfBuckets;
- m_bucketMilliseconds = millisecondsPerBucket;
- m_totalHistogramMilliseconds = m_numBuckets * m_bucketMilliseconds;
- m_histogram = new long[m_numBuckets];
- Zero();
- m_lastBucket = 0;
- m_timeBase = Util.EnvironmentTickCount();
- }
- public void Event()
- {
- this.Event(1);
- }
- // Record an event at time 'now' in the histogram.
- public void Event(int cnt)
- {
- lock (histoLock)
- {
- // The time as displaced from the base of the histogram
- int bucketTime = Util.EnvironmentTickCountSubtract(m_timeBase);
- // If more than the total time of the histogram, we just start over
- if (bucketTime > m_totalHistogramMilliseconds)
- {
- Zero();
- m_lastBucket = 0;
- m_timeBase = Util.EnvironmentTickCount();
- }
- else
- {
- // To which bucket should we add this event?
- int bucket = bucketTime / m_bucketMilliseconds;
- // Advance m_lastBucket to the new bucket. Zero any buckets skipped over.
- while (bucket != m_lastBucket)
- {
- // Zero from just after the last bucket to the new bucket or the end
- for (int jj = m_lastBucket + 1; jj <= Math.Min(bucket, m_numBuckets - 1); jj++)
- {
- m_histogram[jj] = 0;
- }
- m_lastBucket = bucket;
- // If the new bucket is off the end, wrap around to the beginning
- if (bucket > m_numBuckets)
- {
- bucket -= m_numBuckets;
- m_lastBucket = 0;
- m_histogram[m_lastBucket] = 0;
- m_timeBase += m_totalHistogramMilliseconds;
- }
- }
- }
- m_histogram[m_lastBucket] += cnt;
- }
- }
- // Get a copy of the current histogram
- public long[] GetHistogram()
- {
- long[] ret = new long[m_numBuckets];
- lock (histoLock)
- {
- int indx = m_lastBucket + 1;
- for (int ii = 0; ii < m_numBuckets; ii++, indx++)
- {
- if (indx >= m_numBuckets)
- indx = 0;
- ret[ii] = m_histogram[indx];
- }
- }
- return ret;
- }
- public OSDMap GetHistogramAsOSDMap()
- {
- OSDMap ret = new OSDMap();
- ret.Add("Buckets", OSD.FromInteger(m_numBuckets));
- ret.Add("BucketMilliseconds", OSD.FromInteger(m_bucketMilliseconds));
- ret.Add("TotalMilliseconds", OSD.FromInteger(m_totalHistogramMilliseconds));
- // Compute a number for the first bucket in the histogram.
- // This will allow readers to know how this histogram relates to any previously read histogram.
- int baseBucketNum = (m_timeBase / m_bucketMilliseconds) + m_lastBucket + 1;
- ret.Add("BaseNumber", OSD.FromInteger(baseBucketNum));
- ret.Add("Values", GetHistogramAsOSDArray());
- return ret;
- }
- // Get a copy of the current histogram
- public OSDArray GetHistogramAsOSDArray()
- {
- OSDArray ret = new OSDArray(m_numBuckets);
- lock (histoLock)
- {
- int indx = m_lastBucket + 1;
- for (int ii = 0; ii < m_numBuckets; ii++, indx++)
- {
- if (indx >= m_numBuckets)
- indx = 0;
- ret[ii] = OSD.FromLong(m_histogram[indx]);
- }
- }
- return ret;
- }
- // Zero out the histogram
- public void Zero()
- {
- lock (histoLock)
- {
- for (int ii = 0; ii < m_numBuckets; ii++)
- m_histogram[ii] = 0;
- }
- }
- }
- }
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