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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Text;
- using System.Xml;
- using System.Xml.Schema;
- using System.Xml.Serialization;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// This class stores and retrieves dynamic objects.
- /// </summary>
- /// <remarks>
- /// Experimental - DO NOT USE. Does not yet have namespace support.
- /// </remarks>
- public class DOMap
- {
- private IDictionary<string, object> m_map;
-
- public void Add(string ns, string objName, object dynObj)
- {
- DAMap.ValidateNamespace(ns);
- lock (this)
- {
- if (m_map == null)
- m_map = new Dictionary<string, object>();
- m_map.Add(objName, dynObj);
- }
- }
- public bool ContainsKey(string key)
- {
- return Get(key) != null;
- }
- /// <summary>
- /// Get a dynamic object
- /// </summary>
- /// <remarks>
- /// Not providing an index method so that users can't casually overwrite each other's objects.
- /// </remarks>
- /// <param name='key'></param>
- public object Get(string key)
- {
- lock (this)
- {
- if (m_map == null)
- return null;
- else
- return m_map[key];
- }
- }
- public bool Remove(string key)
- {
- lock (this)
- {
- if (m_map == null)
- return false;
- else
- return m_map.Remove(key);
- }
- }
- }
- }
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